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Fixed bug where A3D mesh names were not being set on export
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@@ -106,6 +106,7 @@ class A3DBlenderExporter:
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def buildA3DMesh(self, me, ob):
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mesh = A3DObjects.A3DMesh()
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mesh.name = me.name
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mesh.vertexCount = len(me.vertices)
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# Create vertex buffers
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