Karrar 
							
						 
					 
					
						
						
							
						
						6157fde103 
					 
					
						
						
							
							Fixed an issue with lag-compensated RaycastAll and RaycastAll2D hits not being assigned correct values for Point and Distance.  
						
						
						
						
					 
					
						2024-06-25 14:39:04 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						fddbbbf606 
					 
					
						
						
							
							Added lag-compensated RaycastAll and RaycastAll.  
						
						
						
						
					 
					
						2024-06-25 09:53:28 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						1b8c390292 
					 
					
						
						
							
							Fixed an issue with Lag Comp that occurs when you destroy an object with a HitShape Container and perform a lag-compensated query at the same tick.  
						
						
						
						
					 
					
						2024-06-25 06:48:48 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						bb25ff6675 
					 
					
						
						
							
							Fixed an issue with lag comp caused by relying on float equality.  
						
						
						
						
					 
					
						2024-06-25 05:41:46 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						8c4bf3bea8 
					 
					
						
						
							
							Added interpolationSource optional parameter to [Smooth]. This lets you choose the interpolation source for Auto Interpolation.  
						
						
						
						
					 
					
						2024-06-25 04:40:19 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						9a2129ed9c 
					 
					
						
						
							
							Fixed an issue with Lag Comp where an exception would be thrown when several HitShape Containers are positioned in the same place.  
						
						
						
						
					 
					
						2024-06-24 17:10:56 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						26ceabcd86 
					 
					
						
						
							
							Testing a fix for an issue with lag comp.  
						
						
						
						
					 
					
						2024-06-21 04:36:27 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						33c1c73475 
					 
					
						
						
							
							Fixed an issue causing the previous fix to be not functional.  
						
						
						
						
					 
					
						2024-06-17 00:29:07 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						959685d2ee 
					 
					
						
						
							
							Fixed a jitter issue with Local Interpolation that is most noticeable when a locally simulated object is too close to the camera.  
						
						
						
						
					 
					
						2024-06-16 21:42:26 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						4e8fc9ef97 
					 
					
						
						
							
							Changed fields on HitShape from private to public.  
						
						
						
						
					 
					
						2024-06-09 01:29:44 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						e2720f7800 
					 
					
						
						
							
							Fixed an issue causing Rigidbody.isKinematic to not replicate to clients when using NetworkRigidbody.  
						
						
						
						
					 
					
						2024-06-09 01:23:19 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						e7b89d90f0 
					 
					
						
						
							
							Improved Prediction Error Correction Smoothing by coupling position and rotation in the corrector.  
						
						
						
						
					 
					
						2024-06-07 10:56:23 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						f7ac776294 
					 
					
						
						
							
							Changed the way OnPlayerConnected is invoked for the host player. Now it's invoked after NetworkStart has been invoked for all scene objects and the sandbox object. This is safer than before to avoid the problem of subscribing to Sandbox.Events.OnPlayerConnected in a scene object after it was already invoked for the host player, thus missing the call for the host player on that scene object.  
						
						
						
						
					 
					
						2024-05-26 02:35:06 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						5b34dc69a5 
					 
					
						
						
							
							Fixed an issue when destroying an object that has a NetworkTransform, NetworkRigidbody, or NetworkRigidbody2D component which has Prediction Error Correction Smoothing set to true.  
						
						
						
						
					 
					
						2024-05-24 17:39:22 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						ccab14eb75 
					 
					
						
						
							
							Added a feature for prediction error correction smoothing on NetworkTransform, NetworkRigidbody, and NetworkRigidbody2D.  
						
						
						
						
					 
					
						2024-05-23 21:03:34 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						b8f7ff1294 
					 
					
						
						
							
							Changed OnPlayerDisconnected to be invoked for the host player in the host when Netick shuts down.  
						
						
						
						
					 
					
						2024-05-13 03:18:45 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						4fb0fbbe61 
					 
					
						
						
							
							Fixed an issue causing Netick to not consider the host as a player in regards to NetickConfig.MaxPlayers.  
						
						
						
						
					 
					
						2024-05-13 03:07:19 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						e4402c4c28 
					 
					
						
						
							
							Fixed an issue with Lag Comp caused by refactoring code.  
						
						
						
						
					 
					
						2024-05-12 03:49:25 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						e42bf75da9 
					 
					
						
						
							
							Implemented TransportConnection.SendUserData in LiteNetLib transport.  
						
						
						
						
					 
					
						2024-05-12 02:03:03 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						1a598bdc52 
					 
					
						
						
							
							Added support for sending data that is decoupled from Netick main packets, directly using the transport.  
						
						... 
						
						
						
						- added `SendData` to `NetworkConnection`.
- added `OnDataReceived` to `Sandbox.Events`.
- added `SendUserData` to `TransportConnection`. 
						
						
					 
					
						2024-05-12 01:55:49 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						957fed25e0 
					 
					
						
						
							
							Added NetworkSandbox.PhysicsPrediction. This lets you toggle Physics Prediction` in the client at runtime, so that, for example, you can enable it in some game modes or maps and not in others.  
						
						
						
						
					 
					
						2024-05-11 04:19:19 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						6fcb3a981b 
					 
					
						
						
							
							Updated package.json.  
						
						
						
						
					 
					
						2024-05-10 22:40:17 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						755fe63261 
					 
					
						
						
							
							Fixed an issue causing DestroyPool to not destroy free instances.  
						
						
						
						
					 
					
						2024-05-10 22:33:45 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						21cfc82227 
					 
					
						
						
							
							Fixed an issue when destroying a NetworkObject with a network id of -1.  
						
						
						
						
					 
					
						2024-05-10 11:07:19 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						e5d78fe412 
					 
					
						
						
							
							Fixed an issue with Sandbox.DestroyPool not working correctly.  
						
