Changed how the Scene Id of scene network objects is assigned. Now, it's only set once when the object is first created. And it's no longer an ascending value, it's a unique (within the object's scene) random value in the range of int.MinValue and int.MaxValue, excluding -1, which is used as the invalid id. The ascending id still exists, but now is called Runtime Scene Id, and it's only set at runtime and used internally by Netick.

This commit is contained in:
Karrar
2025-05-13 14:08:11 +03:00
parent 6c88474657
commit b9a2e60966
6 changed files with 1 additions and 1 deletions

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{ {
"name": "com.karrar.netick", "name": "com.karrar.netick",
"version": "0.13.59", "version": "0.13.61",
"displayName": "Netick", "displayName": "Netick",
"description": "A networking solution for Unity", "description": "A networking solution for Unity",
"unity": "2021.3", "unity": "2021.3",