From c920ff26926ca4863e54aa96ba6604c7fab3f737 Mon Sep 17 00:00:00 2001 From: Yaski Date: Mon, 20 Aug 2012 18:16:23 +0600 Subject: [PATCH] Added dots in changelog --- changelog_en.txt | 92 ++++++++++++++++++++++++------------------------ 1 file changed, 46 insertions(+), 46 deletions(-) diff --git a/changelog_en.txt b/changelog_en.txt index 21c39eb..eda92e8 100644 --- a/changelog_en.txt +++ b/changelog_en.txt @@ -3,50 +3,50 @@ Changelog Alternativa3D NEXT ---- Added: -+ Basic Stage3D constrained profile support -+ Object3D: excludeLight() and hierarchy option -+ BitmapTextureResource: auto resize for GPU option -+ MouseEvent3D: right and middle mouse buttons support (FP 11.2 and -swf-version=15 required) rightClick3DEnabled -+ Camera3D: setPosition, lookAt -+ Object3DUtils: converting between Radians and Degrees ++ Basic Stage3D constrained profile support. ++ Object3D: excludeLight() and hierarchy option. ++ BitmapTextureResource: auto resize for GPU option. ++ MouseEvent3D: right and middle mouse buttons support (FP 11.2 and -swf-version=15 required) rightClick3DEnabled. ++ Camera3D: setPosition, lookAt. ++ Object3DUtils: converting between Radians and Degrees. Fixed: -= Mouse events used only when listens -= StandardMaterial: optimized -= Optimized shadows rendering -= Parser3DS: optimized parsing time -= Box: correct tangents and binormals += Mouse events used only when listens. += StandardMaterial: optimized. += Optimized shadows rendering. += Parser3DS: optimized parsing time. += Box: correct tangents and binormals. = Decal: Fixed incorrect drawing with extremaly low nearClipping. -+ LOD: correct work of lights and occluders in levels -= ExporterA3D: export meshes without geometry as Object3D -= AnimationClip: animated and loop properties in AnimationClip.slice(), AnimationClip.clone() ++ LOD: correct work of lights and occluders in levels. += ExporterA3D: export meshes without geometry as Object3D. += AnimationClip: animated and loop properties in AnimationClip.slice(), AnimationClip.clone(). Removed: -- Diagram: removed CPU time +- Diagram: removed CPU time. 8.31.0 --- -= Rendering optimizations -= Increased materials performance -= AnimationController:fixed error when using notifiers cause animation goes in infinite loop -= Camera3D: fixed a bug with duplicating diagram += Rendering optimizations. += Increased materials performance. += AnimationController:fixed error when using notifiers cause animation goes in infinite loop. += Camera3D: fixed a bug with duplicating diagram. 8.30.0 --- Fixed: -= OmniLightShadow: fixed some errors and increased performance -= ParserCollada: loading Skin without normals and tangents -= ParserA3D: parsing scene with spot lights += OmniLightShadow: fixed some errors and increased performance. += ParserCollada: loading Skin without normals and tangents. += ParserA3D: parsing scene with spot lights. 8.29.0 --- Added: -+ Possibility to use unlimited light sources and shadows count with StandardMaterial ++ Possibility to use unlimited light sources and shadows count with StandardMaterial. + A flag Object3D.useShadow which controls shadow visibility on object. -+ OmniLightShadow class ++ OmniLightShadow class. Fixed: -= Fixed issue with Skin lighting += Fixed issue with Skin lighting. = StandardMaterial does not throw exception about limitation number of light sources and shadows anymore. 8.27.0 @@ -142,7 +142,7 @@ Removed: - WireFrame class was added. - New class SkyBox was added. - StandardMaterial supports Object-space normal maps now. -- StandardMaterial supports glossiness maps now +- StandardMaterial supports glossiness maps now. - Property alwaysOnTop was added in the Sprite. - clone() method was added to Skin. - concatenatedMatrix property was added in Object3D. @@ -170,23 +170,23 @@ Removed: 8.5.0 ----- -- GPU support -- Directional, omni, spot lights -- Hierarchical exclusion of light sources -- Material with normal, specular, opacity mapping -- Lightmap Material -- Vertex light Material -- Fill Material -- Skin -- Skin subdividing -- Semi-transparent Material -- Mesh with several materials -- Sprite -- Animated Sprite -- GPU-based MouseEvents -- ATF textures loading -- Collada loading -- Binary A3D loading -- Drawing to DisplayObject mode -- Animation engine -- Hierarchical Animated blending tree +- GPU support. +- Directional, omni, spot lights. +- Hierarchical exclusion of light sources. +- Material with normal, specular, opacity mapping. +- Lightmap Material. +- Vertex light Material. +- Fill Material. +- Skin. +- Skin subdividing. +- Semi-transparent Material. +- Mesh with several materials. +- Sprite. +- Animated Sprite. +- GPU-based MouseEvents. +- ATF textures loading. +- Collada loading. +- Binary A3D loading. +- Drawing to DisplayObject mode. +- Animation engine. +- Hierarchical Animated blending tree.