mirror of
https://github.com/Kaveinator/NetickProForUnity.git
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Updated XML documentation.
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@@ -128,6 +128,11 @@
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</summary>
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<param name="item">The item to add.</param>
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</member>
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<member name="T:Netick.NetickConfigData">
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<summary>
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Configuration data for Netick.
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</summary>
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</member>
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<member name="P:Netick.AdaptiveRemoteInterpolation.CurrentBufferTime">
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<summary>
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Interpolation time in seconds.
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@@ -428,6 +433,11 @@
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Removes all item from the set.
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</summary>
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</member>
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<member name="T:Netick.Entity">
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<summary>
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Represents an networked entity (object) in the simulation.
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</summary>
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</member>
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<member name="T:Netick.NetworkStackSnapshot`1">
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<summary>
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A snapshot of the state of a <see cref="T:Netick.NetworkStack`1"/> collection. Note this must not be used outside the scope of an OnChanged call or a NetworkRender call.
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@@ -701,7 +711,7 @@
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Detaches a <see cref="T:Netick.INetickScript"/> from the simulation.
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</summary>
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</member>
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<member name="M:Netick.NetickEngine.Update(System.Single,System.Single)">
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<member name="M:Netick.NetickEngine.Update(System.Single,System.Single,System.Boolean)">
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<summary>
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Updates Netick logic.
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</summary>
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@@ -733,6 +743,16 @@
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Represents a network tick.
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</summary>
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</member>
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<member name="T:Netick.INetickComponent">
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<summary>
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This interface is used to internal Netick systems.
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</summary>
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</member>
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<member name="T:Netick.IGameEngine">
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<summary>
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This interface is used to integrate Netick with a game engine.
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</summary>
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</member>
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<member name="M:Netick.IGameEngine.GetConnectionMetaSizeWords">
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<summary>
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Implements this to inform Netick about the size (in 32 bit words) of your connection meta data.
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@@ -831,6 +851,11 @@
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A script which can have networked properties and rpcs.
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</summary>
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</member>
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<member name="T:Netick.INetickEntity">
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<summary>
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This interface is used to integrate Netick with a game engine entity.
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</summary>
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</member>
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<member name="M:Netick.INetickEntity.Initialize(Netick.NetickEngine,Netick.Entity)">
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<summary>
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Used to initialize the user entity and assign Engine and Entity.
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@@ -887,6 +912,11 @@
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The source of this RPC call (the player that originally called it).
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</summary>
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</member>
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<member name="T:Netick.NetworkRpc">
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<summary>
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Represents an RPC. Used internally only.
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</summary>
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</member>
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<member name="M:Netick.NetworkRpc.InternalIsResim(Netick.NetickEngine)">
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<summary>
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Internal method. Never call this.
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@@ -902,7 +932,7 @@
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Internal method. Never call this.
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</summary>
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</member>
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<member name="M:Netick.NetworkRpc.InternalCanInvokeWithRID(Netick.NetickEngine,Netick.Entity,Netick.RpcPeers,Netick.RpcPeers,System.Boolean,System.Int32,Netick.RpcContext@)">
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<member name="M:Netick.NetworkRpc.InternalCanInvokeWithRID(Netick.NetickEngine,Netick.Entity,Netick.RpcPeers,Netick.RpcPeers,System.Boolean,System.Int32,System.Boolean,Netick.NetworkPlayerId,Netick.RpcContext@)">
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<summary>
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Internal method. Never call this.
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</summary>
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@@ -1,6 +1,6 @@
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{
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"name": "com.karrar.netick",
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"version": "0.14.29",
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"version": "0.14.30",
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"displayName": "Netick",
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"description": "A networking solution for Unity",
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"unity": "2021.3",
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