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Complete list of features in changelog
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@@ -3,22 +3,23 @@ Changelog Alternativa3D
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Added:
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Added:
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+ Stage3D constrained profile support
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+ Basic Stage3D constrained profile support
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+ Object3D: excludeLight()
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+ Object3D: excludeLight() and hierarchy option
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+ BitmapTextureResource: auto resize for GPU option
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+ BitmapTextureResource: auto resize for GPU option
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+ MouseEvent3D: right and middle mouse buttons support (FP 11.2 and -swf-version=15 required) - ?
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+ MouseEvent3D: right and middle mouse buttons support (FP 11.2 and -swf-version=15 required) rightClick3DEnabled
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+ OmniLightShadow: add omni radius in debug scale
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+ Camera3D: setPosition, lookAt
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+ Object3DUtils: setPosition, lookAt to Camera3D and converting between Radians and Degrees
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+ Object3DUtils: converting between Radians and Degrees
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Fixed:
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Fixed:
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= AnimationClip: animated and loop properties in AnimationClip.slice(), AnimationClip.clone()
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= Mouse events used only when listens
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= StandardMaterial: optimized
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= Optimized shadows rendering
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= Parser3DS: optimized parsing time
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= Parser3DS: optimized parsing time
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= Bubbling in MouseEvent3D
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= ExporterA3D: export meshes without geometry as Object3D
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= Box: correct tangents and binormals
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= Box: correct tangents and binormals
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= Decal: Fixed incorrect drawing with extremaly low nearClipping.
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= Decal: Fixed incorrect drawing with extremaly low nearClipping.
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= View: Fixed bug with mouse events and postprocessing
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+ LOD: correct work of lights and occluders in levels
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= Object3D.toString()
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= ExporterA3D: export meshes without geometry as Object3D
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= AnimationClip: animated and loop properties in AnimationClip.slice(), AnimationClip.clone()
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Removed:
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Removed:
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- Diagram: removed CPU time
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- Diagram: removed CPU time
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@@ -36,8 +37,6 @@ Fixed:
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= OmniLightShadow: fixed some errors and increased performance
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= OmniLightShadow: fixed some errors and increased performance
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= ParserCollada: loading Skin without normals and tangents
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= ParserCollada: loading Skin without normals and tangents
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= ParserA3D: parsing scene with spot lights
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= ParserA3D: parsing scene with spot lights
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= DirectionalLigthShadow, OmniLightShadow:default value of biasMultiplyer property was changed to 0.97
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= StandardMaterial:removed traces
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8.29.0
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8.29.0
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---
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---
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