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Fixed an issue causing the main scene to duplicate in the client. The duplicate scene gets immediately unloaded. However, it causes DontDestroyOnLoad objects to duplicate.
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@@ -1,6 +1,6 @@
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{
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"name": "com.karrar.netick",
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"version": "0.12.44",
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"version": "0.12.45",
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"displayName": "Netick",
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"description": "A networking solution for Unity",
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"unity": "2021.3",
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