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https://github.com/MapMakersAndProgrammers/io_scene_a3d.git
synced 2025-10-25 17:39:10 -07:00
Export flip UV y component
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@@ -30,6 +30,10 @@ from .A3DObjects import (
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A3D_VERTEXTYPE_NORMAL2
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)
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def mirrorUVY(uv):
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x, y = uv
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return (x, 1-y)
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class A3DBlenderExporter:
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def __init__(self, modelData, objects, version=2):
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self.modelData = modelData
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@@ -134,17 +138,17 @@ class A3DBlenderExporter:
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uv1Vertices = [(0.0, 0.0)] * mesh.vertexCount
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for polygon in me.polygons:
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i0, i1, i2 = polygon.vertices
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uv1Vertices[i0] = uv1Data.uv[polygon.loop_start].vector
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uv1Vertices[i1] = uv1Data.uv[polygon.loop_start+1].vector
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uv1Vertices[i2] = uv1Data.uv[polygon.loop_start+2].vector
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uv1Vertices[i0] = mirrorUVY(uv1Data.uv[polygon.loop_start].vector)
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uv1Vertices[i1] = mirrorUVY(uv1Data.uv[polygon.loop_start+1].vector)
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uv1Vertices[i2] = mirrorUVY(uv1Data.uv[polygon.loop_start+2].vector)
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uv1Buffer.data = uv1Vertices
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normal2Buffer = A3DObjects.A3DVertexBuffer()
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normal2Buffer.bufferType = A3D_VERTEXTYPE_NORMAL2
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normal2Buffer.data = normal1Buffer.data
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mesh.vertexBufferCount = 4 #XXX: We only do coordinate, normal1 and uv1
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mesh.vertexBuffers = [coordinateBuffer, uv1Buffer, normal1Buffer, normal2Buffer]
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mesh.vertexBufferCount = 3 #XXX: We only do coordinate, normal1 and uv1
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mesh.vertexBuffers = [coordinateBuffer, uv1Buffer, normal1Buffer]
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# Create submeshes
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indexArrays = {} # material_index: index array
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