Karrar 
							
						 
					 
					
						
						
							
						
						a128b527ed 
					 
					
						
						
							
							Fixed an issue where some clients did not receive data from the server when multithreading was enabled and the number of connected clients was odd.  
						
						
						
						
					 
					
						2025-06-27 07:21:06 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						1b0d33d8f0 
					 
					
						
						
							
							Read the description for detailed changes.  
						
						... 
						
						
						
						- Added `Sandbox.Players`: a synchronized list of `NetworkPlayerId` structs representing connected players.
- Added `Sandbox.Events.OnPlayerJoined` and `Sandbox.Events.OnPlayerLeft` callbacks, synchronized across all clients.
- Changed internal interpolation of quaternions to use `Slerp` instead of `Lerp`.
- Fixed a potential crash caused by undefined behavior when reaching `NetickConfig.MaxPlayers` and destroying network objects.
- Fixed an issue where sandbox-loaded scenes were not being unloaded during shutdown.
- Fixed a bug preventing Prediction Error Correction from functioning correctly. 
						
						
					 
					
						2025-06-27 05:47:00 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						8e2db0f357 
					 
					
						
						
							
							Fixed an issue where multiple keys with identical hash codes caused undefined behavior in NetworkDictionary and NetworkHashset.  
						
						
						
						
					 
					
						2025-06-14 18:10:49 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						fb0bb8ba67 
					 
					
						
						
							
							Improved Prediction Error Correction Smoothing by changing the correction method.  
						
						
						
						
					 
					
						2025-06-14 18:10:08 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						5d7ebde5e1 
					 
					
						
						
							
							Fixed showing the reversed icon for the folding state of the sandbox element in the Sandboxes tab of Netick window.  
						
						
						
						
					 
					
						2025-06-08 15:29:22 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						0ec3babf0d 
					 
					
						
						
							
							Added the sandbox name next to the scene name in the hierarchy UI in the editor.  
						
						
						
						
					 
					
						2025-06-06 15:55:42 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						49a8a05b2a 
					 
					
						
						
							
							Added Accurate Local Interpolation to Netick Config. By default, Netick uses the predicted (and thus potentially inaccurate) From snapshot for local interpolation even after rollback & resims, which results in basic smoothing over prediction errors. However, enable this if you want to always use the reconciled From snapshot.  
						
						
						
						
					 
					
						2025-05-28 19:38:00 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						e13c8efacf 
					 
					
						
						
							
							Added Head and Tail properties and GetNode method to NetworkLinkedListSnapshot to make performing a traditional linked list iteration easier.  
						
						
						
						
					 
					
						2025-05-24 14:21:35 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						4a8d3b76c9 
					 
					
						
						
							
							Improved Remote Interpolation buffering in the client. Now, it should adjust faster when network conditions improve. In addition, added Extra Interpolation Delay to Netick Config, which determines the amount of extra remote interpolation delay/buffering added in the client, regardless of connection quality. This is a value between 0 and 1, where 1 is equivalent to one send tick worth of delay/buffering.  
						
						
						
						
					 
					
						2025-05-18 12:33:51 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						0f873217c8 
					 
					
						
						
							
							Fixed an issue that, sometimes, caused an exception to be thrown in NetworkBehaviour.InternalReset at runtime after changing the size of a network array at editor/codegen time.  
						
						
						
						
					 
					
						2025-05-15 08:42:14 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						cea642e073 
					 
					
						
						
							
							Fixed an issue with scene network objects in additive scenes not being added to the simulation by Netick, which was caused by the previous change.  
						
						
						
						
					 
					
						2025-05-15 04:59:53 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						b9a2e60966 
					 
					
						
						
							
							Changed how the Scene Id of scene network objects is assigned. Now, it's only set once when the object is first created. And it's no longer an ascending value, it's a unique (within the object's scene) random value in the range of int.MinValue and int.MaxValue, excluding -1, which is used as the invalid id. The ascending id still exists, but now is called Runtime Scene Id, and it's only set at runtime and used internally by Netick.  
						
						
						
						
					 
					
						2025-05-13 14:08:11 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						6c88474657 
					 
					
						
						
							
							Made a small change in how scene object ids are assigned.  
						
