Update readme with new demo images and BattleMap support
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README.md
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# WIP io_scene_a3d
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Blender plugin to import the proprietary model format `A3D` used by the game [Tanki Online](https://tankionline.com/en/) from [Alternativa Games](https://alternativa.games/), it is not compatible with older the formats used by the flash based Alternativa3D engine (see [this plugin by Davide Jones](https://github.com/davidejones/alternativa3d_tools) instead).
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## File format
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Check the wiki for file format documentation.
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# io_scene_a3d
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Blender plugin to import the proprietary model format `A3D` used by the game [Tanki Online](https://tankionline.com/en/) from [Alternativa Games](https://alternativa.games/), it is not compatible with older the formats used by the flash based Alternativa3D engine (see [this plugin by Davide Jones](https://github.com/davidejones/alternativa3d_tools) instead). The plugin can also import Tanki Online binary format maps: `map.bin`, both legacy maps and remaster maps work.
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## Installation
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### Requirments: Blender version 4.2+
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### Requirements: Blender version 4.2+
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### Optional: io_scene_3ds plugin for importing legacy maps (non remaster)
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Firstly download the repository by clicking the "Code" button and then "Download ZIP".<br>
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<br>
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@@ -15,50 +13,34 @@ In blender, go to Edit > Preferences and click the "add-ons" button. From there
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Select the zip folder you downloaded and you should be good to go.
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## Demo
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<br>
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<br>
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## Showcase
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## Status
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### Work in progress, the project is mostly complete for readonly file access.
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### A3D1
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No support, I have never seen one of these files and 99.999% of people will only be using A3D2 and A3D3 files so there isn't much point supporting them.
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### A3D2
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Full readonly support, not all data is imported into blender.
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#### Import
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- [x] Materials
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- diffuse map data is not used by the plugin because it references files that are only accessible if you work at Alternativa Games (such as texture `.psd` source files)
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- [x] Meshes
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- - [x] Submesh data
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- - [x] Coordinates
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- - [ ] Normals (data not imported into blender)
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- - [x] UVs
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- - [ ] Vertex colour (data not imported into blender, not very useful anyway)
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- - [ ] Smoothing groups
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- [x] Transform
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- [x] Object data
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#### Export
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- [ ] Materials
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- [ ] Meshes
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- [ ] Transfoms
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- [ ] Objects
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### A3D3
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Full readonly support, not all data is imported into blender.
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#### Import
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- [x] Materials
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- diffuse map data is not used by the plugin because it references files that are only accessible if you work at Alternativa Games (such as texture `.psd` source files)
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- [x] Meshes
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- - [x] Submesh data
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- - [x] Coordinates
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- - [ ] Normals (data not imported into blender)
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- - [x] UVs
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- - [ ] Vertex colour (data not imported into blender, not very useful anyway)
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- - [ ] Boundbox (data not imported into blender, blender calculates its own boundbox data)
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- [x] Transforms
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- [x] Objects
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#### Export
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- [ ] Materials
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- [ ] Meshes
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- [ ] Transfoms
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- [ ] Objects
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### .a3d
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The plugin only supports importing models and supports loading the majority of A3D data:
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- Materials (color data imported but diffuse map is ignored as it is usually empty or references files that are not available to players)
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- Mesh data (vertex positions, normals and UV channels)
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- Material indices (each mesh can have multiple materials applied to it)
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- Object data (object hierarchy/parents, object names)
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- Transform data (object position, scale, rotation)
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The plugin only supports version 2 (map props) and version 3 (tank models) files, version 1 is not implemented because it is not currently used in game and I have never seen one of these files before.
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### map.bin
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The plugin can load Remaster and Legacy maps, legacy maps have incorrect transforms on some props due to the `.3ds` file plugin, not all data is required to import the files into blender, currently supported data is:
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- Static geometry (the visual aspect of the map)
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- Collision geometry (the collisions of the map)
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- Spawnpoints (where tanks spawn)
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The plugin also supports `lightmapdata` files that come with remaster maps, these files provide information about the lighting of the map:
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- Sun angle and colour
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- Ambient light colour
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- Object shadow settings (can the object recieve or cast shadows)
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- Lightmap UV coordinates (not imported)
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- Lightmaps (not imported)
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- Lightprobes (not imported)
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## File format
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Check the wiki for file format documentation.
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images/demo1.png
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images/demo6.png
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images/demo8.png
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