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Changelog text style updated
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Changelog Alternativa3D
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NEXT
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8.32.0
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----
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Added:
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+ Basic Stage3D constrained profile support.
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+ Object3D: excludeLight() and hierarchy option.
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+ BitmapTextureResource: auto resize for GPU option.
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+ MouseEvent3D: right and middle mouse buttons support (FP 11.2 and -swf-version=15 required) rightClick3DEnabled.
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+ Camera3D: setPosition, lookAt.
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+ Object3DUtils: converting between Radians and Degrees.
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+ Object3D: added excludeLight() method for controlling lights on object influence.
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+ BitmapTextureResource: added resizeForGPU option to turn on automatic source bitmap resize.
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+ Added support for right and middle mouse buttons in mouse events system (work in FP 11.2 and swf-version >= 15).
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Fixed:
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= Mouse events used only when listens.
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= StandardMaterial: optimized.
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= Optimized shadows rendering.
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= Parser3DS: optimized parsing time.
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= Box: correct tangents and binormals.
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= Decal: Fixed incorrect drawing with extremaly low nearClipping.
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+ LOD: correct work of lights and occluders in levels.
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= ExporterA3D: export meshes without geometry as Object3D.
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= AnimationClip: animated and loop properties in AnimationClip.slice(), AnimationClip.clone().
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= Mouse events system will auto-disable when there are no listeners in scene.
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= StandardMaterial: optimized drawing with many lights.
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= Camera3D: optimized rendering with shadows.
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= Parser3DS: greatly reduced models parsing time.
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= Box: fixed incorrect vertices tangents and binormals data.
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= Decal: fixed incorrect appearance on scene with small Camera3D nearClipping setting.
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= LOD: fixed operation of lights and occluders contained in it.
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= ExporterA3D: meshes without geometry will export as Object3D now.
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= AnimationClip: slice() and clone() methods will set animated and loop properties of new instance now.
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Removed:
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- Diagram: removed CPU time.
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8.31.0
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= Rendering optimizations.
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Fixed:
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= Scene rendering optimized.
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= Increased materials performance.
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= AnimationController:fixed error when using notifiers cause animation goes in infinite loop.
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= AnimationController: fixed error when notifiers usage causes animation goes in infinite loop.
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= Camera3D: fixed a bug with duplicating diagram.
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8.30.0
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Fixed:
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= OmniLightShadow: fixed some errors and increased performance.
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= ParserCollada: loading Skin without normals and tangents.
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= ParserA3D: parsing scene with spot lights.
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= ParserCollada: Skin without normals and tangents will load fine now.
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= ParserA3D: fixed a bug with spot lights parsing.
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8.29.0
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Added:
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+ Possibility to use unlimited light sources and shadows count with StandardMaterial.
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+ A flag Object3D.useShadow which controls shadow visibility on object.
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+ OmniLightShadow class.
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+ StandardMaterial: added possibility to use unlimited light sources and shadows count.
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+ Object3D: added flag useShadow which controls shadows influence on object.
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+ Added OmniLightShadow class.
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Fixed:
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= Fixed issue with Skin lighting.
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= StandardMaterial does not throw exception about limitation number of light sources and shadows anymore.
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= StandardMaterial will not throw exception about lights and shadows count limitation anymore.
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8.27.0
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----
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