						
						
						
					 
					
						2025-05-11 09:09:47 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						d442880219 
					 
					
						
						
							
							Added GetPreviousNetworkUnorderedList to OnChangedData.  
						
						
						
						
					 
					
						2025-05-10 08:58:27 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						b0bac5b95a 
					 
					
						
						
							
							Removed a call to GC.Collect when starting Netick. This was causing a big CPU spike at startup.  
						
						
						
						
					 
					
						2025-05-08 22:29:40 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						6461a567ba 
					 
					
						
						
							
							Added NetworkObject.SetInitialProperties to set initial properties like Prediction Mode and Add To Network Loop.  
						
						
						
						
					 
					
						2025-05-07 22:28:57 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						7cea3900f9 
					 
					
						
						
							
							Fixed an issue with NetworkObject.SetStateFrom and NetworkBehaviour.SetStateFrom.  
						
						
						
						
					 
					
						2025-05-05 21:59:50 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						6b095f9a3b 
					 
					
						
						
							
							Fixed an issue with NetickEngine.CopyWorldStateTo.  
						
						
						
						
					 
					
						2025-05-05 17:42:26 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						70f8395422 
					 
					
						
						
							
							Fixed an issue with clearing the networked state memory of newly spawned network objects, which was causing the values of the networked state of previously destroyed objects to show in the newly spawned objects.  
						
						
						
						
					 
					
						2025-05-04 23:13:15 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						7145c90159 
					 
					
						
						
							
							Adding a testing change to debug an issue with a potential NetworkTransform.  
						
						
						
						
					 
					
						2025-04-30 01:55:51 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						1ffceba53e 
					 
					
						
						
							
							Adding a testing change to debug an issue with a potential NetworkTransform.  
						
						
						
						
					 
					
						2025-04-30 01:11:02 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						c1e4405850 
					 
					
						
						
							
							Fixed an issue when unloading a scene that caused a null reference exception to be thrown in Netick.InterestManagement.ProcessGroup.  
						
						
						
						
					 
					
						2025-04-30 00:22:45 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						08c839edf1 
					 
					
						
						
							
							Read the description for detailed changes.  
						
						... 
						
						
						
						- Improved memory usage in the client.
- Added methods to simplify saving/loading a snapshot of the world's networked state.
- Fixed an issue with Interpolation Delay calculation. 
						
						
					 
					
						2025-04-29 21:47:49 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						7eeb2ca1ce 
					 
					
						
						
							
							Changed NetworkObject.PrefabId to be public.  
						
						
						
						
					 
					
						2025-04-20 08:09:22 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						116eea8247 
					 
					
						
						
							
							Changed NetworkDictionary indexer setter behaviour to add a new element with the specified key when the key was not found in the dictionary instead of throwing an exception.  
						
						
						
						
					 
					
						2025-04-08 00:32:48 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						e31eec5daa 
					 
					
						
						
							
							Added IncludeInactiveObjects to NetickConfig. Enabling this setting allows Netick to register inactive (disabled) network objects, network behaviours, and network event listeners.  
						
						
						
						
					 
					
						2025-04-08 00:16:06 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						6118a98219 
					 
					
						
						
							
							Changed PhysicsSimulationStep to use Sandbox.ScaledFixedDeltaTime instead of Sandbox.FixedDeltaTime to take Time.timeScale into account.  
						
						
						
						
					 
					
						2025-04-07 18:29:05 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						ff8ea12efc 
					 
					
						
						
							
							Fixed a slight issue with calculating outgoing bandwidth.  
						
						
						
						
					 
					
						2025-04-03 21:56:28 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						187cb86867 
					 
					
						
						
							
							Fixed an issue causing auto-quantization to not work on structs that are defined outside a NetworkBehaviour class.  
						
						
						
						
					 
					
						2025-03-26 13:04:56 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						5d7a60cb70 
					 
					
						
						
							
							Fixed an issue with the new prefab system causing a Server sent bad data error in the client.  
						
						
						
						
					 
					
						2025-03-26 04:39:51 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						bd6d5a22c9 
					 
					
						
						
							
							Fixed not being able to set NetworkObject.InterestGroup to null.  
						
						
						
						
					 
					
						2025-03-24 10:57:24 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						49a877f25d 
					 
					
						
						
							
							Fixed an issue with Sandbox.SimulatedLossOut causing it not to affect Sandbox.OutPacketLoss.  
						
