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Fixed an issue when destroying an object that has a NetworkTransform, NetworkRigidbody, or NetworkRigidbody2D component which has Prediction Error Correction Smoothing set to true.
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@@ -1,6 +1,6 @@
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{
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"name": "com.karrar.netick",
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"version": "0.11.57",
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"version": "0.11.58",
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"displayName": "Netick",
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"description": "A networking library for unity",
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"unity": "2021.3",
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