Karrar 
							
						 
					 
					
						
						
							
						
						a73b60190f 
					 
					
						
						
							
							Added basic detection for client-server mismatches.  
						
						
						
						
					 
					
						2025-08-06 11:04:15 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						5f7ebf8797 
					 
					
						
						
							
							Added [Serializable] attribute to NetworkBehaviourRef and NetworkObjectRef.  
						
						
						
						
					 
					
						2025-08-04 11:00:39 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						a2fd447d1a 
					 
					
						
						
							
							Fixed potential misprediction-like behavior on high-ping connections when joining and immediately performing actions (e.g., moving the player). And overall, improved general CSP behavior for high-ping clients when they first join.  
						
						
						
						
					 
					
						2025-08-04 10:55:24 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						a8fed34b90 
					 
					
						
						
							
							Added try-catch around several callback invocations (e.g., NetworkAwake)  to prevent exceptions in one from causing undefined behaviour.  
						
						
						
						
					 
					
						2025-08-02 08:20:54 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						7cde5340e7 
					 
					
						
						
							
							Fixed an issue with Narrow Phase Filtering that causes Input Source objects to not sync to the Input Source client.  
						
						
						
						
					 
					
						2025-07-31 18:32:53 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						e90c1d6533 
					 
					
						
						
							
							Improved bandwidth usage when using Narrow Phase Filtering.  
						
						
						
						
					 
					
						2025-07-30 11:36:32 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						a5c7bef946 
					 
					
						
						
							
							Changed the size of LiteNetLibTransport._connectionBytes to be 1000.  
						
						
						
						
					 
					
						2025-07-30 05:59:14 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						f449244367 
					 
					
						
						
							
							Fixed an issue where invoking an RPC on the server from within another RPC (originally invoked by a client) could prevent the new RPC from being delivered to the source client, even if it was correctly scoped to them.  
						
						
						
						
					 
					
						2025-07-28 16:10:55 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						97ee05413c 
					 
					
						
						
							
							Added codegen errors for the use of generic type parameters as network properties or RPC parameters.  
						
						
						
						
					 
					
						2025-07-26 11:40:14 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						0d6fcba6d7 
					 
					
						
						
							
							Fixed an issue where the previous snapshot of a network collection could be incorrect. Also fixed a bug in NetworkDictionary and NetworkHashSet where key existence checks and value retrievals could fail, despite the key being present.  
						
						
						
						
					 
					
						2025-07-25 19:07:23 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						758b073942 
					 
					
						
						
							
							Fixed Netick throwing an exception on the client when an object's parent was changed without using NetworkObject.SetParent.  
						
						
						
						
					 
					
						2025-07-22 19:41:57 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						a637c9fc92 
					 
					
						
						
							
							Fixed an issue with the previous commit.  
						
						
						
						
					 
					
						2025-07-22 06:06:11 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						4d97886a3c 
					 
					
						
						
							
							Changed NetworkObject.Id to return -1 when the object is spawned but the client is not interested in it and hasn't yet received any state for it.  
						
						
						
						
					 
					
						2025-07-22 01:09:40 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						54e7f6d8ed 
					 
					
						
						
							
							Updated XML documentation.  
						
						
						
						
					 
					
						2025-07-20 19:23:21 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						5f77e7b394 
					 
					
						
						
							
							Added IsMarkedForDestruction to NetworkObject. This flag returns true if Sandbox.Destroy has been invoked on an object in the server, and the object is scheduled to be removed from the simulation (destroyed) at the end of the current tick.  
						
						
						
						
					 
					
						2025-07-19 00:07:24 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						6f63dc3b1a 
					 
					
						
						
							
							Fixed an issue with static RPCs with RpcPeers.Owner source.  
						
						
						
						
					 
					
						2025-07-17 17:29:38 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						d405291150 
					 
					
						
						
							
							Added IsInterested to NetworkObject and NetworkBehaviour. On the client, it returns true if this client is interested in this object. On the server, it always returns true.  
						
						
						
						
					 
					
						2025-07-16 23:51:02 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						63fabfadda 
					 
					
						
						
							
							Fixed an issue where targeted RPCs with target: RpcPeers.Everyone were not invoked on the target player if the caller was the target player.  
						
						
						
						
					 
					
						2025-07-16 01:14:06 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						035bc58c2b 
					 
					
						
						
							
							Fixed issue with accessing Length getter of Network Array Structs.  
						
