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								 Karrar | 963a0d4858 | Fix: prevent stack overflow in Angleimplicit float conversion operator | 2025-08-28 14:12:34 +03:00 |  | 
			
				
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								 Karrar | ca99e9d75f | Fix: player join/leave callbacks not triggered if multiple packets from different ticks are received before the client processes them | 2025-08-26 19:18:43 +03:00 |  | 
			
				
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								 Karrar | b2a77104c3 | Add: validation and error logging for oversized RPCs and tick budget overflows | 2025-08-26 03:05:33 +03:00 |  | 
			
				
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								 Karrar | 07ca42b0c8 | Fix: NetworkObjectbeing incorrectly set as active in the server after it was disabled inNetwork Awake | 2025-08-25 04:01:52 +03:00 |  | 
			
				
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								 Karrar | 32dd3cd077 | Fix: Resolve an issue where rapidly adding/removing a client’s interest in an object, while also rapidly switching the object's input source between the client and null, could result in the object not being able to resimulate in the future when interest is added again and the client is reassigned as the input source | 2025-08-18 23:55:06 +03:00 |  | 
			
				
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								 Karrar | 226a4f2609 | Fix: Resolve an exception when restarting Netick after Network.ShutdownImmediately | 2025-08-18 19:31:41 +03:00 |  | 
			
				
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								 Karrar | 0843f02c15 | Fix: Resolve an exception in the server when reaching Max Playersin server mode | 2025-08-14 00:42:46 +03:00 |  | 
			
				
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								 Karrar | 7b0669ed1a | Fix: Handled negative hash codes in NetworkDictionaryandNetworkHashSet | 2025-08-13 12:29:01 +03:00 |  | 
			
				
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								 Karrar | 34214548a6 | Changed Sandbox.AuthoritativeTickto only update when a tick runs, instead of when a packet is received. | 2025-08-12 18:22:44 +03:00 |  | 
			
				
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								 Karrar | f446fa12bb | Fixed a rare exception in the client when a network object is created or destroyed in NetworkDestroyin the server. | 2025-08-07 15:35:17 +03:00 |  | 
			
				
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								 Karrar | 39f61a4d7f | Fixed an issue where a newly spawned object may not be fully initialized and still sent to the client, causing undefined behaviour. | 2025-08-06 17:49:56 +03:00 |  | 
			
				
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								 Karrar | 1ec39d8069 | Fixed an issue with Sandbox.NetworkInstantiatewhen called duringOnPlayerJoinedorOnPlayerLeft. | 2025-08-06 11:52:21 +03:00 |  | 
			
				
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								 Karrar | a73b60190f | Added basic detection for client-server mismatches. | 2025-08-06 11:04:15 +03:00 |  | 
			
				
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								 Karrar | 0feb217ced | Added a note in the inspector for NetworkObjectRefandNetworkBehaviourRefproperties when Netick hasn't started yet. | 2025-08-05 11:15:18 +03:00 |  | 
			
				
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								 Karrar | 8db8713ba4 | Added inspector support for showing a clickable reference to the object or behaviour referenced by NetworkObjectReforNetworkBehaviourRef. | 2025-08-05 11:04:45 +03:00 |  | 
			
				
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								 Karrar | e03d89ebb6 | Fixed a codegen issue with Angle, causing it not to auto-interpolate inNetworkRender. | 2025-08-04 12:01:47 +03:00 |  | 
			
				
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								 Karrar | f3b34bee4e | Added Angletype. This is a helper struct that represents an angle in degrees, which automatically wraps to [0, 360) range. This type supports automatic interpolation. | 2025-08-04 11:57:18 +03:00 |  | 
			
				
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								 Karrar | 5f7ebf8797 | Added [Serializable]attribute toNetworkBehaviourRefandNetworkObjectRef. | 2025-08-04 11:00:39 +03:00 |  | 
			
				
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								 Karrar | a2fd447d1a | Fixed potential misprediction-like behavior on high-ping connections when joining and immediately performing actions (e.g., moving the player). And overall, improved general CSP behavior for high-ping clients when they first join. | 2025-08-04 10:55:24 +03:00 |  | 
			
				
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								 Karrar | a8fed34b90 | Added try-catch around several callback invocations (e.g., NetworkAwake)  to prevent exceptions in one from causing undefined behaviour. | 2025-08-02 08:20:54 +03:00 |  | 
			
				
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								 Karrar | aa7e9e54a8 | Added several more overloads for Sandbox.LocalInstantiate. | 2025-08-02 06:24:50 +03:00 |  | 
			
				
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								 Karrar | 0c18adc7c9 | Added Sandbox.LocalInstantiateto replaceSandbox.Instantiate, which was frequently misused in place ofSandbox.NetworkInstantiatefor spawning networked prefabs. | 2025-08-02 06:12:58 +03:00 |  | 
			
				
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								 Karrar | 75b8635804 | Fixed an issue with SetEnabledextension method, causing it to disable an object when it's called inNetworkStart. | 2025-07-31 22:04:34 +03:00 |  | 
			
				
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								 Karrar | 7cde5340e7 | Fixed an issue with Narrow Phase Filtering that causes Input Source objects to not sync to the Input Source client. | 2025-07-31 18:32:53 +03:00 |  | 
			
				
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								 Karrar | e90c1d6533 | Improved bandwidth usage when using Narrow Phase Filtering. | 2025-07-30 11:36:32 +03:00 |  | 
			