						
						
						
					 
					
						2024-05-09 23:43:24 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						d4570df8e9 
					 
					
						
						
							
							Updated README.md  
						
						
						
						
					 
					
						2024-05-04 00:40:42 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						d423ff7817 
					 
					
						
						
							
							Fixed an issue a client to use the inputs of other clients at high player counts.  
						
						
						
						
					 
					
						2024-05-04 00:29:19 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						d85fb52d28 
					 
					
						
						
							
							Updated Version.  
						
						
						
						
					 
					
						2024-05-02 06:07:51 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						22faabd876 
					 
					
						
						
							
							Fixed several issues with Interest Management.  
						
						... 
						
						
						
						- Fixed an issue causing `NetworkStart` to be invoked when the object has not yet applied its initial state in the client.
- Changed IM to not invoke `NetworkDestroy` when `NetworkStart` was not invoked for a destroyed object in the client.
- Changed IM to not simulate objects that the client is not interested in. 
						
						
					 
					
						2024-05-02 00:45:56 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						6ba5ceeffa 
					 
					
						
						
							
							Fixed an issue causing NetworkBehaviour.InputSourcePlayerId to be -1 sometimes when accessed inside OnBecameInterested or OnBecameUninterested.  
						
						
						
						
					 
					
						2024-05-01 08:06:49 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						ebafddd20b 
					 
					
						
						
							
							Fixed an issue causing NetworkBehaviour.InputSourcePlayerId to not replicate to the client for proxy objects.  
						
						
						
						
					 
					
						2024-04-30 18:01:44 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						31eeed728c 
					 
					
						
						
							
							Fixed an issue causing network objects affected by Interest Management filtering to be not registered in the simulation in the client.  
						
						
						
						
					 
					
						2024-04-30 17:39:42 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						dcae104426 
					 
					
						
						
							
							Fixed an issue causing the main physics scene to be assigned to every sandbox when switching scenes and using 2D Physics.  
						
						
						
						
					 
					
						2024-04-29 18:10:53 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						841fe27fb3 
					 
					
						
						
							
							Fixed an issue causing Sandbox.Instantiate to not hide the instantiated GameObject when this sandbox is currently hidden.  
						
						
						
						
					 
					
						2024-04-29 10:11:00 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						2c62f1db14 
					 
					
						
						
							
							Updated README.md.  
						
						
						
						
					 
					
						2024-04-28 14:48:15 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						86fcbacc1d 
					 
					
						
						
							
							Updated README.md.  
						
						
						
						
					 
					
						2024-04-28 14:44:48 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						a437aaaede 
					 
					
						
						
							
							Updated README.md.  
						
						
						
						
					 
					
						2024-04-28 14:44:02 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						76ed50b430 
					 
					
						
						
							
							Updated Installation section in README.md  
						
						
						
						
					 
					
						2024-04-28 12:30:06 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						daa599f0fc 
					 
					
						
						
							
							Read the description for commit details.  
						
						... 
						
						
						
						- Added `OnSceneOperationBegan` and `OnSceneOperationDone`. These are network events for when a scene load/unload operation begins and when it is finished, they offer more information than the older equivalent methods. `OnSceneLoadStarted` and `OnSceneLoaded` are now marked as `[Obsolete]` and will be removed in the future.
- Added `Teleport` method to `NetworkTransform`, `NetworkRigidbody`, and `NetworkRigidbody2D`. This allows you to skip interpolation for one tick.
- Fixed an issue causing scene objects to not get destroyed for late joiners. 
						
						
					 
					
						2024-04-28 12:06:20 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						6f8278a1fc 
					 
					
						
						
							
							Added inspector drawer for NetworkBool network properties.  
						
						
						
						
					 
					
						2024-04-16 18:29:34 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						80ed43ffa7 
					 
					
						
						
							
							Updated XML docs.  
						
						
						
						
					 
					
						2024-04-13 12:30:42 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						5d79977c17 
					 
					
						
						
							
							Fixed an issue in Unity 2021 due to using SimulationMode instead of autoSimulation for 3D Physics.  
						
						
						
						
					 
					
						2024-04-13 12:15:12 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						c39dfc463e 
					 
					
						
						
							
							Fixed an issue with kinematic rigidbodies when Physics Prediction is enabled.  
						
						
						
						
					 
					
						2024-04-13 08:41:01 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						1d33a78810 
					 
					
						
						
							
							Fixed an issue where NetworkObjectRef.TryGetObject would always return true.  
						
						
						
						
					 
					
						2024-04-09 08:00:55 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						417785f97b 
					 
					
						
						
							
							Removed a reference to Unity.PlasticSCM.  
						
						
						
						
					 
					
						2024-04-08 11:56:33 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						5cf253bf12 
					 
					
						
						
							
							Fixed an issue when switching scene where Netick would use the networked SetParent method on scene objects.  
						
						
						
						
					 
					
						2024-04-08 08:32:44 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						90d4167a30 
					 
					
						
						
							
							Fixed an issue causing GameEngineIntoNetcode to use the previous tick value.  
						
						
						
						
					 
					
						2024-04-08 05:03:00 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						69fff76c10 
					 
					
						
						
							
							Fixed an issue that was causing Lag Compensation to not work correctly.  
						
						
						
						
					 
					
						2024-04-08 03:54:46 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						4dcd1bdbe5 
					 
					
						
						
							
							Fixed an issue with delta compression.  
						
						
						
						
					 
					
						2024-04-08 01:38:55 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						d7b2e398d0 
					 
					
						
						
							
							Fixed a warning that is caused due to using parent instead of SetParent on a UI transform.  
						
						
						
						
					 
					
						2024-04-06 08:35:05 +03:00