Complete list of features in changelog

This commit is contained in:
Andrey Kopysov
2012-08-20 17:01:30 +06:00
parent 7616a8783a
commit fd88dbb6ef

View File

@@ -3,22 +3,23 @@ Changelog Alternativa3D
NEXT
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Added:
+ Stage3D constrained profile support
+ Object3D: excludeLight()
+ Basic Stage3D constrained profile support
+ Object3D: excludeLight() and hierarchy option
+ BitmapTextureResource: auto resize for GPU option
+ MouseEvent3D: right and middle mouse buttons support (FP 11.2 and -swf-version=15 required) - ?
+ OmniLightShadow: add omni radius in debug scale
+ Object3DUtils: setPosition, lookAt to Camera3D and converting between Radians and Degrees
+ MouseEvent3D: right and middle mouse buttons support (FP 11.2 and -swf-version=15 required) rightClick3DEnabled
+ Camera3D: setPosition, lookAt
+ Object3DUtils: converting between Radians and Degrees
Fixed:
= AnimationClip: animated and loop properties in AnimationClip.slice(), AnimationClip.clone()
= Mouse events used only when listens
= StandardMaterial: optimized
= Optimized shadows rendering
= Parser3DS: optimized parsing time
= Bubbling in MouseEvent3D
= ExporterA3D: export meshes without geometry as Object3D
= Box: correct tangents and binormals
= Decal: Fixed incorrect drawing with extremaly low nearClipping.
= View: Fixed bug with mouse events and postprocessing
= Object3D.toString()
+ LOD: correct work of lights and occluders in levels
= ExporterA3D: export meshes without geometry as Object3D
= AnimationClip: animated and loop properties in AnimationClip.slice(), AnimationClip.clone()
Removed:
- Diagram: removed CPU time
@@ -36,8 +37,6 @@ Fixed:
= OmniLightShadow: fixed some errors and increased performance
= ParserCollada: loading Skin without normals and tangents
= ParserA3D: parsing scene with spot lights
= DirectionalLigthShadow, OmniLightShadow:default value of biasMultiplyer property was changed to 0.97
= StandardMaterial:removed traces
8.29.0
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