				
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								 Karrar | a5c7bef946 | Changed the size of LiteNetLibTransport._connectionBytesto be1000. | 2025-07-30 05:59:14 +03:00 |  | 
			
				
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								 Karrar | f449244367 | Fixed an issue where invoking an RPC on the server from within another RPC (originally invoked by a client) could prevent the new RPC from being delivered to the source client, even if it was correctly scoped to them. | 2025-07-28 16:10:55 +03:00 |  | 
			
				
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								 Karrar | 97ee05413c | Added codegen errors for the use of generic type parameters as network properties or RPC parameters. | 2025-07-26 11:40:14 +03:00 |  | 
			
				
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								 Karrar | 0d6fcba6d7 | Fixed an issue where the previous snapshot of a network collection could be incorrect. Also fixed a bug in NetworkDictionaryandNetworkHashSetwhere key existence checks and value retrievals could fail, despite the key being present. | 2025-07-25 19:07:23 +03:00 |  | 
			
				
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								 Karrar | a77b5a2b9c | Added SyncTransformOnSpawntoNetickConfig. This setting, enabled by default, controls whether the initial position and rotation of spawned objects are synchronized at spawn time. Disabling it can help reduce bandwidth usage or serve as an information-hiding measure. | 2025-07-24 01:34:45 +03:00 |  | 
			
				
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								 Karrar | 55c8cd5b54 | Added an optional predicate parameter to lag compensation queries to allow custom filtering of potential containers during the broadphase stage, improving control over query results. | 2025-07-23 00:47:51 +03:00 |  | 
			
				
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								 Karrar | 758b073942 | Fixed Netick throwing an exception on the client when an object's parent was changed without using NetworkObject.SetParent. | 2025-07-22 19:41:57 +03:00 |  | 
			
				
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								 Karrar | a637c9fc92 | Fixed an issue with the previous commit. | 2025-07-22 06:06:11 +03:00 |  | 
			
				
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								 Karrar | 4d97886a3c | Changed NetworkObject.Idto return-1when the object is spawned but the client is not interested in it and hasn't yet received any state for it. | 2025-07-22 01:09:40 +03:00 |  | 
			
				
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								 Karrar | 3ece834de2 | Changed NetworkAwake(in the client) to invoke after the object state has been applied. | 2025-07-21 00:08:08 +03:00 |  | 
			
				
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								 Karrar | 54e7f6d8ed | Updated XML documentation. | 2025-07-20 19:23:21 +03:00 |  | 
			
				
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								 Karrar | 681f67c135 | Fixed an exception on startup when a NetickBehaviouris present on the sandbox prefab. | 2025-07-19 19:18:45 +03:00 |  | 
			
				
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								 Karrar | 5f77e7b394 | Added IsMarkedForDestructiontoNetworkObject. This flag returns true ifSandbox.Destroyhas been invoked on an object in the server, and the object is scheduled to be removed from the simulation (destroyed) at the end of the current tick. | 2025-07-19 00:07:24 +03:00 |  | 
			
				
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								 Karrar | 823fbb5e53 | Fixed an issue with static RPCs with RpcPeers.Ownertarget, which are invoked by the owner/server. | 2025-07-17 17:41:45 +03:00 |  | 
			
				
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								 Karrar | 6f63dc3b1a | Fixed an issue with static RPCs with RpcPeers.Ownersource. | 2025-07-17 17:29:38 +03:00 |  | 
			
				
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								 Karrar | 276dcb2a65 | Fixed an issue when changing the networked state of objects in an additive scene that is being unloaded, causing spawned objects in the future not to sync. | 2025-07-17 02:49:46 +03:00 |  | 
			
				
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								 Karrar | d405291150 | Added IsInterestedtoNetworkObjectandNetworkBehaviour. On the client, it returns true if this client is interested in this object. On the server, it always returns true. | 2025-07-16 23:51:02 +03:00 |  | 
			
				
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								 Karrar | d73fc09caa | Fixed an issue with NetworkBehaviour.IsPredictedreturning false inNetworkAwakefor predicted objects. | 2025-07-16 23:20:01 +03:00 |  | 
			
				
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								 Karrar | dd1274a9ca | Changed the syncing logic of a network object's parent to prevent null reference exceptions when the user sets the object's parent to nullusingtransform.parentortransform.SetParent(instead ofNetworkObject.SetParent), and the previous parent is later destroyed. | 2025-07-16 17:59:39 +03:00 |  | 
			
				
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								 Karrar | 63fabfadda | Fixed an issue where targeted RPCs with target: RpcPeers.Everyonewere not invoked on the target player if the caller was the target player. | 2025-07-16 01:14:06 +03:00 |  | 
			
				
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								 Karrar | 035bc58c2b | Fixed issue with accessing Lengthgetter of Network Array Structs. | 2025-07-16 00:14:49 +03:00 |  | 
			
				
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								 Karrar | d67e299b44 | Fixed a code gen issue with static RPCs with no serializable parameters. | 2025-07-16 00:08:55 +03:00 |  | 
			
				
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								 Karrar | e0b6616f93 | Fixed a codegen issue with Guidtype. | 2025-07-09 14:23:18 +03:00 |  | 
			
				
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								 Karrar | cccdbffd65 | Fixed a null reference exception in Sandbox.SetPlayerObjectwhen passed a null player object. | 2025-07-09 07:13:48 +03:00 |  | 
			
				
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								 Karrar | f6ea3fd0f6 | Added Sandbox.GetBehavioursOfTypeto performantly get all scripts (in the simulation) of a specific type. | 2025-07-08 15:43:01 +03:00 |  |