Karrar
bb25ff6675
Fixed an issue with lag comp caused by relying on float equality.
2024-06-25 05:41:46 +03:00
Karrar
8c4bf3bea8
Added interpolationSource optional parameter to [Smooth]. This lets you choose the interpolation source for Auto Interpolation.
2024-06-25 04:40:19 +03:00
Karrar
9a2129ed9c
Fixed an issue with Lag Comp where an exception would be thrown when several HitShape Containers are positioned in the same place.
2024-06-24 17:10:56 +03:00
Karrar
26ceabcd86
Testing a fix for an issue with lag comp.
2024-06-21 04:36:27 +03:00
Karrar
33c1c73475
Fixed an issue causing the previous fix to be not functional.
2024-06-17 00:29:07 +03:00
Karrar
959685d2ee
Fixed a jitter issue with Local Interpolation that is most noticeable when a locally simulated object is too close to the camera.
2024-06-16 21:42:26 +03:00
Karrar
4e8fc9ef97
Changed fields on HitShape from private to public.
2024-06-09 01:29:44 +03:00
Karrar
e2720f7800
Fixed an issue causing Rigidbody.isKinematic to not replicate to clients when using NetworkRigidbody.
2024-06-09 01:23:19 +03:00
Karrar
e7b89d90f0
Improved Prediction Error Correction Smoothing by coupling position and rotation in the corrector.
2024-06-07 10:56:23 +03:00
Karrar
f7ac776294
Changed the way OnPlayerConnected is invoked for the host player. Now it's invoked after NetworkStart has been invoked for all scene objects and the sandbox object. This is safer than before to avoid the problem of subscribing to Sandbox.Events.OnPlayerConnected in a scene object after it was already invoked for the host player, thus missing the call for the host player on that scene object.
2024-05-26 02:35:06 +03:00
Karrar
5b34dc69a5
Fixed an issue when destroying an object that has a NetworkTransform, NetworkRigidbody, or NetworkRigidbody2D component which has Prediction Error Correction Smoothing set to true.
2024-05-24 17:39:22 +03:00
Karrar
ccab14eb75
Added a feature for prediction error correction smoothing on NetworkTransform, NetworkRigidbody, and NetworkRigidbody2D.
2024-05-23 21:03:34 +03:00
Karrar
b8f7ff1294
Changed OnPlayerDisconnected to be invoked for the host player in the host when Netick shuts down.
2024-05-13 03:18:45 +03:00
Karrar
4fb0fbbe61
Fixed an issue causing Netick to not consider the host as a player in regards to NetickConfig.MaxPlayers.
2024-05-13 03:07:19 +03:00
Karrar
e4402c4c28
Fixed an issue with Lag Comp caused by refactoring code.
2024-05-12 03:49:25 +03:00
Karrar
e42bf75da9
Implemented TransportConnection.SendUserData in LiteNetLib transport.
2024-05-12 02:03:03 +03:00
Karrar
1a598bdc52
Added support for sending data that is decoupled from Netick main packets, directly using the transport.
...
- added `SendData` to `NetworkConnection`.
- added `OnDataReceived` to `Sandbox.Events`.
- added `SendUserData` to `TransportConnection`.
2024-05-12 01:55:49 +03:00
Karrar
957fed25e0
Added NetworkSandbox.PhysicsPrediction. This lets you toggle Physics Prediction` in the client at runtime, so that, for example, you can enable it in some game modes or maps and not in others.
2024-05-11 04:19:19 +03:00
Karrar
755fe63261
Fixed an issue causing DestroyPool to not destroy free instances.
2024-05-10 22:33:45 +03:00
Karrar
21cfc82227
Fixed an issue when destroying a NetworkObject with a network id of -1.
2024-05-10 11:07:19 +03:00
Karrar
e5d78fe412
Fixed an issue with Sandbox.DestroyPool not working correctly.
2024-05-09 23:43:24 +03:00
Karrar
d423ff7817
Fixed an issue a client to use the inputs of other clients at high player counts.
2024-05-04 00:29:19 +03:00
Karrar
22faabd876
Fixed several issues with Interest Management.
...
- Fixed an issue causing `NetworkStart` to be invoked when the object has not yet applied its initial state in the client.
- Changed IM to not invoke `NetworkDestroy` when `NetworkStart` was not invoked for a destroyed object in the client.
- Changed IM to not simulate objects that the client is not interested in.
