mirror of
https://github.com/MapMakersAndProgrammers/XML-blender-addon.git
synced 2025-10-26 01:49:10 -07:00
654 lines
20 KiB
Python
654 lines
20 KiB
Python
"""
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XML Map Importer for Blender 4.4
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Imports XML map files with prop libraries.
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"""
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bl_info = {
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"name": "Tanki XML Map Importer",
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"author": "MapMakers Conglomerate",
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"version": (1, 0),
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"blender": (4, 4, 0),
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"location": "File > Import > XML Map (.xml)",
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"description": "Import tanki XML maps ",
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"warning": "You need to have the 3DS addonn enabled to use this.",
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"doc_url": "",
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"category": "Import-Export",
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}
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import bpy
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import os
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import xml.etree.ElementTree as ET
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import math
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import tempfile
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import mathutils
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import time
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import threading
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from collections import defaultdict
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from bpy.props import StringProperty, CollectionProperty, BoolProperty, EnumProperty, IntProperty
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from bpy_extras.io_utils import ImportHelper
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from bpy.types import Operator, Panel, PropertyGroup, AddonPreferences
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# preferences
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class XMLMapImporterPreferences(AddonPreferences):
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bl_idname = __name__
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prop_libs_directory: StringProperty(
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name="Prop Libraries Directory",
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subtype='DIR_PATH',
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description="Directory containing prop libraries"
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)
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threads: IntProperty(
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name="Import Threads",
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description="Number of threads to use for parallel importing (0 = auto)",
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default=0,
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min=0,
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max=32
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)
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batch_size: IntProperty(
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name="Batch Size",
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description="Number of props to process in each batch",
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default=50,
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min=10,
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max=1000
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)
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def draw(self, context):
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layout = self.layout
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layout.label(text="XML Map Importer Settings")
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layout.prop(self, "prop_libs_directory")
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layout.prop(self, "threads")
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layout.prop(self, "batch_size")
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class PropLibraryItem(PropertyGroup):
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name: StringProperty(name="Name")
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path: StringProperty(name="Path")
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loaded: BoolProperty(name="Loaded", default=False)
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# Main importer
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class IMPORT_OT_xml_map(Operator, ImportHelper):
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"""Import an XML map file with associated prop libraries"""
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bl_idname = "import_scene.xml_map"
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bl_label = "Import XML Map"
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bl_options = {'PRESET', 'UNDO'}
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filename_ext = ".xml"
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filter_glob: StringProperty(
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default="*.xml",
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options={'HIDDEN'},
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)
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import_textures: BoolProperty(
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name="Import Textures",
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description="Import and assign textures to objects",
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default=True,
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)
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create_collections: BoolProperty(
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name="Create Collection",
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description="Create a collection for the map",
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default=True,
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)
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scale_factor: bpy.props.FloatProperty(
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name="Scale Factor",
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description="Scale factor for imported objects",
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default=0.01,
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)
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axis_forward: EnumProperty(
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name="Forward Axis",
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items=(
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('X', "X", ""),
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('Y', "Y", ""),
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('Z', "Z", ""),
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('-X', "-X", ""),
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('-Y', "-Y", ""),
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('-Z', "-Z", ""),
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),
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default='Y',
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)
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axis_up: EnumProperty(
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name="Up Axis",
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items=(
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('X', "X", ""),
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('Y', "Y", ""),
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('Z', "Z", ""),
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('-X', "-X", ""),
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('-Y', "-Y", ""),
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('-Z', "-Z", ""),
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),
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default='Z',
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)
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rotation_mode: EnumProperty(
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name="Rotation",
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items=(
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('DEGREES', "Degrees", "Rotations in XML are in degrees"),
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('RADIANS', "Radians", "Rotations in XML are in radians"),
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),
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default='RADIANS',
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)
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use_caching: BoolProperty(
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name="Cache Props",
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description="Cache prop meshes to speed up loading of repeated props",
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default=True,
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)
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def execute(self, context):
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prefs = context.preferences.addons[__name__].preferences
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prop_libs_dir = prefs.prop_libs_directory
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if not os.path.isdir(prop_libs_dir):
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self.report({'ERROR'}, f"Prop libraries directory not found: {prop_libs_dir}")
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return {'CANCELLED'}
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start_time = time.time()
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result = self.import_xml_map(context, prop_libs_dir)
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end_time = time.time()
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if result == {'FINISHED'}:
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self.report({'INFO'}, f"Map imported in {end_time - start_time:.2f} seconds")
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return result
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def import_xml_map(self, context, prop_libs_dir):
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# parse the XML
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try:
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tree = ET.parse(self.filepath)
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root = tree.getroot()
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except Exception as e:
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self.report({'ERROR'}, f"Error parsing XML file: {e}")
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return {'CANCELLED'}
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if root.tag != 'map':
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self.report({'ERROR'}, "Not a valid map file")
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return {'CANCELLED'}
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map_name = os.path.splitext(os.path.basename(self.filepath))[0]
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map_collection = None
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if self.create_collections:
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map_collection = bpy.data.collections.new(map_name)
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bpy.context.scene.collection.children.link(map_collection)
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# Load the prop libs - this could be slow
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self.report({'INFO'}, "Loading prop libraries...")
