Karrar 
							
						 
					 
					
						
						
							
						
						8d8308c7e2 
					 
					
						
						
							
							Fixed an issue with removing network objects in the client.  
						
						
						
						
					 
					
						2024-11-05 14:51:09 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						ca9d229ec7 
					 
					
						
						
							
							Read the description for detailed changes.  
						
						... 
						
						
						
						- Added `context` parameter to `Sandbox.Log`, `Sandbox.LogWarning`, and `Sandbox.LogError`.
- Added CPU profiling support for certain important methods of Netick.
- Improved OnChanged detection performance.
- Changed `OnInputSourceChanged` to invoke after NetworkStart.
- Fixed an issue with OnChanged not invoking for newly interested objects.
- Fixed an issue with predicted objects being simulated when the client is not interested in them.
- Fixed various other issues. 
						
						
					 
					
						2024-11-03 18:28:05 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						d7c7141ae9 
					 
					
						
						
							
							Fixed an issue with predicted objects being simulated when the client is not interested in them.  
						
						
						
						
					 
					
						2024-11-03 17:52:14 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						f8e745bb32 
					 
					
						
						
							
							Fixed an issue with NetworkSandbox.FindGameObjectWithTag.  
						
						
						
						
					 
					
						2024-10-27 12:03:45 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						72344a665c 
					 
					
						
						
							
							Fixed an issue causing interpolated variables to interpolate between the local default/inspector state towards the initial received server state when the object is first spawned in the client.  
						
						
						
						
					 
					
						2024-10-25 11:14:25 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						e84924ea8b 
					 
					
						
						
							
							Changed how network objects are rolled back. Now, objects are no longer rolled back when they don't have to. Before now, when Prediction Mode of an object was set to Everyone, that caused the object network state to roll back each tick. This is no longer the case. Now, the object network state is only rolled back when it was changed in the client, or the object received new a state from the server. This is a significant improvement in client CPU performance.  
						
						
						
						
					 
					
						2024-10-25 11:12:35 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						c1b68bae1b 
					 
					
						
						
							
							Fixed an issue causing the main scene to duplicate in the client. The duplicate scene gets immediately unloaded. However, it causes DontDestroyOnLoad objects to duplicate.  
						
						
						
						
					 
					
						2024-10-17 01:02:52 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						d675fa54e9 
					 
					
						
						
							
							Added ensureSafety to [Networked] attribute. When it's equal to true, it will ensure that any access to this network variable will be valid and never result in a null reference exception even when Netick is not started.  
						
						
						
						
					 
					
						2024-10-11 16:22:08 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						ab2f95c53d 
					 
					
						
						
							
							Fixed an issue with generic classes inheriting from NetworkBehaviour.  
						
						
						
						
					 
					
						2024-10-11 09:38:06 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						01d6efd4b4 
					 
					
						
						
							
							Fixed an issue with calculating the normal on a box HitShape.  
						
						
						
						
					 
					
						2024-10-08 15:36:58 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						d6e0bc5597 
					 
					
						
						
							
							Added [Preserve] attributes to internal Lag Compensation methods to prevent them from being stripped when Unity Stripping Level is set to low or higher.  
						
						
						
						
					 
					
						2024-09-30 22:21:21 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						e5e068ba19 
					 
					
						
						
							
							Fixed a memory leak in the editor.  
						
						
						
						
					 
					
						2024-09-29 22:59:13 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						cdf48fbcaa 
					 
					
						
						
							
							Fixed an issue with NetworkTransform.GetInterpolationData when agressive rotation compression is turned on.  
						
						
						
						
					 
					
						2024-09-29 22:52:17 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						0cd07c0c1b 
					 
					
						
						
							
							Changed NetworkAwake behavior. Now, NetworkAwake should be reliable and safe to use. NetworkAwake is invoked immediately when a network object is created, and before any other callbacks.  
						
						
						
						
					 
					
						2024-09-19 16:23:59 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						5acdcdbebe 
					 
					
						
						
							
							Added support for auto-compression (using codegen) to struct field members. Making a float-based field (such as float or Vector3) of a struct a property, and adding [Networked] attribute to it, will allow Netick to provide extra compression on it. This will noticeably reduce client->server bandwidth when done on float-based members of network input types.  
						
