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Kaveman/Netick.Unity
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mirror of https://github.com/Kaveinator/NetickProForUnity.git synced 2025-10-26 09:49:06 -07:00
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b9a2e609664d9e6e4669d3121c8220e3aac4c09f
Netick.Unity/Netick/Runtime/Netick.Unity.dll
Karrar b9a2e60966 Changed how the Scene Id of scene network objects is assigned. Now, it's only set once when the object is first created. And it's no longer an ascending value, it's a unique (within the object's scene) random value in the range of int.MinValue and int.MaxValue, excluding -1, which is used as the invalid id. The ascending id still exists, but now is called Runtime Scene Id, and it's only set at runtime and used internally by Netick.
2025-05-13 14:08:11 +03:00

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