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prop_libraries = self.load_prop_libraries(prop_libs_dir)
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if self.use_caching:
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self._mesh_cache = {}
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self._material_cache = {}
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static_geometry = root.find('static-geometry')
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if static_geometry is not None:
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self.import_static_geometry(context, static_geometry, prop_libraries, map_collection)
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if self.use_caching:
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self._mesh_cache = {}
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self._material_cache = {}
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self.report({'INFO'}, f"XML Map imported successfully: {map_name}")
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return {'FINISHED'}
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def load_prop_libraries(self, prop_libs_dir):
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"""Load prop libraries from the directory"""
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prop_libraries = {}
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lib_dirs = [os.path.join(prop_libs_dir, item) for item in os.listdir(prop_libs_dir)
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if os.path.isdir(os.path.join(prop_libs_dir, item))]
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# Load each library
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for lib_dir in lib_dirs:
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lib_xml_path = os.path.join(lib_dir, "library.xml")
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if os.path.exists(lib_xml_path):
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try:
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lib_tree = ET.parse(lib_xml_path)
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lib_root = lib_tree.getroot()
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lib_name = lib_root.get('name')
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if lib_name:
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prop_libraries[lib_name] = {
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'path': lib_dir,
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'xml': lib_root,
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'props': {}
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}
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props_dict = {}
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for prop_group in lib_root.findall('.//prop-group'):
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group_name = prop_group.get('name')
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for prop in prop_group.findall('.//prop'):
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prop_name = prop.get('name')
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prop_key = f"{group_name}/{prop_name}"
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props_dict[prop_key] = prop
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prop_libraries[lib_name]['props'] = props_dict
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except Exception as e:
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print(f"Error loading prop library {lib_dir}: {e}")
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return prop_libraries
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def import_static_geometry(self, context, static_geometry, prop_libraries, parent_collection):
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"""Import all the props from static geometry"""
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target_collection = parent_collection or context.scene.collection
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props_to_import = []
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for prop_elem in static_geometry.findall('.//prop'):
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library_name = prop_elem.get('library-name')
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group_name = prop_elem.get('group-name')
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prop_name = prop_elem.get('name')
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position_elem = prop_elem.find('.//position')
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if position_elem is None:
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continue
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x = float(position_elem.find('x').text)
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y = float(position_elem.find('y').text)
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z = float(position_elem.find('z').text)
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rotation_elem = prop_elem.find('.//rotation')
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rot_z = 0.0
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if rotation_elem is not None and rotation_elem.find('z') is not None:
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rot_z = float(rotation_elem.find('z').text)
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if self.rotation_mode == 'DEGREES':
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rot_z = math.radians(rot_z)
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texture_name_elem = prop_elem.find('.//texture-name')
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texture_name = ""
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if texture_name_elem is not None and texture_name_elem.text:
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texture_name = texture_name_elem.text
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props_to_import.append({
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'library_name': library_name,
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'group_name': group_name,
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'prop_name': prop_name,
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'position': (x, y, z),
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'rotation': rot_z,
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'texture_name': texture_name
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})
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prefs = context.preferences.addons[__name__].preferences
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batch_size = prefs.batch_size
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total_props = len(props_to_import)
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self.report({'INFO'}, f"Importing {total_props} props...")
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props_by_type = defaultdict(list)
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for prop_info in props_to_import:
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prop_key = f"{prop_info['library_name']}/{prop_info['group_name']}/{prop_info['prop_name']}"
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props_by_type[prop_key].append(prop_info)
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imported_count = 0
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for prop_type, props in props_by_type.items():
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if props:
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prop_info = props[0]
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self.import_prop(context, prop_info['library_name'], prop_info['group_name'],
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prop_info['prop_name'], prop_info['position'], prop_info['rotation'],
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prop_info['texture_name'], prop_libraries, target_collection)
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imported_count += 1
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for prop_info in props[1:]:
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self.import_prop(context, prop_info['library_name'], prop_info['group_name'],
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prop_info['prop_name'], prop_info['position'], prop_info['rotation'],
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prop_info['texture_name'], prop_libraries, target_collection)
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imported_count += 1
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if imported_count % 50 == 0:
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self.report({'INFO'}, f"Imported {imported_count}/{total_props} props...")