						
						
						
					 
					
						2024-09-18 09:37:17 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						eae8457ca6 
					 
					
						
						
							
							Added NetworkSandbox.IsPlayer. It returns true if this sandbox is a player, which is the case when running as a Client, Host, or in Single-Player mode.  
						
						
						
						
					 
					
						2024-09-13 23:52:47 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						363bdc191c 
					 
					
						
						
							
							Fixed an issue that prevented OnInput from being invoked when running in Single Player start mode.  
						
						
						
						
					 
					
						2024-09-13 20:48:05 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						9a3495c56a 
					 
					
						
						
							
							Changed NetworkSandbox.DeattachBehaviour to NetworkSandbox.DetachBehaviour and NetworkSandbox.DeattachNonNetworkedRigidbody to NetworkSandbox.DetachNonNetworkedRigidbody, to fix a spelling error.  
						
						
						
						
					 
					
						2024-09-13 00:25:09 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						8dda03efcf 
					 
					
						
						
							
							Added NetworkSandbox.AttachGameObject and NetworkSandbox.DeattachGameObject. These methods are used to manually attach/detach game objects to/from the visibility system when using sandboxing, and attach/detach rigidbodies to/from the non-networked rigidbody interpolation system that is used to interpolate rigidbodies that are not networked in non-main physics scenes.  
						
						
						
						
					 
					
						2024-09-13 00:18:52 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						14c122c151 
					 
					
						
						
							
							Fixed an issue with IL2CPP that caused an internal ordering issue that prevented RPCs from working correctly when there are multiple RPCs with similar names in the game project.  
						
						
						
						
					 
					
						2024-09-12 10:27:16 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						54e4928c04 
					 
					
						
						
							
							Updated README.md.  
						
						
						
						
					 
					
						2024-09-11 04:21:26 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						e2944d1ae6 
					 
					
						
						
							
							Removed the Assemblies section in Netick Settings. Now other assemblies are automatically detected.  
						
						
						
						
					 
					
						2024-09-10 23:14:36 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						f97e60c999 
					 
					
						
						
							
							Added Normal to LagCompHit and LagCompHit2D.  
						
						
						
						
					 
					
						2024-09-05 19:28:02 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						cf3aa647cc 
					 
					
						
						
							
							Changed NetworkObject.Id to start at 1, instead of 0. This prevents issues where a default value for NetworkObjectRef or NetworkBehaviourRef would still refer to a valid object/behavior (the object with id 0) instead of referring to null.  
						
						
						
						
					 
					
						2024-09-02 18:34:04 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						737209385a 
					 
					
						
						
							
							Fixed a rare issue that causes an OnChanged method not to be invoked when a misprediction occurs (on another variable) that causes the variable to change but no OnChanged callback is ever invoked, even though the value before rollback and the value after rollback & resimulation weren't the same.  
						
						
						
						
					 
					
						2024-09-02 18:18:27 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						1a28008960 
					 
					
						
						
							
							Fixed an issue with the previous commit when sending custom user data using LiteNetLib.  
						
						
						
						
					 
					
						2024-08-27 10:07:35 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						0a8e405e62 
					 
					
						
						
							
							Added settings to LiteNetLibTransportProvider. In addition, made general improvements and fixed a bug when sending user data with a byte size bigger than _bytes size.  
						
						
						
						
					 
					
						2024-08-27 09:48:24 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						b62d5d40e4 
					 
					
						
						
							
							Changed the variables used for icon offsets in NetworkInfo to have meaningful names.  
						
						
						
						
					 
					
						2024-08-25 02:09:27 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						d294f65bd7 
					 
					
						
						
							
							Added packet loss stats to NetworkInfo and made several other improvements.  
						
						
						
						
					 
					
						2024-08-25 01:58:57 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						7e3a31bf94 
					 
					
						
						
							
							Added NetworkSandbox.InPacketLoss, NetworkSandbox.OutPacketLoss, NetworkConnection.InPacketLoss, and NetworkSandbox.OutPacketLoss. These are measurements for inward and outward packet loss.  
						
						
						
						
					 
					
						2024-08-23 06:05:14 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						b10c8c8f06 
					 
					
						
						
							
							Fixed an issue with parenting network objects.  
						
						
						
						
					 
					
						2024-08-23 05:53:28 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						bceb246d91 
					 
					
						
						
							
							Fixed an issue with calculating prediction tick offset that was causing missed inputs at very high tickrates (+100).  
						
