Added dots in changelog

This commit is contained in:
Yaski
2012-08-20 18:16:23 +06:00
parent fd88dbb6ef
commit c920ff2692

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@@ -3,50 +3,50 @@ Changelog Alternativa3D
NEXT
----
Added:
+ Basic Stage3D constrained profile support
+ Object3D: excludeLight() and hierarchy option
+ BitmapTextureResource: auto resize for GPU option
+ MouseEvent3D: right and middle mouse buttons support (FP 11.2 and -swf-version=15 required) rightClick3DEnabled
+ Camera3D: setPosition, lookAt
+ Object3DUtils: converting between Radians and Degrees
+ Basic Stage3D constrained profile support.
+ Object3D: excludeLight() and hierarchy option.
+ BitmapTextureResource: auto resize for GPU option.
+ MouseEvent3D: right and middle mouse buttons support (FP 11.2 and -swf-version=15 required) rightClick3DEnabled.
+ Camera3D: setPosition, lookAt.
+ Object3DUtils: converting between Radians and Degrees.
Fixed:
= Mouse events used only when listens
= StandardMaterial: optimized
= Optimized shadows rendering
= Parser3DS: optimized parsing time
= Box: correct tangents and binormals
= Mouse events used only when listens.
= StandardMaterial: optimized.
= Optimized shadows rendering.
= Parser3DS: optimized parsing time.
= Box: correct tangents and binormals.
= Decal: Fixed incorrect drawing with extremaly low nearClipping.
+ LOD: correct work of lights and occluders in levels
= ExporterA3D: export meshes without geometry as Object3D
= AnimationClip: animated and loop properties in AnimationClip.slice(), AnimationClip.clone()
+ LOD: correct work of lights and occluders in levels.
= ExporterA3D: export meshes without geometry as Object3D.
= AnimationClip: animated and loop properties in AnimationClip.slice(), AnimationClip.clone().
Removed:
- Diagram: removed CPU time
- Diagram: removed CPU time.
8.31.0
---
= Rendering optimizations
= Increased materials performance
= AnimationController:fixed error when using notifiers cause animation goes in infinite loop
= Camera3D: fixed a bug with duplicating diagram
= Rendering optimizations.
= Increased materials performance.
= AnimationController:fixed error when using notifiers cause animation goes in infinite loop.
= Camera3D: fixed a bug with duplicating diagram.
8.30.0
---
Fixed:
= OmniLightShadow: fixed some errors and increased performance
= ParserCollada: loading Skin without normals and tangents
= ParserA3D: parsing scene with spot lights
= OmniLightShadow: fixed some errors and increased performance.
= ParserCollada: loading Skin without normals and tangents.
= ParserA3D: parsing scene with spot lights.
8.29.0
---
Added:
+ Possibility to use unlimited light sources and shadows count with StandardMaterial
+ Possibility to use unlimited light sources and shadows count with StandardMaterial.
+ A flag Object3D.useShadow which controls shadow visibility on object.
+ OmniLightShadow class
+ OmniLightShadow class.
Fixed:
= Fixed issue with Skin lighting
= Fixed issue with Skin lighting.
= StandardMaterial does not throw exception about limitation number of light sources and shadows anymore.
8.27.0
@@ -142,7 +142,7 @@ Removed:
- WireFrame class was added.
- New class SkyBox was added.
- StandardMaterial supports Object-space normal maps now.
- StandardMaterial supports glossiness maps now
- StandardMaterial supports glossiness maps now.
- Property alwaysOnTop was added in the Sprite.
- clone() method was added to Skin.
- concatenatedMatrix property was added in Object3D.
@@ -170,23 +170,23 @@ Removed:
8.5.0
-----
- GPU support
- Directional, omni, spot lights
- Hierarchical exclusion of light sources
- Material with normal, specular, opacity mapping
- Lightmap Material
- Vertex light Material
- Fill Material
- Skin
- Skin subdividing
- Semi-transparent Material
- Mesh with several materials
- Sprite
- Animated Sprite
- GPU-based MouseEvents
- ATF textures loading
- Collada loading
- Binary A3D loading
- Drawing to DisplayObject mode
- Animation engine
- Hierarchical Animated blending tree
- GPU support.
- Directional, omni, spot lights.
- Hierarchical exclusion of light sources.
- Material with normal, specular, opacity mapping.
- Lightmap Material.
- Vertex light Material.
- Fill Material.
- Skin.
- Skin subdividing.
- Semi-transparent Material.
- Mesh with several materials.
- Sprite.
- Animated Sprite.
- GPU-based MouseEvents.
- ATF textures loading.
- Collada loading.
- Binary A3D loading.
- Drawing to DisplayObject mode.
- Animation engine.
- Hierarchical Animated blending tree.