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![Netick Pic](https://i.ibb.co/QbCLKD3/Netick-Github.png)
[Docs](https://netick.net/docs/2/index.html) | [Discord](https://discord.com/invite/uV6bfG66Fx) | [API](https://netick.net/docs/2/api/index.html)
Unity integeration of Netick.
Netick is a server-authoritative C#/.NET networking solution for Unity, and, in fact, for all C#-supporting game engines, it's entirely engine-agnostic. It's the world's highest-performing networking solution for Unity, achieving the lowest bandwidth and CPU usage, proven by third-party open-source benchmarks. Its built with an architecture thats different from other free solutions. Netick makes building quality and cheat-free multiplayer games easier than ever before. Whether it's a competitive CS-like shooter, a 200-player battle royale, or a survival game, Netick can do it.
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If you have any questions, need support, or want to report a bug, visit our discord:
https://discord.com/invite/uV6bfG66Fx
## Support
## ❤️ Support
Please consider supporting us on Patreon or here in GitHub so we are able to keep working on and improving Netick!
https://www.patreon.com/user?u=82493081