mirror of
https://github.com/MapMakersAndProgrammers/io_scene_a3d.git
synced 2025-10-25 17:39:10 -07:00
Import UV2 data
This commit is contained in:
@@ -89,9 +89,16 @@ class ImportA3D(Operator, ImportHelper):
|
||||
index = submesh.indices[indexI]
|
||||
blenderVertexIndices.append(indexI)
|
||||
blenderVertices += list(coordinates[index])
|
||||
x, y = uv1[index]
|
||||
blenderUV1s.append((x, 1-y)) #TODO: make this optional in the import menu?
|
||||
#blenderUV2s += uv2[index]
|
||||
if len(uv1) != 0:
|
||||
for indexI in range(submesh.indexCount):
|
||||
index = submesh.indices[indexI]
|
||||
x, y = uv1[index]
|
||||
blenderUV1s.append((x, 1-y))
|
||||
if len(uv2) != 0:
|
||||
for indexI in range(submesh.indexCount):
|
||||
index = submesh.indices[indexI]
|
||||
x, y = uv2[index]
|
||||
blenderUV2s.append((x, 1-y))
|
||||
me.vertices.foreach_set("co", blenderVertices)
|
||||
me.polygons.foreach_set("loop_start", range(0, len(blenderVertices)//3, 3))
|
||||
me.loops.foreach_set("vertex_index", blenderVertexIndices)
|
||||
@@ -104,6 +111,13 @@ class ImportA3D(Operator, ImportHelper):
|
||||
uvData[po.loop_start].uv = blenderUV1s[blenderVertexIndices[indexI]]
|
||||
uvData[po.loop_start+1].uv = blenderUV1s[blenderVertexIndices[indexI+1]]
|
||||
uvData[po.loop_start+2].uv = blenderUV1s[blenderVertexIndices[indexI+2]]
|
||||
if len(uv2) != 0:
|
||||
uvData = me.uv_layers.new(name="UV2").data
|
||||
for polygonI, po in enumerate(me.polygons):
|
||||
indexI = polygonI * 3
|
||||
uvData[po.loop_start].uv = blenderUV2s[blenderVertexIndices[indexI]]
|
||||
uvData[po.loop_start+1].uv = blenderUV2s[blenderVertexIndices[indexI+1]]
|
||||
uvData[po.loop_start+2].uv = blenderUV2s[blenderVertexIndices[indexI+2]]
|
||||
|
||||
# Apply materials (version 2)
|
||||
faceIndexBase = 0
|
||||
@@ -147,7 +161,6 @@ class ImportA3D(Operator, ImportHelper):
|
||||
|
||||
# Apply materials (version 3)
|
||||
for materialID in objec.materialIDs:
|
||||
print(materialID)
|
||||
if materialID == -1:
|
||||
continue
|
||||
me.materials.append(materials[materialID])
|
||||
|
||||
Reference in New Issue
Block a user