Karrar
1cfd073481
Fixed several issues with additive scene loading.
2024-07-03 05:01:45 +03:00
Karrar
e0458a13ae
Fixed an issue with OnBecameInterested and OnBecameUninterested invocation logic.
2024-07-01 18:20:56 +03:00
Karrar
68fa2debe0
Removed a testing log.
2024-07-01 15:30:42 +03:00
Karrar
c6789f90ed
Fixed an issue that causes RPCs called in the server to newly spawned objects (at the same tick that the object was spawned at) to be missed in the client.
2024-07-01 12:35:19 +03:00
Karrar
b8ef936bf9
Fixed an issue with Sandbox.AttachBehaviour.
2024-06-30 16:32:11 +03:00
Karrar
214b9c3afd
Fixed a rare issue when an additive scene that was just loaded in the client is unloaded in the next tick, causing an exception to be thrown.
2024-06-29 23:51:24 +03:00
Karrar
4e9e0c6bb2
Fixed NetworkSceneOperation.Scene not having the loaded scene struct value when passed to OnSceneOperationBegan .
2024-06-29 22:26:42 +03:00
Karrar
675b2466c5
Fixed a rare issue that causes state replication to break when destroying a pooled network object at the same tick it was spawned at.
2024-06-29 21:07:42 +03:00
Karrar
f866020513
Fixed an issue where NetworkSceneOperation.Scene will always have a default value when passed to OnSceneOperationBegan event.
2024-06-29 09:23:08 +03:00
Karrar
569c12dee2
Fixed an issue when destroying an object that is affected by IM.
2024-06-28 20:01:47 +03:00
Karrar
4a22d6430b
Fixed an issue with loading/unloading additive scenes.
2024-06-28 18:45:52 +03:00
Karrar
6157fde103
Fixed an issue with lag-compensated RaycastAll and RaycastAll2D hits not being assigned correct values for Point and Distance.
2024-06-25 14:39:04 +03:00
Karrar
fddbbbf606
Added lag-compensated RaycastAll and RaycastAll.
2024-06-25 09:53:28 +03:00
Karrar
1b8c390292
Fixed an issue with Lag Comp that occurs when you destroy an object with a HitShape Container and perform a lag-compensated query at the same tick.
2024-06-25 06:48:48 +03:00
Karrar
bb25ff6675
Fixed an issue with lag comp caused by relying on float equality.
2024-06-25 05:41:46 +03:00
Karrar
8c4bf3bea8
Added interpolationSource optional parameter to [Smooth]. This lets you choose the interpolation source for Auto Interpolation.
2024-06-25 04:40:19 +03:00
Karrar
9a2129ed9c
Fixed an issue with Lag Comp where an exception would be thrown when several HitShape Containers are positioned in the same place.
2024-06-24 17:10:56 +03:00
Karrar
26ceabcd86
Testing a fix for an issue with lag comp.
2024-06-21 04:36:27 +03:00
Karrar
33c1c73475
Fixed an issue causing the previous fix to be not functional.
2024-06-17 00:29:07 +03:00
Karrar
959685d2ee
Fixed a jitter issue with Local Interpolation that is most noticeable when a locally simulated object is too close to the camera.
2024-06-16 21:42:26 +03:00
Karrar
4e8fc9ef97
Changed fields on HitShape from private to public.
2024-06-09 01:29:44 +03:00
Karrar
e2720f7800
Fixed an issue causing Rigidbody.isKinematic to not replicate to clients when using NetworkRigidbody.
2024-06-09 01:23:19 +03:00
Karrar
e7b89d90f0
Improved Prediction Error Correction Smoothing by coupling position and rotation in the corrector.
2024-06-07 10:56:23 +03:00
Karrar
f7ac776294
Changed the way OnPlayerConnected is invoked for the host player. Now it's invoked after NetworkStart has been invoked for all scene objects and the sandbox object. This is safer than before to avoid the problem of subscribing to Sandbox.Events.OnPlayerConnected in a scene object after it was already invoked for the host player, thus missing the call for the host player on that scene object.
2024-05-26 02:35:06 +03:00
Karrar
5b34dc69a5
Fixed an issue when destroying an object that has a NetworkTransform, NetworkRigidbody, or NetworkRigidbody2D component which has Prediction Error Correction Smoothing set to true.
2024-05-24 17:39:22 +03:00
Karrar
ccab14eb75
Added a feature for prediction error correction smoothing on NetworkTransform, NetworkRigidbody, and NetworkRigidbody2D.