						
						
						
					 
					
						2025-07-16 00:14:49 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						d67e299b44 
					 
					
						
						
							
							Fixed a code gen issue with static RPCs with no serializable parameters.  
						
						
						
						
					 
					
						2025-07-16 00:08:55 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						e0b6616f93 
					 
					
						
						
							
							Fixed a codegen issue with Guid type.  
						
						
						
						
					 
					
						2025-07-09 14:23:18 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						f6ea3fd0f6 
					 
					
						
						
							
							Added Sandbox.GetBehavioursOfType to performantly get all scripts (in the simulation) of a specific type.  
						
						
						
						
					 
					
						2025-07-08 15:43:01 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						864f003677 
					 
					
						
						
							
							Fixed code gen issue for RPC methods where the only parameter is RpcContext.  
						
						
						
						
					 
					
						2025-07-07 14:44:25 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						53ddf149e1 
					 
					
						
						
							
							Added support for targeted RPCs and optional RpcContext parameter  
						
						... 
						
						
						
						- Enables sending RPCs to specific players
- Introduces `RpcContext` struct for contextual metadata (e.g., sender info) 
						
						
					 
					
						2025-07-05 16:39:49 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						e19a418de5 
					 
					
						
						
							
							Changed Sandbox.GetPlayerFromId to Sandbox.GetPlayerById.  
						
						
						
						
					 
					
						2025-06-30 04:37:17 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						9f31f4f16c 
					 
					
						
						
							
							Fixed an issue in code gen where non-networked properties within structs marked with [Networked] were being incorrectly modified, leading to code gen errors.  
						
						
						
						
					 
					
						2025-06-28 23:23:16 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						07feb115b3 
					 
					
						
						
							
							Added a warning for [Networked] structs when float-quantizable members (e.g., float, Vector2, Vector3) are declared as fields instead of properties.  
						
						
						
						
					 
					
						2025-06-28 04:23:33 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						1b0d33d8f0 
					 
					
						
						
							
							Read the description for detailed changes.  
						
						... 
						
						
						
						- Added `Sandbox.Players`: a synchronized list of `NetworkPlayerId` structs representing connected players.
- Added `Sandbox.Events.OnPlayerJoined` and `Sandbox.Events.OnPlayerLeft` callbacks, synchronized across all clients.
- Changed internal interpolation of quaternions to use `Slerp` instead of `Lerp`.
- Fixed a potential crash caused by undefined behavior when reaching `NetickConfig.MaxPlayers` and destroying network objects.
- Fixed an issue where sandbox-loaded scenes were not being unloaded during shutdown.
- Fixed a bug preventing Prediction Error Correction from functioning correctly. 
						
						
					 
					
						2025-06-27 05:47:00 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						fb0bb8ba67 
					 
					
						
						
							
							Improved Prediction Error Correction Smoothing by changing the correction method.  
						
						
						
						
					 
					
						2025-06-14 18:10:08 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						0ec3babf0d 
					 
					
						
						
							
							Added the sandbox name next to the scene name in the hierarchy UI in the editor.  
						
						
						
						
					 
					
						2025-06-06 15:55:42 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						49a8a05b2a 
					 
					
						
						
							
							Added Accurate Local Interpolation to Netick Config. By default, Netick uses the predicted (and thus potentially inaccurate) From snapshot for local interpolation even after rollback & resims, which results in basic smoothing over prediction errors. However, enable this if you want to always use the reconciled From snapshot.  
						
						
						
						
					 
					
						2025-05-28 19:38:00 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						e13c8efacf 
					 
					
						
						
							
							Added Head and Tail properties and GetNode method to NetworkLinkedListSnapshot to make performing a traditional linked list iteration easier.  
						
						
						
						
					 
					
						2025-05-24 14:21:35 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						4a8d3b76c9 
					 
					
						
						
							
							Improved Remote Interpolation buffering in the client. Now, it should adjust faster when network conditions improve. In addition, added Extra Interpolation Delay to Netick Config, which determines the amount of extra remote interpolation delay/buffering added in the client, regardless of connection quality. This is a value between 0 and 1, where 1 is equivalent to one send tick worth of delay/buffering.  
						