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self.report({'INFO'}, f"Finished importing {imported_count} props")
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def import_prop(self, context, library_name, group_name, prop_name,
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position, rotation, texture_name, prop_libraries, parent_collection):
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"""Import a single prop"""
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if library_name not in prop_libraries:
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return None
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library = prop_libraries[library_name]
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prop_key = f"{group_name}/{prop_name}"
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if prop_key not in library['props']:
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return None
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prop_def = library['props'][prop_key]
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mesh_elem = prop_def.find('.//mesh')
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if mesh_elem is None:
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return None
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mesh_file = mesh_elem.get('file')
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mesh_path = os.path.join(library['path'], mesh_file)
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if not os.path.exists(mesh_path):
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return None
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cache_key = f"{library_name}_{group_name}_{prop_name}"
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mesh_data = None
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material = None
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if self.use_caching and cache_key in self._mesh_cache:
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mesh_data = self._mesh_cache[cache_key]
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if texture_name and texture_name in self._material_cache:
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material = self._material_cache[texture_name]
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else:
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mesh_data = self.import_mesh_data(context, mesh_path, library_name, prop_name)
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if self.use_caching and mesh_data:
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self._mesh_cache[cache_key] = mesh_data
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if mesh_data:
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object_name = f"{library_name}_{prop_name}"
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prop_obj = bpy.data.objects.new(object_name, mesh_data)
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parent_collection.objects.link(prop_obj)
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scaled_position = [p * self.scale_factor for p in position]
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if self.axis_up == 'Z':
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final_position = (scaled_position[0], scaled_position[1], scaled_position[2])
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else:
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final_position = (scaled_position[0], scaled_position[2], scaled_position[1])
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prop_obj.location = final_position
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rot_matrix = mathutils.Matrix.Rotation(rotation, 4, 'Z')
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if self.axis_up == 'Z':
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prop_obj.rotation_euler = rot_matrix.to_euler('XYZ')
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else:
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conversion_matrix = mathutils.Matrix.Rotation(math.pi/2.0, 4, 'X')
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final_rotation = conversion_matrix @ rot_matrix @ conversion_matrix.inverted()
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prop_obj.rotation_euler = final_rotation.to_euler()
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prop_obj.scale = (self.scale_factor, self.scale_factor, self.scale_factor)
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if self.import_textures and texture_name:
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if material:
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if prop_obj.data.materials:
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prop_obj.data.materials[0] = material
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else:
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prop_obj.data.materials.append(material)
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else:
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material = self.create_material(texture_name, mesh_elem, library)
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if material:
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if prop_obj.data.materials:
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prop_obj.data.materials[0] = material
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else:
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prop_obj.data.materials.append(material)
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if self.use_caching:
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self._material_cache[texture_name] = material
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return prop_obj
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return None
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def import_mesh_data(self, context, mesh_path, library_name, prop_name):
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"""Import mesh from 3DS file"""
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pre_import_objects = set(bpy.data.objects)
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temp_collection = bpy.data.collections.new("__temp_import")
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bpy.context.scene.collection.children.link(temp_collection)
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try:
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original_active_collection = context.view_layer.active_layer_collection
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temp_layer_collection = context.view_layer.layer_collection.children[temp_collection.name]
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context.view_layer.active_layer_collection = temp_layer_collection
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bpy.ops.import_scene.max3ds(filepath=mesh_path)
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context.view_layer.active_layer_collection = original_active_collection
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imported_objects = [obj for obj in bpy.data.objects if obj not in pre_import_objects]
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mesh_objects = [obj for obj in imported_objects if obj.type == 'MESH']
