Added dots in changelog

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Yaski
2012-08-20 18:16:23 +06:00
parent fd88dbb6ef
commit c920ff2692

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@@ -3,50 +3,50 @@ Changelog Alternativa3D
NEXT NEXT
---- ----
Added: Added:
+ Basic Stage3D constrained profile support + Basic Stage3D constrained profile support.
+ Object3D: excludeLight() and hierarchy option + Object3D: excludeLight() and hierarchy option.
+ BitmapTextureResource: auto resize for GPU option + BitmapTextureResource: auto resize for GPU option.
+ MouseEvent3D: right and middle mouse buttons support (FP 11.2 and -swf-version=15 required) rightClick3DEnabled + MouseEvent3D: right and middle mouse buttons support (FP 11.2 and -swf-version=15 required) rightClick3DEnabled.
+ Camera3D: setPosition, lookAt + Camera3D: setPosition, lookAt.
+ Object3DUtils: converting between Radians and Degrees + Object3DUtils: converting between Radians and Degrees.
Fixed: Fixed:
= Mouse events used only when listens = Mouse events used only when listens.
= StandardMaterial: optimized = StandardMaterial: optimized.
= Optimized shadows rendering = Optimized shadows rendering.
= Parser3DS: optimized parsing time = Parser3DS: optimized parsing time.
= Box: correct tangents and binormals = Box: correct tangents and binormals.
= Decal: Fixed incorrect drawing with extremaly low nearClipping. = Decal: Fixed incorrect drawing with extremaly low nearClipping.
+ LOD: correct work of lights and occluders in levels + LOD: correct work of lights and occluders in levels.
= ExporterA3D: export meshes without geometry as Object3D = ExporterA3D: export meshes without geometry as Object3D.
= AnimationClip: animated and loop properties in AnimationClip.slice(), AnimationClip.clone() = AnimationClip: animated and loop properties in AnimationClip.slice(), AnimationClip.clone().
Removed: Removed:
- Diagram: removed CPU time - Diagram: removed CPU time.
8.31.0 8.31.0
--- ---
= Rendering optimizations = Rendering optimizations.
= Increased materials performance = Increased materials performance.
= AnimationController:fixed error when using notifiers cause animation goes in infinite loop = AnimationController:fixed error when using notifiers cause animation goes in infinite loop.
= Camera3D: fixed a bug with duplicating diagram = Camera3D: fixed a bug with duplicating diagram.
8.30.0 8.30.0
--- ---
Fixed: Fixed:
= OmniLightShadow: fixed some errors and increased performance = OmniLightShadow: fixed some errors and increased performance.
= ParserCollada: loading Skin without normals and tangents = ParserCollada: loading Skin without normals and tangents.
= ParserA3D: parsing scene with spot lights = ParserA3D: parsing scene with spot lights.
8.29.0 8.29.0
--- ---
Added: Added:
+ Possibility to use unlimited light sources and shadows count with StandardMaterial + Possibility to use unlimited light sources and shadows count with StandardMaterial.
+ A flag Object3D.useShadow which controls shadow visibility on object. + A flag Object3D.useShadow which controls shadow visibility on object.
+ OmniLightShadow class + OmniLightShadow class.
Fixed: Fixed:
= Fixed issue with Skin lighting = Fixed issue with Skin lighting.
= StandardMaterial does not throw exception about limitation number of light sources and shadows anymore. = StandardMaterial does not throw exception about limitation number of light sources and shadows anymore.
8.27.0 8.27.0
@@ -142,7 +142,7 @@ Removed:
- WireFrame class was added. - WireFrame class was added.
- New class SkyBox was added. - New class SkyBox was added.
- StandardMaterial supports Object-space normal maps now. - StandardMaterial supports Object-space normal maps now.
- StandardMaterial supports glossiness maps now - StandardMaterial supports glossiness maps now.
- Property alwaysOnTop was added in the Sprite. - Property alwaysOnTop was added in the Sprite.
- clone() method was added to Skin. - clone() method was added to Skin.
- concatenatedMatrix property was added in Object3D. - concatenatedMatrix property was added in Object3D.
@@ -170,23 +170,23 @@ Removed:
8.5.0 8.5.0
----- -----
- GPU support - GPU support.
- Directional, omni, spot lights - Directional, omni, spot lights.
- Hierarchical exclusion of light sources - Hierarchical exclusion of light sources.
- Material with normal, specular, opacity mapping - Material with normal, specular, opacity mapping.
- Lightmap Material - Lightmap Material.
- Vertex light Material - Vertex light Material.
- Fill Material - Fill Material.
- Skin - Skin.
- Skin subdividing - Skin subdividing.
- Semi-transparent Material - Semi-transparent Material.
- Mesh with several materials - Mesh with several materials.
- Sprite - Sprite.
- Animated Sprite - Animated Sprite.
- GPU-based MouseEvents - GPU-based MouseEvents.
- ATF textures loading - ATF textures loading.
- Collada loading - Collada loading.
- Binary A3D loading - Binary A3D loading.
- Drawing to DisplayObject mode - Drawing to DisplayObject mode.
- Animation engine - Animation engine.
- Hierarchical Animated blending tree - Hierarchical Animated blending tree.