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Fixed an issue with calculating the normal on a box HitShape.
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@@ -4,9 +4,11 @@ using Netick.Unity;
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namespace Netick.Samples.Bomberman
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{
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[Networked]
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public struct BombermanInput : INetworkInput
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{
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public Vector2 Movement;
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[Networked]
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public Vector2 Movement { get; set; }
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public NetworkBool PlantBomb;
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}
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}
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