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Netick.Unity
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e84924ea8b17e7102ba39d42933a5b6063c45300
Netick.Unity
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Netick
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Karrar
e84924ea8b
Changed how network objects are rolled back. Now, objects are no longer rolled back when they don't have to. Before now, when
Prediction Mode
of an object was set to
Everyone
, that caused the object network state to roll back each tick. This is no longer the case. Now, the object network state is only rolled back when it was changed in the client, or the object received new a state from the server. This is a significant improvement in client CPU performance.
2024-10-25 11:12:35 +03:00
..
Editor
Changed how network objects are rolled back. Now, objects are no longer rolled back when they don't have to. Before now, when
Prediction Mode
of an object was set to
Everyone
, that caused the object network state to roll back each tick. This is no longer the case. Now, the object network state is only rolled back when it was changed in the client, or the object received new a state from the server. This is a significant improvement in client CPU performance.
2024-10-25 11:12:35 +03:00
Editor Resources
auto
2024-03-27 22:26:13 +03:00
Runtime
Changed how network objects are rolled back. Now, objects are no longer rolled back when they don't have to. Before now, when
Prediction Mode
of an object was set to
Everyone
, that caused the object network state to roll back each tick. This is no longer the case. Now, the object network state is only rolled back when it was changed in the client, or the object received new a state from the server. This is a significant improvement in client CPU performance.
2024-10-25 11:12:35 +03:00
Editor Resources.meta
auto
2024-03-27 22:26:13 +03:00
Editor.meta
auto
2024-03-27 22:26:13 +03:00
Runtime.meta
auto
2024-03-27 22:26:13 +03:00