Karrar
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39f61a4d7f
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Fixed an issue where a newly spawned object may not be fully initialized and still sent to the client, causing undefined behaviour.
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2025-08-06 17:49:56 +03:00 |
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Karrar
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1ec39d8069
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Fixed an issue with Sandbox.NetworkInstantiate when called during OnPlayerJoined or OnPlayerLeft.
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2025-08-06 11:52:21 +03:00 |
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Karrar
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a73b60190f
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Added basic detection for client-server mismatches.
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2025-08-06 11:04:15 +03:00 |
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Karrar
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0feb217ced
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Added a note in the inspector for NetworkObjectRef and NetworkBehaviourRef properties when Netick hasn't started yet.
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2025-08-05 11:15:18 +03:00 |
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Karrar
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8db8713ba4
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Added inspector support for showing a clickable reference to the object or behaviour referenced by NetworkObjectRef or NetworkBehaviourRef.
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2025-08-05 11:04:45 +03:00 |
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Karrar
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e03d89ebb6
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Fixed a codegen issue with Angle, causing it not to auto-interpolate in NetworkRender.
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2025-08-04 12:01:47 +03:00 |
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Karrar
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f3b34bee4e
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Added Angle type. This is a helper struct that represents an angle in degrees, which automatically wraps to [0, 360) range. This type supports automatic interpolation.
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2025-08-04 11:57:18 +03:00 |
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Karrar
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5f7ebf8797
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Added [Serializable] attribute to NetworkBehaviourRef and NetworkObjectRef.
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2025-08-04 11:00:39 +03:00 |
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Karrar
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a2fd447d1a
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Fixed potential misprediction-like behavior on high-ping connections when joining and immediately performing actions (e.g., moving the player). And overall, improved general CSP behavior for high-ping clients when they first join.
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2025-08-04 10:55:24 +03:00 |
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Karrar
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a8fed34b90
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Added try-catch around several callback invocations (e.g., NetworkAwake) to prevent exceptions in one from causing undefined behaviour.
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2025-08-02 08:20:54 +03:00 |
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Karrar
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aa7e9e54a8
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Added several more overloads for Sandbox.LocalInstantiate.
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2025-08-02 06:24:50 +03:00 |
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Karrar
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0c18adc7c9
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Added Sandbox.LocalInstantiate to replace Sandbox.Instantiate, which was frequently misused in place of Sandbox.NetworkInstantiate for spawning networked prefabs.
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2025-08-02 06:12:58 +03:00 |
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Karrar
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75b8635804
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Fixed an issue with SetEnabled extension method, causing it to disable an object when it's called in NetworkStart.
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2025-07-31 22:04:34 +03:00 |
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Karrar
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7cde5340e7
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Fixed an issue with Narrow Phase Filtering that causes Input Source objects to not sync to the Input Source client.
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2025-07-31 18:32:53 +03:00 |
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Karrar
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e90c1d6533
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Improved bandwidth usage when using Narrow Phase Filtering.
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2025-07-30 11:36:32 +03:00 |
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Karrar
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a5c7bef946
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Changed the size of LiteNetLibTransport._connectionBytes to be 1000.
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2025-07-30 05:59:14 +03:00 |
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Karrar
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f449244367
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Fixed an issue where invoking an RPC on the server from within another RPC (originally invoked by a client) could prevent the new RPC from being delivered to the source client, even if it was correctly scoped to them.
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2025-07-28 16:10:55 +03:00 |
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Karrar
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97ee05413c
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Added codegen errors for the use of generic type parameters as network properties or RPC parameters.
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2025-07-26 11:40:14 +03:00 |
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Karrar
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0d6fcba6d7
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Fixed an issue where the previous snapshot of a network collection could be incorrect. Also fixed a bug in NetworkDictionary and NetworkHashSet where key existence checks and value retrievals could fail, despite the key being present.
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2025-07-25 19:07:23 +03:00 |
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Karrar
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a77b5a2b9c
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Added SyncTransformOnSpawn to NetickConfig. This setting, enabled by default, controls whether the initial position and rotation of spawned objects are synchronized at spawn time. Disabling it can help reduce bandwidth usage or serve as an information-hiding measure.
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2025-07-24 01:34:45 +03:00 |
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Karrar
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55c8cd5b54
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Added an optional predicate parameter to lag compensation queries to allow custom filtering of potential containers during the broadphase stage, improving control over query results.
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2025-07-23 00:47:51 +03:00 |
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Karrar
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758b073942
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Fixed Netick throwing an exception on the client when an object's parent was changed without using NetworkObject.SetParent.
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2025-07-22 19:41:57 +03:00 |
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Karrar
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a637c9fc92
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Fixed an issue with the previous commit.
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2025-07-22 06:06:11 +03:00 |
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Karrar
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4d97886a3c
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Changed NetworkObject.Id to return -1 when the object is spawned but the client is not interested in it and hasn't yet received any state for it.
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2025-07-22 01:09:40 +03:00 |
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Karrar
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3ece834de2
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Changed NetworkAwake (in the client) to invoke after the object state has been applied.
