From 1d40f648d7e1a667433e02777b9f6f5a41f877ae Mon Sep 17 00:00:00 2001 From: Yaski Date: Mon, 20 Aug 2012 19:16:21 +0600 Subject: [PATCH] Changelog text style updated --- changelog_en.txt | 45 ++++++++++++++++++++++----------------------- 1 file changed, 22 insertions(+), 23 deletions(-) diff --git a/changelog_en.txt b/changelog_en.txt index eda92e8..88a4c67 100644 --- a/changelog_en.txt +++ b/changelog_en.txt @@ -1,53 +1,52 @@ Changelog Alternativa3D -NEXT +8.32.0 ---- Added: + Basic Stage3D constrained profile support. -+ Object3D: excludeLight() and hierarchy option. -+ BitmapTextureResource: auto resize for GPU option. -+ MouseEvent3D: right and middle mouse buttons support (FP 11.2 and -swf-version=15 required) rightClick3DEnabled. -+ Camera3D: setPosition, lookAt. -+ Object3DUtils: converting between Radians and Degrees. ++ Object3D: added excludeLight() method for controlling lights on object influence. ++ BitmapTextureResource: added resizeForGPU option to turn on automatic source bitmap resize. ++ Added support for right and middle mouse buttons in mouse events system (work in FP 11.2 and swf-version >= 15). Fixed: -= Mouse events used only when listens. -= StandardMaterial: optimized. -= Optimized shadows rendering. -= Parser3DS: optimized parsing time. -= Box: correct tangents and binormals. -= Decal: Fixed incorrect drawing with extremaly low nearClipping. -+ LOD: correct work of lights and occluders in levels. -= ExporterA3D: export meshes without geometry as Object3D. -= AnimationClip: animated and loop properties in AnimationClip.slice(), AnimationClip.clone(). += Mouse events system will auto-disable when there are no listeners in scene. += StandardMaterial: optimized drawing with many lights. += Camera3D: optimized rendering with shadows. += Parser3DS: greatly reduced models parsing time. += Box: fixed incorrect vertices tangents and binormals data. += Decal: fixed incorrect appearance on scene with small Camera3D nearClipping setting. += LOD: fixed operation of lights and occluders contained in it. += ExporterA3D: meshes without geometry will export as Object3D now. += AnimationClip: slice() and clone() methods will set animated and loop properties of new instance now. Removed: - Diagram: removed CPU time. 8.31.0 --- -= Rendering optimizations. +Fixed: += Scene rendering optimized. = Increased materials performance. -= AnimationController:fixed error when using notifiers cause animation goes in infinite loop. += AnimationController: fixed error when notifiers usage causes animation goes in infinite loop. = Camera3D: fixed a bug with duplicating diagram. 8.30.0 --- Fixed: = OmniLightShadow: fixed some errors and increased performance. -= ParserCollada: loading Skin without normals and tangents. -= ParserA3D: parsing scene with spot lights. += ParserCollada: Skin without normals and tangents will load fine now. += ParserA3D: fixed a bug with spot lights parsing. 8.29.0 --- Added: -+ Possibility to use unlimited light sources and shadows count with StandardMaterial. -+ A flag Object3D.useShadow which controls shadow visibility on object. -+ OmniLightShadow class. ++ StandardMaterial: added possibility to use unlimited light sources and shadows count. ++ Object3D: added flag useShadow which controls shadows influence on object. ++ Added OmniLightShadow class. Fixed: = Fixed issue with Skin lighting. -= StandardMaterial does not throw exception about limitation number of light sources and shadows anymore. += StandardMaterial will not throw exception about lights and shadows count limitation anymore. 8.27.0 ----