2024-05-23 21:03:34 +03:00
Karrar
b8f7ff1294
Changed OnPlayerDisconnected to be invoked for the host player in the host when Netick shuts down.
2024-05-13 03:18:45 +03:00
Karrar
4fb0fbbe61
Fixed an issue causing Netick to not consider the host as a player in regards to NetickConfig.MaxPlayers.
2024-05-13 03:07:19 +03:00
Karrar
e4402c4c28
Fixed an issue with Lag Comp caused by refactoring code.
2024-05-12 03:49:25 +03:00
Karrar
e42bf75da9
Implemented TransportConnection.SendUserData in LiteNetLib transport.
2024-05-12 02:03:03 +03:00
Karrar
1a598bdc52
Added support for sending data that is decoupled from Netick main packets, directly using the transport.
...
- added `SendData` to `NetworkConnection`.
- added `OnDataReceived` to `Sandbox.Events`.
- added `SendUserData` to `TransportConnection`.
2024-05-12 01:55:49 +03:00
Karrar
957fed25e0
Added NetworkSandbox.PhysicsPrediction. This lets you toggle Physics Prediction` in the client at runtime, so that, for example, you can enable it in some game modes or maps and not in others.
2024-05-11 04:19:19 +03:00
Karrar
6fcb3a981b
Updated package.json.
2024-05-10 22:40:17 +03:00
Karrar
755fe63261
Fixed an issue causing DestroyPool to not destroy free instances.
2024-05-10 22:33:45 +03:00
Karrar
21cfc82227
Fixed an issue when destroying a NetworkObject with a network id of -1.
2024-05-10 11:07:19 +03:00
Karrar
e5d78fe412
Fixed an issue with Sandbox.DestroyPool not working correctly.
2024-05-09 23:43:24 +03:00
Karrar
d4570df8e9
Updated README.md
2024-05-04 00:40:42 +03:00
Karrar
d423ff7817
Fixed an issue a client to use the inputs of other clients at high player counts.
2024-05-04 00:29:19 +03:00
Karrar
d85fb52d28
Updated Version.
2024-05-02 06:07:51 +03:00
Karrar
22faabd876
Fixed several issues with Interest Management.
...
- Fixed an issue causing `NetworkStart` to be invoked when the object has not yet applied its initial state in the client.
- Changed IM to not invoke `NetworkDestroy` when `NetworkStart` was not invoked for a destroyed object in the client.
- Changed IM to not simulate objects that the client is not interested in.
2024-05-02 00:45:56 +03:00
Karrar
6ba5ceeffa
Fixed an issue causing NetworkBehaviour.InputSourcePlayerId to be -1 sometimes when accessed inside OnBecameInterested or OnBecameUninterested.
2024-05-01 08:06:49 +03:00
Karrar
ebafddd20b
Fixed an issue causing NetworkBehaviour.InputSourcePlayerId to not replicate to the client for proxy objects.
2024-04-30 18:01:44 +03:00
Karrar
31eeed728c
Fixed an issue causing network objects affected by Interest Management filtering to be not registered in the simulation in the client.
2024-04-30 17:39:42 +03:00
Karrar
dcae104426
Fixed an issue causing the main physics scene to be assigned to every sandbox when switching scenes and using 2D Physics.
2024-04-29 18:10:53 +03:00
Karrar
841fe27fb3
Fixed an issue causing Sandbox.Instantiate to not hide the instantiated GameObject when this sandbox is currently hidden.
2024-04-29 10:11:00 +03:00
Karrar
2c62f1db14
Updated README.md.
2024-04-28 14:48:15 +03:00
Karrar
86fcbacc1d
Updated README.md.
2024-04-28 14:44:48 +03:00
Karrar
a437aaaede
Updated README.md.
2024-04-28 14:44:02 +03:00
Karrar
76ed50b430
Updated Installation section in README.md
2024-04-28 12:30:06 +03:00
Karrar
daa599f0fc
Read the description for commit details.
...
- Added `OnSceneOperationBegan` and `OnSceneOperationDone`. These are network events for when a scene load/unload operation begins and when it is finished, they offer more information than the older equivalent methods. `OnSceneLoadStarted` and `OnSceneLoaded` are now marked as `[Obsolete]` and will be removed in the future.
- Added `Teleport` method to `NetworkTransform`, `NetworkRigidbody`, and `NetworkRigidbody2D`. This allows you to skip interpolation for one tick.
- Fixed an issue causing scene objects to not get destroyed for late joiners.
2024-04-28 12:06:20 +03:00