Karrar
1ce25cd600
Updated images in README.md.
2025-03-13 11:18:59 +03:00
Karrar
35b22d89c8
Updated images in README.md.
2025-03-13 11:12:38 +03:00
Karrar
4b25d703c8
Updated README.md to reflect the recent server-side CPU optimization.
2024-12-30 21:00:35 +03:00
Karrar
14c122c151
Fixed an issue with IL2CPP that caused an internal ordering issue that prevented RPCs from working correctly when there are multiple RPCs with similar names in the game project.
2024-09-12 10:27:16 +03:00
Karrar
a125a2e060
Updated README.md.
2024-09-11 04:23:53 +03:00
Karrar
34366903a0
Updated README.md.
2024-09-11 04:23:06 +03:00
Karrar
54e4928c04
Updated README.md.
2024-09-11 04:21:26 +03:00
Karrar
0be10715e6
Removed a testing log from scene loading logic.
2024-07-31 11:36:55 +03:00
Karrar
cdc96ddfd1
Updated README.md
2024-07-30 04:54:38 +03:00
Karrar
c536cc93db
Updated README.md
2024-07-30 04:48:36 +03:00
Karrar
4a460061a5
Updating README.md
2024-07-30 02:39:25 +03:00
Karrar
1a598bdc52
Added support for sending data that is decoupled from Netick main packets, directly using the transport.
...
- added `SendData` to `NetworkConnection`.
- added `OnDataReceived` to `Sandbox.Events`.
- added `SendUserData` to `TransportConnection`.
2024-05-12 01:55:49 +03:00
Karrar
d4570df8e9
Updated README.md
2024-05-04 00:40:42 +03:00
Karrar
2c62f1db14
Updated README.md.
2024-04-28 14:48:15 +03:00
Karrar
86fcbacc1d
Updated README.md.
2024-04-28 14:44:48 +03:00
Karrar
a437aaaede
Updated README.md.
2024-04-28 14:44:02 +03:00
Karrar
76ed50b430
Updated Installation section in README.md
2024-04-28 12:30:06 +03:00
Karrar
daa599f0fc
Read the description for commit details.
...
- Added `OnSceneOperationBegan` and `OnSceneOperationDone`. These are network events for when a scene load/unload operation begins and when it is finished, they offer more information than the older equivalent methods. `OnSceneLoadStarted` and `OnSceneLoaded` are now marked as `[Obsolete]` and will be removed in the future.
- Added `Teleport` method to `NetworkTransform`, `NetworkRigidbody`, and `NetworkRigidbody2D`. This allows you to skip interpolation for one tick.
- Fixed an issue causing scene objects to not get destroyed for late joiners.
2024-04-28 12:06:20 +03:00
Karrar
d7b2e398d0
Fixed a warning that is caused due to using parent instead of SetParent on a UI transform.
2024-04-06 08:35:05 +03:00
Karrar
363fa4e77a
Updated README.md
2024-03-31 03:12:38 +03:00
Karrar
6490360b34
Updated README.md
2024-03-31 02:59:30 +03:00
Karrar
02b0c066da
Updated README.md
2024-03-31 02:43:26 +03:00
Karrar
9ade5b8ea6
Updated README.md
2024-03-30 04:33:16 +03:00
Karrar
427bf266ca
Fixed an issue with parenting a NetworkObject, causing interpolation to break.
2024-03-29 19:40:53 +03:00
Karrar
e941e4dfbf
Fixed an issue with changing network properties inside NetworkDestroy.
2024-03-28 21:30:33 +03:00
Karrar
9644071efe
Fixed an issue with changing network properties inside NetworkDestroy.
2024-03-28 21:24:26 +03:00
Karrar
b29c7e6547
automated update
2024-03-28 02:16:37 +03:00
Karrar
0caf47a728
auto
2024-03-27 22:26:13 +03:00