2024-05-02 00:45:56 +03:00
Karrar
6ba5ceeffa
Fixed an issue causing NetworkBehaviour.InputSourcePlayerId to be -1 sometimes when accessed inside OnBecameInterested or OnBecameUninterested.
2024-05-01 08:06:49 +03:00
Karrar
ebafddd20b
Fixed an issue causing NetworkBehaviour.InputSourcePlayerId to not replicate to the client for proxy objects.
2024-04-30 18:01:44 +03:00
Karrar
31eeed728c
Fixed an issue causing network objects affected by Interest Management filtering to be not registered in the simulation in the client.
2024-04-30 17:39:42 +03:00
Karrar
841fe27fb3
Fixed an issue causing Sandbox.Instantiate to not hide the instantiated GameObject when this sandbox is currently hidden.
2024-04-29 10:11:00 +03:00
Karrar
daa599f0fc
Read the description for commit details.
...
- Added `OnSceneOperationBegan` and `OnSceneOperationDone`. These are network events for when a scene load/unload operation begins and when it is finished, they offer more information than the older equivalent methods. `OnSceneLoadStarted` and `OnSceneLoaded` are now marked as `[Obsolete]` and will be removed in the future.
- Added `Teleport` method to `NetworkTransform`, `NetworkRigidbody`, and `NetworkRigidbody2D`. This allows you to skip interpolation for one tick.
- Fixed an issue causing scene objects to not get destroyed for late joiners.
2024-04-28 12:06:20 +03:00
Karrar
6f8278a1fc
Added inspector drawer for NetworkBool network properties.
2024-04-16 18:29:34 +03:00
Karrar
5d79977c17
Fixed an issue in Unity 2021 due to using SimulationMode instead of autoSimulation for 3D Physics.
2024-04-13 12:15:12 +03:00
Karrar
c39dfc463e
Fixed an issue with kinematic rigidbodies when Physics Prediction is enabled.
2024-04-13 08:41:01 +03:00
Karrar
417785f97b
Removed a reference to Unity.PlasticSCM.
2024-04-08 11:56:33 +03:00
Karrar
5cf253bf12
Fixed an issue when switching scene where Netick would use the networked SetParent method on scene objects.
2024-04-08 08:32:44 +03:00
Karrar
90d4167a30
Fixed an issue causing GameEngineIntoNetcode to use the previous tick value.
2024-04-08 05:03:00 +03:00
Karrar
69fff76c10
Fixed an issue that was causing Lag Compensation to not work correctly.
2024-04-08 03:54:46 +03:00
Karrar
4dcd1bdbe5
Fixed an issue with delta compression.
2024-04-08 01:38:55 +03:00
Karrar
d7b2e398d0
Fixed a warning that is caused due to using parent instead of SetParent on a UI transform.
2024-04-06 08:35:05 +03:00
Karrar
ac66c81f2d
Added auto Interpolation support to int, bool, and NetworkBool.
2024-04-05 09:37:19 +03:00
Karrar
1e1049795e
Fixed an issue causing disabling Add to Network Loop of NetworkObject to not work.
2024-04-04 05:53:52 +03:00
Karrar
a0febd765e
- Added support for interface to Sandbox.FindObjectOfType and Sandbox.FindObjectsOfType
2024-04-04 04:21:11 +03:00
Karrar
7d7679fc4f
Fixed an issue causing unreliable RPCs to be invoked more than intended in the client when Server Send Rate value is more than 1.
2024-04-04 03:01:44 +03:00
Karrar
092947a34f
Added variations to scene switching methods on NetworkSandbox that use scene name instead of build index.
2024-04-03 02:53:17 +03:00
Karrar
a802a85f6e
Added support for ordering NetworkStart across different network objects. Now it's safe to use [ExecuteBefore] and [ExecuteAfter] to control NetworkStart ordering, on both the client and the server.
2024-04-02 06:46:32 +03:00
Karrar
2243a2d853
Fixed an issue causing changing the Input Source of an object to not replicate to clients.
2024-03-31 06:41:46 +03:00
Karrar
427bf266ca
Fixed an issue with parenting a NetworkObject, causing interpolation to break.
2024-03-29 19:40:53 +03:00
Karrar
9644071efe
Fixed an issue with changing network properties inside NetworkDestroy.
2024-03-28 21:24:26 +03:00
Karrar
0caf47a728
auto
2024-03-27 22:26:13 +03:00