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https://github.com/MapMakersAndProgrammers/Alternativa3D.git
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193 lines
9.0 KiB
Plaintext
193 lines
9.0 KiB
Plaintext
Changelog Alternativa3D
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NEXT
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----
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Added:
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+ Basic Stage3D constrained profile support.
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+ Object3D: excludeLight() and hierarchy option.
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+ BitmapTextureResource: auto resize for GPU option.
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+ MouseEvent3D: right and middle mouse buttons support (FP 11.2 and -swf-version=15 required) rightClick3DEnabled.
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+ Camera3D: setPosition, lookAt.
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+ Object3DUtils: converting between Radians and Degrees.
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Fixed:
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= Mouse events used only when listens.
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= StandardMaterial: optimized.
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= Optimized shadows rendering.
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= Parser3DS: optimized parsing time.
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= Box: correct tangents and binormals.
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= Decal: Fixed incorrect drawing with extremaly low nearClipping.
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+ LOD: correct work of lights and occluders in levels.
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= ExporterA3D: export meshes without geometry as Object3D.
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= AnimationClip: animated and loop properties in AnimationClip.slice(), AnimationClip.clone().
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Removed:
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- Diagram: removed CPU time.
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8.31.0
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---
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= Rendering optimizations.
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= Increased materials performance.
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= AnimationController:fixed error when using notifiers cause animation goes in infinite loop.
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= Camera3D: fixed a bug with duplicating diagram.
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8.30.0
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---
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Fixed:
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= OmniLightShadow: fixed some errors and increased performance.
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= ParserCollada: loading Skin without normals and tangents.
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= ParserA3D: parsing scene with spot lights.
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8.29.0
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---
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Added:
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+ Possibility to use unlimited light sources and shadows count with StandardMaterial.
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+ A flag Object3D.useShadow which controls shadow visibility on object.
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+ OmniLightShadow class.
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Fixed:
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= Fixed issue with Skin lighting.
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= StandardMaterial does not throw exception about limitation number of light sources and shadows anymore.
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8.27.0
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----
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Added:
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+ Added DirectionalLightShadow class for calculation of shadow from directional light source.
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+ ParserA3D: implemented import of animation, LOD objects and layers from binary format A3D.
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+ ExporterA3D: implemented export of Skin class objects, animation and materials to binary format A3D.
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+ Added rendering of materials with alpha-test and two-pass alpha-test.
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API of materials has been changed: now, if you want to show objects with translucent textures, you must to set value of alphaThreshold.
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+ Implemented EnvironmentMaterial with simulation of reflection on cube texture.
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+ StandardMaterial: added ability to use pre-computed texture of light together with dynamic light.
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+ Added check for maximum number of light sources influencing on object.
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+ Added LOD class for switching of detail levels depending on the distance between camera and object.
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+ Implemented Occluder class that removes objects, covered by obstacles from rendering.
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+ Object3D: added field userData with type Object.
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+ Skin, Joint: added methods of setting and calculation of bind position matrix.
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+ Skin: implemented method of bound-box calculation, taking into account bone transformation.
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+ Geometry: added calculateNormals() and calculateTangents() methods for calculation of normals and vertex tangents, respectively.
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+ Added cloning methods at all materials and Camera3D class.
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+ Added base Parser class, that is parent class for ParserA3D, ParserCollada and Parser3DS.
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+ Camera3D: added display of average frame time and CPU calculation time in statistics.
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+ ParserCollada: now you can import intensivity for light sources.
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Fixed:
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= Fixed incorrect engine work after changing of current Context3D.
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= ExporterA3D: fixed the export of materials to binary format A3D.
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= Fixed some problems with mouse events:
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- mouse events at flash player version 11.1;
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- mouse events at software rendering;
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- mouse events with non-convex objects.
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= VertexLightTextureMaterial: fixed incorrect light from SpotLight.
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= Object3D: removed incorrect dispatch of events Event3D.ADDED, Event3D.REMOVED when you re-add object to its parent.
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= AmbientLight, DirectionalLight: fixed calculation of bound-box.
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= Wireframe: fixed bug with incorrect thickness of lines on some sizes of view.
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= Optimized playing of animation.
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= Accelerated the import and creation of animation using format parser.
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= View: fixed joint work with Flash-profiler.
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Removed:
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- Removed support of Flash Player Incubator.
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- TextureMaterial: removed parameter useDiffuseAlphaChannel.
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- Skin: parameter numJoints removed from constructor.
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8.17.0
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----
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+ ParserA3D: added the import of objects of Skin type and the import of light sources.
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+ Added Parser3DS class for import models from 3DS format.
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+ Added intersectRay() - The method of finding a ray intersects with an object of Mesh type.
