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51 lines
3.0 KiB
Markdown
51 lines
3.0 KiB
Markdown
# io_scene_a3d
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Blender plugin to import the proprietary model format `A3D` used by the game [Tanki Online](https://tankionline.com/en/) from [Alternativa Games](https://alternativa.games/), it is not compatible with older the formats used by the flash based Alternativa3D engine (see [this plugin by Davide Jones](https://github.com/davidejones/alternativa3d_tools) instead). The plugin can also import Tanki Online binary format maps: `map.bin`, both legacy maps and remaster maps work.
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## Legal
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Any ripped assets are subject to the Tanki Online [Fan Content Guidelines](https://en.tankiwiki.com/Creating_Fan_Content_Guide) and must only be used for producing fan content like fan art.
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> Using original models, maps, or other in-game assets outside the scope of Tanki Online gameplay or fan art is not allowed.
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## Installation
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### Requirements: Blender version 4.2+
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### Optional: io_scene_3ds plugin for importing legacy maps (non remaster)
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Firstly download the repository by clicking the "Code" button and then "Download ZIP".<br>
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<br>
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In blender, go to Edit > Preferences and click the "add-ons" button. From there click the arrow on the top right and click "Install from disk".<br>
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<br>
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Select the zip folder you downloaded and you should be good to go.
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## Showcase
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## Status
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### .a3d
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The plugin only supports importing models and supports loading the majority of A3D data:
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- Materials (color data imported but diffuse map is ignored as it is usually empty or references files that are not available to players)
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- Mesh data (vertex positions, normals and UV channels)
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- Material indices (each mesh can have multiple materials applied to it)
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- Object data (object hierarchy/parents, object names)
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- Transform data (object position, scale, rotation)
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The plugin only supports version 2 (map props) and version 3 (tank models) files, version 1 is not implemented because it is not currently used in game and I have never seen one of these files before.
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### map.bin
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The plugin can load Remaster and Legacy maps, legacy maps have incorrect transforms on some props due to the `.3ds` file plugin, not all data is required to import the files into blender, currently supported data is:
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- Static geometry (the visual aspect of the map)
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- Collision geometry (the collisions of the map)
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- Spawnpoints (where tanks spawn)
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The plugin also supports `lightmapdata` files that come with remaster maps, these files provide information about the lighting of the map:
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- Sun angle and colour
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- Ambient light colour
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- Object shadow settings (can the object recieve or cast shadows)
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- Lightmap UV coordinates (not imported)
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- Lightmaps (not imported)
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- Lightprobes (not imported)
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## File format
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Check the wiki for file format documentation.
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