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- Added `OnSceneOperationBegan` and `OnSceneOperationDone`. These are network events for when a scene load/unload operation begins and when it is finished, they offer more information than the older equivalent methods. `OnSceneLoadStarted` and `OnSceneLoaded` are now marked as `[Obsolete]` and will be removed in the future. - Added `Teleport` method to `NetworkTransform`, `NetworkRigidbody`, and `NetworkRigidbody2D`. This allows you to skip interpolation for one tick. - Fixed an issue causing scene objects to not get destroyed for late joiners.
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README.md
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README.md
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# Netick: Networking Engine for Unity [Beta]
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[](https://netick.net/docs/2/index.html) [](https://netick.net/docs/2/api/index.html) [](https://discord.com/invite/uV6bfG66Fx)
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<p align="center">
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<h3 align="center">High-Performance Networking Engine for Unity</h3>
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</p>
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Unity integeration of Netick.
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<p align="center">
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<a href="https://netick.net/docs/2/articles/understanding-client-server-model.html">Manual</a>
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·
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<a href="https://netick.net/docs/2/articles/getting-started-guide/0-overview.html">Getting Started</a>
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·
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<a href="https://netick.net/docs/2/api/index.html">API</a>
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·
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<a href="https://discord.com/invite/uV6bfG66Fx">Discord</a>
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</p>
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Netick is a server-authoritative C#/.NET networking solution for Unity, and, in fact, for all C#-supporting game engines, it's entirely engine-agnostic. Netick is the state-of-the-art networking solution, it's the world's highest-performing networking solution for Unity, achieving the lowest bandwidth and CPU usage, proven by third-party open-source benchmarks. It’s built with an architecture that’s different from other free solutions. Netick makes building quality and cheat-free multiplayer games easier than ever before. Whether it's a competitive CS-like shooter, a 200-player battle royale, or a survival game, Netick can do it.
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Netick is a server-authoritative C#/.NET networking solution for Unity, and, in fact, for all C#-supporting game engines, it's entirely engine-agnostic. Netick is the state-of-the-art networking solution, it's the world's highest-performing networking solution for Unity, **achieving the lowest bandwidth and CPU usage, proven by** [**open-source benchmarks.**](#technology-and-performance) It’s built with an architecture that’s different from other free solutions. Netick makes building quality and cheat-free multiplayer games easier than ever before. Whether it's a competitive CS-like shooter, a 200-player battle royale, or a survival game, Netick can do it.
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## Installation
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- Enter https://github.com/karrarrahim/NetickProForUnity.git
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- Under Packages in the Package Manager, you should now see Netick with it's current version number.
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- You can then import one of the samples to get started.
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## Features
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* Stable, clean, and powerful API.
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