Karrar 
							
						 
					 
					
						
						
							
						
						f7ac776294 
					 
					
						
						
							
							Changed the way OnPlayerConnected is invoked for the host player. Now it's invoked after NetworkStart has been invoked for all scene objects and the sandbox object. This is safer than before to avoid the problem of subscribing to Sandbox.Events.OnPlayerConnected in a scene object after it was already invoked for the host player, thus missing the call for the host player on that scene object.  
						
						
						
						
					 
					
						2024-05-26 02:35:06 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						5b34dc69a5 
					 
					
						
						
							
							Fixed an issue when destroying an object that has a NetworkTransform, NetworkRigidbody, or NetworkRigidbody2D component which has Prediction Error Correction Smoothing set to true.  
						
						
						
						
					 
					
						2024-05-24 17:39:22 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						ccab14eb75 
					 
					
						
						
							
							Added a feature for prediction error correction smoothing on NetworkTransform, NetworkRigidbody, and NetworkRigidbody2D.  
						
						
						
						
					 
					
						2024-05-23 21:03:34 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						b8f7ff1294 
					 
					
						
						
							
							Changed OnPlayerDisconnected to be invoked for the host player in the host when Netick shuts down.  
						
						
						
						
					 
					
						2024-05-13 03:18:45 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						4fb0fbbe61 
					 
					
						
						
							
							Fixed an issue causing Netick to not consider the host as a player in regards to NetickConfig.MaxPlayers.  
						
						
						
						
					 
					
						2024-05-13 03:07:19 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						e4402c4c28 
					 
					
						
						
							
							Fixed an issue with Lag Comp caused by refactoring code.  
						
						
						
						
					 
					
						2024-05-12 03:49:25 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						1a598bdc52 
					 
					
						
						
							
							Added support for sending data that is decoupled from Netick main packets, directly using the transport.  
						
						... 
						
						
						
						- added `SendData` to `NetworkConnection`.
- added `OnDataReceived` to `Sandbox.Events`.
- added `SendUserData` to `TransportConnection`. 
						
						
					 
					
						2024-05-12 01:55:49 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						957fed25e0 
					 
					
						
						
							
							Added NetworkSandbox.PhysicsPrediction. This lets you toggle Physics Prediction` in the client at runtime, so that, for example, you can enable it in some game modes or maps and not in others.  
						
						
						
						
					 
					
						2024-05-11 04:19:19 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						21cfc82227 
					 
					
						
						
							
							Fixed an issue when destroying a NetworkObject with a network id of -1.  
						
						
						
						
					 
					
						2024-05-10 11:07:19 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						e5d78fe412 
					 
					
						
						
							
							Fixed an issue with Sandbox.DestroyPool not working correctly.  
						
						
						
						
					 
					
						2024-05-09 23:43:24 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						d423ff7817 
					 
					
						
						
							
							Fixed an issue a client to use the inputs of other clients at high player counts.  
						
						
						
						
					 
					
						2024-05-04 00:29:19 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						22faabd876 
					 
					
						
						
							
							Fixed several issues with Interest Management.  
						
						... 
						
						
						
						- Fixed an issue causing `NetworkStart` to be invoked when the object has not yet applied its initial state in the client.
- Changed IM to not invoke `NetworkDestroy` when `NetworkStart` was not invoked for a destroyed object in the client.
- Changed IM to not simulate objects that the client is not interested in. 
						
						
					 
					
						2024-05-02 00:45:56 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						daa599f0fc 
					 
					
						
						
							
							Read the description for commit details.  
						
						... 
						
						
						
						- Added `OnSceneOperationBegan` and `OnSceneOperationDone`. These are network events for when a scene load/unload operation begins and when it is finished, they offer more information than the older equivalent methods. `OnSceneLoadStarted` and `OnSceneLoaded` are now marked as `[Obsolete]` and will be removed in the future.
- Added `Teleport` method to `NetworkTransform`, `NetworkRigidbody`, and `NetworkRigidbody2D`. This allows you to skip interpolation for one tick.
- Fixed an issue causing scene objects to not get destroyed for late joiners. 
						
						
					 
					
						2024-04-28 12:06:20 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						6f8278a1fc 
					 
					
						
						
							
							Added inspector drawer for NetworkBool network properties.  
						
						
						
						
					 
					
						2024-04-16 18:29:34 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						c39dfc463e 
					 
					
						
						
							
							Fixed an issue with kinematic rigidbodies when Physics Prediction is enabled.  
						
						
						
						
					 
					
						2024-04-13 08:41:01 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						5cf253bf12 
					 
					
						
						
							
							Fixed an issue when switching scene where Netick would use the networked SetParent method on scene objects.  
						
						
						
						
					 
					
						2024-04-08 08:32:44 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						90d4167a30 
					 
					
						
						
							
							Fixed an issue causing GameEngineIntoNetcode to use the previous tick value.  
						
						
						
						
					 
					
						2024-04-08 05:03:00 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						69fff76c10 
					 
					
						
						
							
							Fixed an issue that was causing Lag Compensation to not work correctly.  
						
						
						
						
					 
					
						2024-04-08 03:54:46 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						4dcd1bdbe5 
					 
					
						
						
							
							Fixed an issue with delta compression.  
						
						
						
						
					 
					
						2024-04-08 01:38:55 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						1e1049795e 
					 
					
						
						
							
							Fixed an issue causing disabling Add to Network Loop of NetworkObject to not work.  
						
						
						
						
					 
					
						2024-04-04 05:53:52 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						092947a34f 
					 
					
						
						
							
							Added variations to scene switching methods on NetworkSandbox that use scene name instead of build index.  
						
						
						
						
					 
					
						2024-04-03 02:53:17 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						a802a85f6e 
					 
					
						
						
							
							Added support for ordering NetworkStart across different network objects. Now it's safe to use [ExecuteBefore] and [ExecuteAfter] to control NetworkStart ordering, on both the client and the server.  
						
						
						
						
					 
					
						2024-04-02 06:46:32 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						427bf266ca 
					 
					
						
						
							
							Fixed an issue with parenting a NetworkObject, causing interpolation to break.  
						
						
						
						
					 
					
						2024-03-29 19:40:53 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						9644071efe 
					 
					
						
						
							
							Fixed an issue with changing network properties inside NetworkDestroy.  
						
						
						
						
					 
					
						2024-03-28 21:24:26 +03:00 
						 
				 
			
				
					
						
							
							
								Karrar 
							
						 
					 
					
						
						
							
						
						0caf47a728 
					 
					
						
						
							
							auto  
						
						
						
						
					 
					
						2024-03-27 22:26:13 +03:00