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2025-07-21 00:08:08 +03:00 |
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Karrar
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54e7f6d8ed
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Updated XML documentation.
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2025-07-20 19:23:21 +03:00 |
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Karrar
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681f67c135
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Fixed an exception on startup when a NetickBehaviour is present on the sandbox prefab.
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2025-07-19 19:18:45 +03:00 |
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Karrar
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5f77e7b394
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Added IsMarkedForDestruction to NetworkObject. This flag returns true if Sandbox.Destroy has been invoked on an object in the server, and the object is scheduled to be removed from the simulation (destroyed) at the end of the current tick.
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2025-07-19 00:07:24 +03:00 |
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Karrar
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823fbb5e53
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Fixed an issue with static RPCs with RpcPeers.Owner target, which are invoked by the owner/server.
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2025-07-17 17:41:45 +03:00 |
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Karrar
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6f63dc3b1a
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Fixed an issue with static RPCs with RpcPeers.Owner source.
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2025-07-17 17:29:38 +03:00 |
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Karrar
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276dcb2a65
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Fixed an issue when changing the networked state of objects in an additive scene that is being unloaded, causing spawned objects in the future not to sync.
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2025-07-17 02:49:46 +03:00 |
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Karrar
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d405291150
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Added IsInterested to NetworkObject and NetworkBehaviour. On the client, it returns true if this client is interested in this object. On the server, it always returns true.
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2025-07-16 23:51:02 +03:00 |
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Karrar
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d73fc09caa
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Fixed an issue with NetworkBehaviour.IsPredicted returning false in NetworkAwake for predicted objects.
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2025-07-16 23:20:01 +03:00 |
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Karrar
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dd1274a9ca
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Changed the syncing logic of a network object's parent to prevent null reference exceptions when the user sets the object's parent to null using transform.parent or transform.SetParent (instead of NetworkObject.SetParent), and the previous parent is later destroyed.
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2025-07-16 17:59:39 +03:00 |
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Karrar
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63fabfadda
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Fixed an issue where targeted RPCs with target: RpcPeers.Everyone were not invoked on the target player if the caller was the target player.
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2025-07-16 01:14:06 +03:00 |
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Karrar
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035bc58c2b
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Fixed issue with accessing Length getter of Network Array Structs.
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2025-07-16 00:14:49 +03:00 |
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Karrar
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d67e299b44
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Fixed a code gen issue with static RPCs with no serializable parameters.
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2025-07-16 00:08:55 +03:00 |
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Karrar
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e0b6616f93
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Fixed a codegen issue with Guid type.
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2025-07-09 14:23:18 +03:00 |
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Karrar
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cccdbffd65
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Fixed a null reference exception in Sandbox.SetPlayerObject when passed a null player object.
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2025-07-09 07:13:48 +03:00 |
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Karrar
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f6ea3fd0f6
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Added Sandbox.GetBehavioursOfType to performantly get all scripts (in the simulation) of a specific type.
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2025-07-08 15:43:01 +03:00 |
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Karrar
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3e235a3bf6
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Changed Sandbox.GetPlayerObject to return null gracefully when no object is associated with a player, instead of throwing an exception.
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2025-07-07 18:00:33 +03:00 |
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Karrar
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49f7867cd7
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Added RaycastAll extension methods for PhysicsScene and PhysicsScene2D. These extensions wrap Raycast overloads that populate a hits array, offering a more intuitive alternative to Unity's inconsistently named methods.
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2025-07-07 15:09:27 +03:00 |
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Karrar
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864f003677
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Fixed code gen issue for RPC methods where the only parameter is RpcContext.
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2025-07-07 14:44:25 +03:00 |
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Karrar
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53ddf149e1
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Added support for targeted RPCs and optional RpcContext parameter
- Enables sending RPCs to specific players
- Introduces `RpcContext` struct for contextual metadata (e.g., sender info)
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2025-07-05 16:39:49 +03:00 |
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Karrar
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466c31df64
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Added Vector2ErrorCorrector and FloatErrorCorrector types for smoothly correcting prediction errors.
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2025-07-02 01:48:15 +03:00 |
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Karrar
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e19a418de5
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Changed Sandbox.GetPlayerFromId to Sandbox.GetPlayerById.
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2025-06-30 04:37:17 +03:00 |
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Karrar
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9f31f4f16c
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Fixed an issue in code gen where non-networked properties within structs marked with [Networked] were being incorrectly modified, leading to code gen errors.
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2025-06-28 23:23:16 +03:00 |
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Karrar
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88832b2723
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Separated core LiteNetLib wrapper logic into LiteNetLibTransport.cs. LiteNetLibTransportProvider.cs now exclusively contains the LiteNetLibTransportProvider class to address Unity Editor-related issues.
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2025-06-28 04:36:16 +03:00 |
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Karrar
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07feb115b3
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Added a warning for [Networked] structs when float-quantizable members (e.g., float, Vector2, Vector3) are declared as fields instead of properties.
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2025-06-28 04:23:33 +03:00 |
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Karrar
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40b7deedb7
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Deleted ~Samples.
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2025-06-27 21:50:45 +03:00 |
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