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Kaveman/Netick.Unity
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mirror of https://github.com/Kaveinator/NetickProForUnity.git synced 2025-10-26 09:49:06 -07:00
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8dda03efcf48c8441223b13dc40638bb4db3281a
Netick.Unity/Netick
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Karrar 8dda03efcf Added NetworkSandbox.AttachGameObject and NetworkSandbox.DeattachGameObject. These methods are used to manually attach/detach game objects to/from the visibility system when using sandboxing, and attach/detach rigidbodies to/from the non-networked rigidbody interpolation system that is used to interpolate rigidbodies that are not networked in non-main physics scenes.
2024-09-13 00:18:52 +03:00
..
Editor
Added NetworkSandbox.AttachGameObject and NetworkSandbox.DeattachGameObject. These methods are used to manually attach/detach game objects to/from the visibility system when using sandboxing, and attach/detach rigidbodies to/from the non-networked rigidbody interpolation system that is used to interpolate rigidbodies that are not networked in non-main physics scenes.
2024-09-13 00:18:52 +03:00
Editor Resources
auto
2024-03-27 22:26:13 +03:00
Runtime
Added NetworkSandbox.AttachGameObject and NetworkSandbox.DeattachGameObject. These methods are used to manually attach/detach game objects to/from the visibility system when using sandboxing, and attach/detach rigidbodies to/from the non-networked rigidbody interpolation system that is used to interpolate rigidbodies that are not networked in non-main physics scenes.
2024-09-13 00:18:52 +03:00
Editor Resources.meta
auto
2024-03-27 22:26:13 +03:00
Editor.meta
auto
2024-03-27 22:26:13 +03:00
Runtime.meta
auto
2024-03-27 22:26:13 +03:00
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