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+ Added AxisAlignedSprite class to display plane oriented along one axis to the camera.
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+ Export to the binary format A3D is supported.
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+ Added debug mode displaying of objects bounds.
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+ Added primitive Plane.
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+ GeoSphere primitive has normals and tangents of vertices after creation.
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+ Normalmaps supported with left-sided system of coordinates in StandardMaterial.
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= Decal: removed the offset property and changed the logic of work.
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= StandardMaterial: fixed a bug with lighting of some light sources.
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= FillMaterial: color in construstor is grey by default now.
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= Box: constructor is optimized.
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= Box: fixed a bug in the cloning of the primitive. Surfaces is not duplicated now.
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= WireFrame.getResources() allows parameter resourceType now.
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8.12.0
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----
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+ The Public version Flash Player 11 Beta 2 is now supported.
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+ The orthographic mode has been added to the Camera3D.
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+ The MouseEvent system has been optimized and accelerated.
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+ Logo "AlternativaPltaform" has been updated.
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+ Now when objects are added and removed from the parent, the event will be sent (Event3D.ADDED, Event3D.REMOVED).
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+ The ability to change the property renderToBitmap into View after creating has been added.
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= The height and width of the View has been limited to the minimum size of 50x50.
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= Bug in mouse events system when used skins divided on surfaces by divide() was fixed.
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= A bug has been fixed in Decal.
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= Skin lighting algorithm changed to more precise one.
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= ParserCollada: Fixed a bug when binormal vector of the vertices of the object was incorrectly parsed.
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= The value of backgroundAlpha in the View constructor changed to 1.0 by default.
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= VertexLightTextureMaterial now draws correctly without lights in scene.
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= MouseEvent3D was moved from alternativa.engine3d.core to alternativa.engine3d.core.events.
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= A bug has been fixed in Object3D.dispatchEvent().
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= The offset property has been added to the constructor Decal and it is compulsory.
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= Now the offset property can be copied using the clone () method of class Decal.
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- The ratio property has been removed from View class.
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- VertexLightTextureMaterial now can be used with skin with the maximum number of bones in surface no more than 33.
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8.8.0
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----
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- TextureMaterial, VertexLightMaterial, LightmapMaterial now supports the map-transparency and alpha property.
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- Added EllipsoidCollider class for continuous collision detection.
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- Added Decal class for detalization of texture on models.
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- WireFrame class was added.
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- New class SkyBox was added.
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- StandardMaterial supports Object-space normal maps now.
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- StandardMaterial supports glossiness maps now.
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- Property alwaysOnTop was added in the Sprite.
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- clone() method was added to Skin.
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- concatenatedMatrix property was added in Object3D.
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- Primitive Box contains vertex tangents now.
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- ParserA3D: glossiness and opacity maps are supported now.
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- Parsing of Skin with animation from collada was fixed.
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- ParserCollada: a bug, when model without vertex normals parsed, was fixed.
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- Lighting in StandartMaterial, VertexLightMaterial, when models have non-identity scale, was fixed.
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- View can be any size now without throwing exceptions.
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- Mouse events work properly now after creating the View with zero width or height.
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- Bug with culling of scaled objects in camera frustum was fixed.
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- A bug in dispose() method of Geometry class was fixed.
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- DirectionalLight: bug with wrong light direction after parsing from Collada was fixed.
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- ParserA3D: bug with wrong textures assignment was fixed.
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- ParserA3D: vertex tangents are supported now.
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- ParserA3D: bug, when Geometry methods worked incorrectly on a parsed model, was fixed.
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- FileTextureResource: after a repeated call to upload() the resource is not destroyed now.
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- FileTextureResource: you can get and set the texture data now.
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- FileTextureResource renamed to ExternalTextureResource.
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- ColladaMaterial renamed to ParserMaterial.
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- Surface: owner property renamed to object.
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- Geometry: findVertexBufferByAttribute renamed to findVertexStreamByAttribute.
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- Sprite3D: StandartMaterial and VertexLightMaterial are not supported with it now.
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- Fillmaterial: the color property has uint type now.
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8.5.0
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-----
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- GPU support.
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- Directional, omni, spot lights.
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- Hierarchical exclusion of light sources.
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- Material with normal, specular, opacity mapping.
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- Lightmap Material.
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- Vertex light Material.
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- Fill Material.
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- Skin.
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- Skin subdividing.
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- Semi-transparent Material.
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- Mesh with several materials.
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- Sprite.
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- Animated Sprite.
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- GPU-based MouseEvents.
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- ATF textures loading.
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- Collada loading.
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- Binary A3D loading.
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- Drawing to DisplayObject mode.
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- Animation engine.
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- Hierarchical Animated blending tree.
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