Karrar
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17a862ccc2
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Fix: NetworkHashSet.Add now works as expected
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2025-10-01 16:18:29 +03:00 |
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Karrar
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c723726f4b
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Fix: NetworkBehaviour.FetchInput stack overflow
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2025-09-30 17:14:11 +03:00 |
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Karrar
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392d62feb6
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Fix: stack overflow in Simulation.FetchInputFor
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2025-09-30 16:53:04 +03:00 |
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Karrar
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cd1010c573
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Add: Simulation.FetchInputFor to fetch inputs for a specific player on the server
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2025-09-30 13:41:49 +03:00 |
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Karrar
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634cc38991
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Add: automatically add a define for NETICK scripting symbol
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2025-09-14 21:30:01 +03:00 |
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Karrar
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eb81273310
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Fix: OnPlayerLeft invoked incorrectly on client when it disconnects and connects again
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2025-09-01 10:36:27 +03:00 |
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Karrar
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2bc38f5767
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Fix: OnDisconnectedFromServer not invoked when the client disconnects locally
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2025-09-01 04:59:16 +03:00 |
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Karrar
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963a0d4858
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Fix: prevent stack overflow in Angle implicit float conversion operator
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2025-08-28 14:12:34 +03:00 |
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Karrar
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ca99e9d75f
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Fix: player join/leave callbacks not triggered if multiple packets from different ticks are received before the client processes them
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2025-08-26 19:18:43 +03:00 |
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Karrar
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b2a77104c3
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Add: validation and error logging for oversized RPCs and tick budget overflows
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2025-08-26 03:05:33 +03:00 |
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Karrar
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07ca42b0c8
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Fix: NetworkObject being incorrectly set as active in the server after it was disabled in Network Awake
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2025-08-25 04:01:52 +03:00 |
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Karrar
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32dd3cd077
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Fix: Resolve an issue where rapidly adding/removing a client’s interest in an object, while also rapidly switching the object's input source between the client and null, could result in the object not being able to resimulate in the future when interest is added again and the client is reassigned as the input source
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2025-08-18 23:55:06 +03:00 |
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Karrar
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226a4f2609
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Fix: Resolve an exception when restarting Netick after Network.ShutdownImmediately
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2025-08-18 19:31:41 +03:00 |
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Karrar
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0843f02c15
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Fix: Resolve an exception in the server when reaching Max Players in server mode
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2025-08-14 00:42:46 +03:00 |
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Karrar
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7b0669ed1a
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Fix: Handled negative hash codes in NetworkDictionary and NetworkHashSet
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2025-08-13 12:29:01 +03:00 |
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Karrar
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34214548a6
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Changed Sandbox.AuthoritativeTick to only update when a tick runs, instead of when a packet is received.
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2025-08-12 18:22:44 +03:00 |
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Karrar
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f446fa12bb
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Fixed a rare exception in the client when a network object is created or destroyed in NetworkDestroy in the server.
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2025-08-07 15:35:17 +03:00 |
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Karrar
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39f61a4d7f
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Fixed an issue where a newly spawned object may not be fully initialized and still sent to the client, causing undefined behaviour.
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2025-08-06 17:49:56 +03:00 |
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Karrar
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1ec39d8069
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Fixed an issue with Sandbox.NetworkInstantiate when called during OnPlayerJoined or OnPlayerLeft.
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2025-08-06 11:52:21 +03:00 |
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Karrar
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a73b60190f
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Added basic detection for client-server mismatches.
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2025-08-06 11:04:15 +03:00 |
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Karrar
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f3b34bee4e
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Added Angle type. This is a helper struct that represents an angle in degrees, which automatically wraps to [0, 360) range. This type supports automatic interpolation.
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2025-08-04 11:57:18 +03:00 |
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Karrar
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5f7ebf8797
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Added [Serializable] attribute to NetworkBehaviourRef and NetworkObjectRef.
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2025-08-04 11:00:39 +03:00 |
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Karrar
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a2fd447d1a
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Fixed potential misprediction-like behavior on high-ping connections when joining and immediately performing actions (e.g., moving the player). And overall, improved general CSP behavior for high-ping clients when they first join.
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2025-08-04 10:55:24 +03:00 |
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Karrar
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a8fed34b90
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Added try-catch around several callback invocations (e.g., NetworkAwake) to prevent exceptions in one from causing undefined behaviour.
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2025-08-02 08:20:54 +03:00 |
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Karrar
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0c18adc7c9
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Added Sandbox.LocalInstantiate to replace Sandbox.Instantiate, which was frequently misused in place of Sandbox.NetworkInstantiate for spawning networked prefabs.
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2025-08-02 06:12:58 +03:00 |
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Karrar
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7cde5340e7
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Fixed an issue with Narrow Phase Filtering that causes Input Source objects to not sync to the Input Source client.
