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Updated README.md
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# Netick: Networking Engine for Unity
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# Netick: Networking Engine for Unity [Beta]
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Unity integeration of Netick.
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Netick is a server-authoritative C#/.NET networking solution for Unity, and, in fact, for all C#-supporting game engines, it's entirely engine-agnostic. It's the world's highest-performing networking solution for Unity, achieving the lowest bandwidth and CPU usage, proven by third-party open-source benchmarks. It’s built with an architecture that’s different from other free solutions. Netick makes building quality and cheat-free multiplayer games easier than ever before. Whether it's a competitive CS-like shooter, a 200-player battle royale, or a survival game, Netick can do it.
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Netick is a server-authoritative C#/.NET networking solution for Unity, and, in fact, for all C#-supporting game engines, it's entirely engine-agnostic. Netick is the state-of-the-art networking solution, it's the world's highest-performing networking solution for Unity, achieving the lowest bandwidth and CPU usage, proven by third-party open-source benchmarks. It’s built with an architecture that’s different from other free solutions. Netick makes building quality and cheat-free multiplayer games easier than ever before. Whether it's a competitive CS-like shooter, a 200-player battle royale, or a survival game, Netick can do it.
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## Installation
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- Open the Unity Package Manager by navigating to Window > Package Manager along the top bar.
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- Click the plus icon.
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- Select Add package from git URL
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- Enter https://github.com/karrarrahim/NetickForUnity.git
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- Enter https://github.com/karrarrahim/NetickProForUnity.git
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- Under Packages in the Package Manager, you should now see Netick with it's current version number.
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- You can then import one of the samples to get started.
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{
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"name": "com.karrar.netick",
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"version": "0.11.13",
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"version": "0.11.14",
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"displayName": "Netick",
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"description": "A networking library for unity",
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"unity": "2021.3",
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