						
						
						
					 
					
						2025-05-18 12:33:51 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						d442880219 
					 
					
						
						
							
							Added GetPreviousNetworkUnorderedList to OnChangedData.  
						
						
						
						
					 
					
						2025-05-10 08:58:27 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						c1e4405850 
					 
					
						
						
							
							Fixed an issue when unloading a scene that caused a null reference exception to be thrown in Netick.InterestManagement.ProcessGroup.  
						
						
						
						
					 
					
						2025-04-30 00:22:45 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						08c839edf1 
					 
					
						
						
							
							Read the description for detailed changes.  
						
						... 
						
						
						
						- Improved memory usage in the client.
- Added methods to simplify saving/loading a snapshot of the world's networked state.
- Fixed an issue with Interpolation Delay calculation. 
						
						
					 
					
						2025-04-29 21:47:49 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						ff8ea12efc 
					 
					
						
						
							
							Fixed a slight issue with calculating outgoing bandwidth.  
						
						
						
						
					 
					
						2025-04-03 21:56:28 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						187cb86867 
					 
					
						
						
							
							Fixed an issue causing auto-quantization to not work on structs that are defined outside a NetworkBehaviour class.  
						
						
						
						
					 
					
						2025-03-26 13:04:56 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						bd6d5a22c9 
					 
					
						
						
							
							Fixed not being able to set NetworkObject.InterestGroup to null.  
						
						
						
						
					 
					
						2025-03-24 10:57:24 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						49a877f25d 
					 
					
						
						
							
							Fixed an issue with Sandbox.SimulatedLossOut causing it not to affect Sandbox.OutPacketLoss.  
						
						
						
						
					 
					
						2025-03-24 07:44:48 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						8a28181a82 
					 
					
						
						
							
							Rewritten the network prefab runtime and editor systems from scratch. Now it should be less error-prone, more capable (ability to choose prefabs location, ability to select prefabs manually, and ability to provide a prefab list at runtime before starting Netick), and more performant (at editor time). In addition, Netick will no longer make any changes on prefabs at editor time, so you shouldn't see any changes on git anymore on prefabs. In addition, misconfigured prefab ids will no longer be a problem, because they are set at runtime instead of editor time.  
						
						
						
						
					 
					
						2025-03-20 01:38:57 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						ae40087bef 
					 
					
						
						
							
							Added support for custom scene handling, in addition to an addressable scene handler.  
						
						
						
						
					 
					
						2025-03-11 07:05:45 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						6d0f3be204 
					 
					
						
						
							
							Changed shutdown behaviour to despawn pending destroyed objects when shutting down.  
						
						
						
						
					 
					
						2025-02-28 00:46:53 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						1a16d85152 
					 
					
						
						
							
							Changed NetworkBehaviour.StateSize to be virtual.  
						
						
						
						
					 
					
						2025-02-25 01:13:15 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						c89837d8a8 
					 
					
						
						
							
							Fixed an issue where the client resets Sandbox.AuthoritativeTick before invoking OnConnectedToServer.  
						
						
						
						
					 
					
						2025-02-22 10:55:31 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						4622c857ed 
					 
					
						
						
							
							Fixed an issue with NetworkObjectRef.IsValid and NetworkBehaviourRef.IsValid returning true for invalid id (-1).  
						
						
						
						
					 
					
						2025-02-21 09:00:29 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						291366479e 
					 
					
						
						
							
							Fixed a race condition causing a null reference exception to be thrown in the client when using IM on objects existing on an additively loaded scene.  
						
						
						
						
					 
					
						2025-02-05 22:55:35 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						2dd0cca70c 
					 
					
						
						
							
							Added IsFirstNetworkFixedUpdateCall and IsLastNetworkFixedUpdateCall to NetworkSandbox. These properties are used to know if this current NetworkFixedUpdate call is the first or the last in this frame. These exclude resimulations, and only refer to new/forward ticks.  
						
						
						
						
					 
					
						2025-01-28 06:02:03 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						14ece66a32 
					 
					
						
						
							
							Fixed an issue with SetParent on pooled networked prefab instances.  
						
						
						
						
					 
					
						2025-01-25 05:33:29 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						856f3492c6 
					 
					
						
						
							
							Fixed an issue that might cause Lag Compensation not to initialize correctly if you started Netick in Awake.  
						
						
						
						
					 
					
						2025-01-24 03:42:05 +03:00