This website requires JavaScript.
Explore
Help
Sign In
Kaveman
/
Netick.Unity
Watch
1
Star
0
Fork
0
You've already forked Netick.Unity
mirror of
https://github.com/Kaveinator/NetickProForUnity.git
synced
2025-10-26 01:49:05 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
b9a2e609664d9e6e4669d3121c8220e3aac4c09f
Netick.Unity
/
Netick
History
Karrar
b9a2e60966
Changed how the
Scene Id
of scene network objects is assigned. Now, it's only set once when the object is first created. And it's no longer an ascending value, it's a unique (within the object's scene) random value in the range of
int.MinValue
and
int.MaxValue
, excluding
-1
, which is used as the invalid id. The ascending id still exists, but now is called
Runtime Scene Id
, and it's only set at runtime and used internally by Netick.
2025-05-13 14:08:11 +03:00
..
Editor
Changed how the
Scene Id
of scene network objects is assigned. Now, it's only set once when the object is first created. And it's no longer an ascending value, it's a unique (within the object's scene) random value in the range of
int.MinValue
and
int.MaxValue
, excluding
-1
, which is used as the invalid id. The ascending id still exists, but now is called
Runtime Scene Id
, and it's only set at runtime and used internally by Netick.
2025-05-13 14:08:11 +03:00
Editor Resources
auto
2024-03-27 22:26:13 +03:00
Runtime
Changed how the
Scene Id
of scene network objects is assigned. Now, it's only set once when the object is first created. And it's no longer an ascending value, it's a unique (within the object's scene) random value in the range of
int.MinValue
and
int.MaxValue
, excluding
-1
, which is used as the invalid id. The ascending id still exists, but now is called
Runtime Scene Id
, and it's only set at runtime and used internally by Netick.
2025-05-13 14:08:11 +03:00
Editor Resources.meta
auto
2024-03-27 22:26:13 +03:00
Editor.meta
auto
2024-03-27 22:26:13 +03:00
Runtime.meta
auto
2024-03-27 22:26:13 +03:00