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14 lines
280 B
C#
14 lines
280 B
C#
using UnityEngine;
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using Netick;
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using Netick.Unity;
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namespace Netick.Samples.Bomberman
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{
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[Networked]
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public struct BombermanInput : INetworkInput
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{
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[Networked]
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public Vector2 Movement { get; set; }
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public NetworkBool PlantBomb;
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}
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} |