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Kaveman
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Netick.Unity
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2025-10-26 09:49:06 -07:00
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b9a2e609664d9e6e4669d3121c8220e3aac4c09f
Netick.Unity
/
Netick
/
Runtime
/
Netick.Unity.Pro.dll
Karrar
b9a2e60966
Changed how the
Scene Id
of scene network objects is assigned. Now, it's only set once when the object is first created. And it's no longer an ascending value, it's a unique (within the object's scene) random value in the range of
int.MinValue
and
int.MaxValue
, excluding
-1
, which is used as the invalid id. The ascending id still exists, but now is called
Runtime Scene Id
, and it's only set at runtime and used internally by Netick.
2025-05-13 14:08:11 +03:00
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