						
						
						
					 
					
						2025-03-24 07:44:48 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						8a83c3d05b 
					 
					
						
						
							
							Fixed an issue with Sandbox. NetworkInstantiate<T> causing a stack overflow.  
						
						
						
						
					 
					
						2025-03-24 00:14:36 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						b599622b1c 
					 
					
						
						
							
							Fixed a small issue with the previous commit.  
						
						
						
						
					 
					
						2025-03-22 22:04:30 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						b1090b8ab2 
					 
					
						
						
							
							Fixed an issue where nested network objects of persistent objects get unlinked when changing scenes.  
						
						
						
						
					 
					
						2025-03-22 21:57:55 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						87e4653a01 
					 
					
						
						
							
							Fixed an issue with persistent network prefabs.  
						
						
						
						
					 
					
						2025-03-22 20:49:49 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						5f8afcdf7a 
					 
					
						
						
							
							Changed Prefab Fetch Mode to Auto Get Prefabs.  
						
						
						
						
					 
					
						2025-03-22 07:53:55 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						8a28181a82 
					 
					
						
						
							
							Rewritten the network prefab runtime and editor systems from scratch. Now it should be less error-prone, more capable (ability to choose prefabs location, ability to select prefabs manually, and ability to provide a prefab list at runtime before starting Netick), and more performant (at editor time). In addition, Netick will no longer make any changes on prefabs at editor time, so you shouldn't see any changes on git anymore on prefabs. In addition, misconfigured prefab ids will no longer be a problem, because they are set at runtime instead of editor time.  
						
						
						
						
					 
					
						2025-03-20 01:38:57 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						b95e68a568 
					 
					
						
						
							
							Fixed an issue causing the client not to send redundant inputs.  
						
						
						
						
					 
					
						2025-03-19 22:26:23 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						35b22d89c8 
					 
					
						
						
							
							Updated images in README.md.  
						
						
						
						
					 
					
						2025-03-13 11:12:38 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						01fcd6547b 
					 
					
						
						
							
							Updated AddressableSceneOperation to fit the previous change.  
						
						
						
						
					 
					
						2025-03-12 03:54:23 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						d8021a33b4 
					 
					
						
						
							
							Changed NetworkSceneHandler.LoadBuildSceneAsync and NetworkSceneHandler.UnloadBuildSceneAsync to return ISceneOperation instead of UnityEngine.AsyncOperation.  
						
						
						
						
					 
					
						2025-03-12 03:51:27 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						31d97490ff 
					 
					
						
						
							
							Moved Netick menu to Tools.  
						
						
						
						
					 
					
						2025-03-11 07:24:46 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						ae40087bef 
					 
					
						
						
							
							Added support for custom scene handling, in addition to an addressable scene handler.  
						
						
						
						
					 
					
						2025-03-11 07:05:45 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						c5ebb22afd 
					 
					
						
						
							
							Made a small change to PlayerSpawner in how the spawn position is calculated.  
						
						
						
						
					 
					
						2025-03-01 01:44:32 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						79fcfc17ff 
					 
					
						
						
							
							Changed OnPlayerDisconnected/OnClientDisconnected to invoke after the player/client was removed from Sandbox.ConnectedPlayers/Sandbox.ConnectedClients.  
						
						
						
						
					 
					
						2025-02-28 23:32:09 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						f56df7fc48 
					 
					
						
						
							
							Moved PlayerSpawner to Netick.Samples namespace.  
						
						
						
						
					 
					
						2025-02-28 21:25:08 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						33f4c44d51 
					 
					
						
						
							
							Removed a testing log.  
						
						
						
						
					 
					
						2025-02-28 04:22:47 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						6d0f3be204 
					 
					
						
						
							
							Changed shutdown behaviour to despawn pending destroyed objects when shutting down.  
						
						
						
						
					 
					
						2025-02-28 00:46:53 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						b21cb08db4 
					 
					
						
						
							
							Added PlayerSpawner, a helper script for quick prototyping, used to spawn/despawn a player prefab when a player (client or host) has connected/disconnected.  
						
						
						
						
					 
					
						2025-02-28 00:28:53 +03:00