						
						
						
					 
					
						2024-08-20 23:12:47 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						9dc1884469 
					 
					
						
						
							
							Fixed an issue with CSP that was causing very frequent speed-ups (which look like jitter) on predicted objects, which was most noticeable on fast-moving objects.  
						
						
						
						
					 
					
						2024-08-19 02:06:53 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						8795bf71f9 
					 
					
						
						
							
							Fixed an issue causing NetworkBehaviour.OnInputSourceChanged to be invoked before OnConnectedToServer network event.  
						
						
						
						
					 
					
						2024-08-14 02:30:02 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						4df683c5ad 
					 
					
						
						
							
							Removed OnClientSceneLoaded from NetworkEventsListener.  
						
						
						
						
					 
					
						2024-08-09 15:18:48 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						5e581e503c 
					 
					
						
						
							
							Removed depreciated OnClientSceneLoaded network event.  
						
						
						
						
					 
					
						2024-08-09 15:17:03 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						fd6781ea83 
					 
					
						
						
							
							Fixed an issue with NetworkDictionary and NetworkHashSet causing them to override the memory of adjacent variables.  
						
						
						
						
					 
					
						2024-08-08 18:18:48 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						f830bc3543 
					 
					
						
						
							
							Fixed an issue with OnChangedData causing the retrieved previous value to not always be equal to the actual previous value of the variable.  
						
						
						
						
					 
					
						2024-08-08 16:56:14 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						fbb5a2800f 
					 
					
						
						
							
							Fixed an issue causing the client to destroy all scene network objects when it finishes loading the scene before the server.  
						
						
						
						
					 
					
						2024-08-08 15:45:41 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						776c38fa86 
					 
					
						
						
							
							Fixed an issue with NetworkHashSet causing it to override the memory of adjacent variables. The previous commit didn't fully fix the issue with NetworkHashSet.  
						
						
						
						
					 
					
						2024-08-08 15:18:41 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						4ddbecab0d 
					 
					
						
						
							
							Fixed an issue with NetworkDictionary and NetworkHashSet causing them to override the memory of adjacent variables.  
						
						
						
						
					 
					
						2024-08-08 14:58:21 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						22a389784c 
					 
					
						
						
							
							Changed the way Ids of Network Objects are assigned. Now Ids are never recycled and reused, instead, they only increment forward. In the future, we will allow the previous behavior too as an option.  
						
						
						
						
					 
					
						2024-08-08 14:57:08 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						60c1e9323e 
					 
					
						
						
							
							Fixed an issue causing only up to 500 bytes worth of unreliable RPCs to be received in the client when sent together at the same tick by the server.  
						
						
						
						
					 
					
						2024-08-05 10:27:03 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						9db971248b 
					 
					
						
						
							
							Fixed a potential null reference error with RPCs.  
						
						
						
						
					 
					
						2024-08-03 22:41:57 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						3f02ec362c 
					 
					
						
						
							
							Added InputReuseAtLowFPS to Netick Settings. Read this for details:  https://netick.net/docs/2/articles/understanding-client-side-prediction/writing-client-side-prediction-code.html#framerate-lower-than-tickrate  
						
						
						
						
					 
					
						2024-08-03 03:19:47 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						417d60b93b 
					 
					
						
						
							
							Added a testing change to debug an issue with RPCs.  
						
						
						
						
					 
					
						2024-08-02 22:11:31 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						d0f76b76e3 
					 
					
						
						
							
							Fixed a typo by changing NetworkEvents.OnClientSceneLoadeddEvent to NetworkEvents.OnClientSceneLoadedEvent.  
						
						
						
						
					 
					
						2024-08-02 01:04:44 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						0be10715e6 
					 
					
						
						
							
							Removed a testing log from scene loading logic.  
						
						
						
						
					 
					
						2024-07-31 11:36:55 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						010cd7a4cc 
					 
					
						
						
							
							Added NetworkDictionary<TKey,TValue>, NetworkHashSet<T> and NetworkUnorderedList<T>.  
						
						
						
						
					 
					
						2024-07-29 04:32:17 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						b2c604dbcb 
					 
					
						
						
							
							Fixed a rare issue with Lag Comp that occurs when the client does a query at the time when its Remote Interpolation was reset due to lag.  
						
						
						
						
					 
					
						2024-07-20 18:05:33 +03:00