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Added dots in changelog
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@@ -3,50 +3,50 @@ Changelog Alternativa3D
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NEXT
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----
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Added:
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+ Basic Stage3D constrained profile support
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+ Object3D: excludeLight() and hierarchy option
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+ BitmapTextureResource: auto resize for GPU option
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+ MouseEvent3D: right and middle mouse buttons support (FP 11.2 and -swf-version=15 required) rightClick3DEnabled
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+ Camera3D: setPosition, lookAt
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+ Object3DUtils: converting between Radians and Degrees
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+ Basic Stage3D constrained profile support.
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+ Object3D: excludeLight() and hierarchy option.
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+ BitmapTextureResource: auto resize for GPU option.
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+ MouseEvent3D: right and middle mouse buttons support (FP 11.2 and -swf-version=15 required) rightClick3DEnabled.
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+ Camera3D: setPosition, lookAt.
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+ Object3DUtils: converting between Radians and Degrees.
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Fixed:
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= Mouse events used only when listens
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= StandardMaterial: optimized
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= Optimized shadows rendering
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= Parser3DS: optimized parsing time
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= Box: correct tangents and binormals
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= Mouse events used only when listens.
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= StandardMaterial: optimized.
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= Optimized shadows rendering.
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= Parser3DS: optimized parsing time.
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= Box: correct tangents and binormals.
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= Decal: Fixed incorrect drawing with extremaly low nearClipping.
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+ LOD: correct work of lights and occluders in levels
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= ExporterA3D: export meshes without geometry as Object3D
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= AnimationClip: animated and loop properties in AnimationClip.slice(), AnimationClip.clone()
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+ LOD: correct work of lights and occluders in levels.
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= ExporterA3D: export meshes without geometry as Object3D.
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= AnimationClip: animated and loop properties in AnimationClip.slice(), AnimationClip.clone().
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Removed:
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- Diagram: removed CPU time
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- Diagram: removed CPU time.
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8.31.0
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---
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= Rendering optimizations
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= Increased materials performance
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= AnimationController:fixed error when using notifiers cause animation goes in infinite loop
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= Camera3D: fixed a bug with duplicating diagram
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= Rendering optimizations.
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= Increased materials performance.
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= AnimationController:fixed error when using notifiers cause animation goes in infinite loop.
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= Camera3D: fixed a bug with duplicating diagram.
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8.30.0
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---
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Fixed:
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= OmniLightShadow: fixed some errors and increased performance
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= ParserCollada: loading Skin without normals and tangents
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= ParserA3D: parsing scene with spot lights
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= OmniLightShadow: fixed some errors and increased performance.
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= ParserCollada: loading Skin without normals and tangents.
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= ParserA3D: parsing scene with spot lights.
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8.29.0
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---
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Added:
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+ Possibility to use unlimited light sources and shadows count with StandardMaterial
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+ Possibility to use unlimited light sources and shadows count with StandardMaterial.
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+ A flag Object3D.useShadow which controls shadow visibility on object.
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+ OmniLightShadow class
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+ OmniLightShadow class.
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Fixed:
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= Fixed issue with Skin lighting
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= Fixed issue with Skin lighting.
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= StandardMaterial does not throw exception about limitation number of light sources and shadows anymore.
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8.27.0
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@@ -142,7 +142,7 @@ Removed:
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- WireFrame class was added.
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- New class SkyBox was added.
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- StandardMaterial supports Object-space normal maps now.
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- StandardMaterial supports glossiness maps now
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- StandardMaterial supports glossiness maps now.
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- Property alwaysOnTop was added in the Sprite.
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- clone() method was added to Skin.
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- concatenatedMatrix property was added in Object3D.
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@@ -170,23 +170,23 @@ Removed:
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8.5.0
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-----
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- GPU support
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- Directional, omni, spot lights
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- Hierarchical exclusion of light sources
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- Material with normal, specular, opacity mapping
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- Lightmap Material
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- Vertex light Material
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- Fill Material
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- Skin
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- Skin subdividing
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- Semi-transparent Material
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- Mesh with several materials
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- Sprite
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- Animated Sprite
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- GPU-based MouseEvents
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- ATF textures loading
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- Collada loading
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- Binary A3D loading
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- Drawing to DisplayObject mode
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- Animation engine
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- Hierarchical Animated blending tree
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- GPU support.
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- Directional, omni, spot lights.
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- Hierarchical exclusion of light sources.
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- Material with normal, specular, opacity mapping.
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- Lightmap Material.
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- Vertex light Material.
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- Fill Material.
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- Skin.
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- Skin subdividing.
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- Semi-transparent Material.
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- Mesh with several materials.
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- Sprite.
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- Animated Sprite.
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- GPU-based MouseEvents.
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- ATF textures loading.
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- Collada loading.
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- Binary A3D loading.
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- Drawing to DisplayObject mode.
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- Animation engine.
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- Hierarchical Animated blending tree.
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