Commit Graph

13 Commits

Author SHA1 Message Date
Karrar
a437aaaede Updated README.md. 2024-04-28 14:44:02 +03:00
Karrar
76ed50b430 Updated Installation section in README.md 2024-04-28 12:30:06 +03:00
Karrar
daa599f0fc Read the description for commit details.
- Added `OnSceneOperationBegan` and `OnSceneOperationDone`. These are network events for when a scene load/unload operation begins and when it is finished, they offer more information than the older equivalent methods. `OnSceneLoadStarted` and `OnSceneLoaded` are now marked as `[Obsolete]` and will be removed in the future.
- Added `Teleport` method to `NetworkTransform`, `NetworkRigidbody`, and `NetworkRigidbody2D`. This allows you to skip interpolation for one tick.
- Fixed an issue causing scene objects to not get destroyed for late joiners.
2024-04-28 12:06:20 +03:00
Karrar
d7b2e398d0 Fixed a warning that is caused due to using parent instead of SetParent on a UI transform. 2024-04-06 08:35:05 +03:00
Karrar
363fa4e77a Updated README.md 2024-03-31 03:12:38 +03:00
Karrar
6490360b34 Updated README.md 2024-03-31 02:59:30 +03:00
Karrar
02b0c066da Updated README.md 2024-03-31 02:43:26 +03:00
Karrar
9ade5b8ea6 Updated README.md 2024-03-30 04:33:16 +03:00
Karrar
427bf266ca Fixed an issue with parenting a NetworkObject, causing interpolation to break. 2024-03-29 19:40:53 +03:00
Karrar
e941e4dfbf Fixed an issue with changing network properties inside NetworkDestroy. 2024-03-28 21:30:33 +03:00
Karrar
9644071efe Fixed an issue with changing network properties inside NetworkDestroy. 2024-03-28 21:24:26 +03:00
Karrar
b29c7e6547 automated update 2024-03-28 02:16:37 +03:00
Karrar
0caf47a728 auto 2024-03-27 22:26:13 +03:00