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2025-07-31 18:32:53 +03:00 |
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Karrar
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e90c1d6533
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Improved bandwidth usage when using Narrow Phase Filtering.
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2025-07-30 11:36:32 +03:00 |
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Karrar
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a5c7bef946
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Changed the size of LiteNetLibTransport._connectionBytes to be 1000.
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2025-07-30 05:59:14 +03:00 |
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Karrar
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f449244367
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Fixed an issue where invoking an RPC on the server from within another RPC (originally invoked by a client) could prevent the new RPC from being delivered to the source client, even if it was correctly scoped to them.
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2025-07-28 16:10:55 +03:00 |
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Karrar
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97ee05413c
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Added codegen errors for the use of generic type parameters as network properties or RPC parameters.
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2025-07-26 11:40:14 +03:00 |
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Karrar
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0d6fcba6d7
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Fixed an issue where the previous snapshot of a network collection could be incorrect. Also fixed a bug in NetworkDictionary and NetworkHashSet where key existence checks and value retrievals could fail, despite the key being present.
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2025-07-25 19:07:23 +03:00 |
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Karrar
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a77b5a2b9c
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Added SyncTransformOnSpawn to NetickConfig. This setting, enabled by default, controls whether the initial position and rotation of spawned objects are synchronized at spawn time. Disabling it can help reduce bandwidth usage or serve as an information-hiding measure.
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2025-07-24 01:34:45 +03:00 |
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Karrar
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758b073942
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Fixed Netick throwing an exception on the client when an object's parent was changed without using NetworkObject.SetParent.
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2025-07-22 19:41:57 +03:00 |
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Karrar
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a637c9fc92
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Fixed an issue with the previous commit.
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2025-07-22 06:06:11 +03:00 |
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Karrar
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4d97886a3c
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Changed NetworkObject.Id to return -1 when the object is spawned but the client is not interested in it and hasn't yet received any state for it.
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2025-07-22 01:09:40 +03:00 |
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Karrar
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3ece834de2
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Changed NetworkAwake (in the client) to invoke after the object state has been applied.
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2025-07-21 00:08:08 +03:00 |
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Karrar
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54e7f6d8ed
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Updated XML documentation.
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2025-07-20 19:23:21 +03:00 |
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Karrar
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5f77e7b394
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Added IsMarkedForDestruction to NetworkObject. This flag returns true if Sandbox.Destroy has been invoked on an object in the server, and the object is scheduled to be removed from the simulation (destroyed) at the end of the current tick.
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2025-07-19 00:07:24 +03:00 |
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Karrar
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823fbb5e53
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Fixed an issue with static RPCs with RpcPeers.Owner target, which are invoked by the owner/server.
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2025-07-17 17:41:45 +03:00 |
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Karrar
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6f63dc3b1a
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Fixed an issue with static RPCs with RpcPeers.Owner source.
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2025-07-17 17:29:38 +03:00 |
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Karrar
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d405291150
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Added IsInterested to NetworkObject and NetworkBehaviour. On the client, it returns true if this client is interested in this object. On the server, it always returns true.
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2025-07-16 23:51:02 +03:00 |
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Karrar
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63fabfadda
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Fixed an issue where targeted RPCs with target: RpcPeers.Everyone were not invoked on the target player if the caller was the target player.
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2025-07-16 01:14:06 +03:00 |
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Karrar
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035bc58c2b
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Fixed issue with accessing Length getter of Network Array Structs.
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2025-07-16 00:14:49 +03:00 |
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Karrar
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d67e299b44
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Fixed a code gen issue with static RPCs with no serializable parameters.
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2025-07-16 00:08:55 +03:00 |
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Karrar
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f6ea3fd0f6
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Added Sandbox.GetBehavioursOfType to performantly get all scripts (in the simulation) of a specific type.
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2025-07-08 15:43:01 +03:00 |
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Karrar
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864f003677
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Fixed code gen issue for RPC methods where the only parameter is RpcContext.
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2025-07-07 14:44:25 +03:00 |
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Karrar
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53ddf149e1
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Added support for targeted RPCs and optional RpcContext parameter
- Enables sending RPCs to specific players
- Introduces `RpcContext` struct for contextual metadata (e.g., sender info)
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2025-07-05 16:39:49 +03:00 |
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Karrar
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e19a418de5
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Changed Sandbox.GetPlayerFromId to Sandbox.GetPlayerById.
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2025-06-30 04:37:17 +03:00 |
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Karrar
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07feb115b3
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Added a warning for [Networked] structs when float-quantizable members (e.g., float, Vector2, Vector3) are declared as fields instead of properties.
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2025-06-28 04:23:33 +03:00 |
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Karrar
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a128b527ed
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Fixed an issue where some clients did not receive data from the server when multithreading was enabled and the number of connected clients was odd.
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2025-06-27 07:21:06 +03:00 |
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