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if not mesh_objects:
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bpy.data.collections.remove(temp_collection)
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return None
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meshes_with_materials = [obj for obj in mesh_objects if
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obj.data.materials and
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len(obj.data.materials) > 0 and
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any(mat is not None for mat in obj.data.materials)]
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best_mesh = None
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if meshes_with_materials:
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meshes_with_materials.sort(key=lambda obj: len(obj.data.vertices), reverse=True)
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best_mesh = meshes_with_materials[0].data
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best_mesh = best_mesh.copy()
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for obj in imported_objects:
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bpy.data.objects.remove(obj, do_unlink=True)
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bpy.data.collections.remove(temp_collection)
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return best_mesh
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except Exception as e:
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if temp_collection and temp_collection.name in bpy.data.collections:
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bpy.data.collections.remove(temp_collection)
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print(f"Error importing mesh {mesh_path}: {e}")
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return None
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def create_material(self, texture_name, mesh_elem, library):
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"""Create a new material with texture"""
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texture_elem = mesh_elem.find(f'.//texture[@name="{texture_name}"]')
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if texture_elem is None:
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return None
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diffuse_map = texture_elem.get('diffuse-map')
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if not diffuse_map:
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return None
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texture_path = os.path.join(library['path'], diffuse_map)
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if not os.path.exists(texture_path):
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return None
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img = None
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if texture_path in bpy.data.images:
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img = bpy.data.images[texture_path]
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else:
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img = bpy.data.images.load(texture_path)
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mat_name = f"{texture_name}_material"
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mat = bpy.data.materials.new(name=mat_name)
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mat.use_nodes = True
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nodes = mat.node_tree.nodes
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links = mat.node_tree.links
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bsdf = nodes.get('Principled BSDF')
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if bsdf is None:
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bsdf = nodes.new('ShaderNodeBsdfPrincipled')
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tex_node = nodes.new('ShaderNodeTexImage')
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tex_node.image = img
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links.new(tex_node.outputs['Color'], bsdf.inputs['Base Color'])
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return mat
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# ui for import options
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def draw(self, context):
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layout = self.layout
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box = layout.box()
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box.label(text="Import Options")
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box.prop(self, "import_textures")
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box.prop(self, "create_collections")
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box.prop(self, "scale_factor")
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box.prop(self, "use_caching")
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|
|
|
|
box = layout.box()
|
|
box.label(text="Coordinate System")
|
|
row = box.row()
|
|
row.prop(self, "axis_forward")
|
|
row.prop(self, "axis_up")
|
|
|
|
|
|
box = layout.box()
|
|
box.label(text="Rotation Settings")
|
|
box.prop(self, "rotation_mode")
|
|
|
|
|
|
class VIEW3D_PT_xml_map_libraries(Panel):
|
|
bl_space_type = 'VIEW_3D'
|
|
bl_region_type = 'UI'
|
|
bl_category = 'XML Map'
|
|
bl_label = "XML Map Libraries"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
scene = context.scene
|
|
|
|
|
|
prefs = context.preferences.addons[__name__].preferences
|
|
|
|
|
|
row = layout.row()
|
|
row.label(text="Prop Libraries Directory:")
|
|
row = layout.row()
|
|
row.prop(prefs, "prop_libs_directory", text="")
|
|
|
|
|
|
row = layout.row()
|
|
row.prop(prefs, "threads")
|
|
row = layout.row()
|
|
row.prop(prefs, "batch_size")
|
|
|
|
|
|
row = layout.row()
|
|
row.operator("xml_map.refresh_libraries", text="Refresh Libraries")
|
|
|
|
|
|
class XML_MAP_OT_refresh_libraries(Operator):
|
|
"""Refresh the list of prop libraries"""
|
|
bl_idname = "xml_map.refresh_libraries"
|
|
bl_label = "Refresh Prop Libraries"
|
|
|
|
def execute(self, context):
|
|
prefs = context.preferences.addons[__name__].preferences
|
|
prop_libs_dir = prefs.prop_libs_directory
|
|
|
|
if not os.path.isdir(prop_libs_dir):
|
|
self.report({'ERROR'}, f"Prop libraries directory not found: {prop_libs_dir}")
|
|
return {'CANCELLED'}
|
|
|
|
|
|
|
|
self.report({'INFO'}, f"Prop libraries refreshed from: {prop_libs_dir}")
|
|
return {'FINISHED'}
|
|
|
|
# registration
|
|
classes = (
|
|
XMLMapImporterPreferences,
|
|
PropLibraryItem,
|
|
IMPORT_OT_xml_map,
|
|
VIEW3D_PT_xml_map_libraries,
|
|
XML_MAP_OT_refresh_libraries,
|
|
)
|
|
|
|
def menu_func_import(self, context):
|
|
self.layout.operator(IMPORT_OT_xml_map.bl_idname, text="XML Map (.xml)")
|
|
|
|
def register():
|
|
for cls in classes:
|
|
bpy.utils.register_class(cls)
|
|
bpy.types.TOPBAR_MT_file_import.append(menu_func_import)
|
|
|
|
def unregister():
|
|
bpy.types.TOPBAR_MT_file_import.remove(menu_func_import)
|
|
for cls in reversed(classes):
|
|
bpy.utils.unregister_class(cls)
|
|
|
|
if __name__ == "__main__":
|
|
register() |