mirror of
https://github.com/MapMakersAndProgrammers/XML-blender-addon.git
synced 2025-10-25 17:39:13 -07:00
Add files via upload
This commit is contained in:
654
xml_map_importer.py
Normal file
654
xml_map_importer.py
Normal file
@@ -0,0 +1,654 @@
|
||||
"""
|
||||
XML Map Importer for Blender 4.4
|
||||
Imports XML map files with prop libraries.
|
||||
"""
|
||||
|
||||
bl_info = {
|
||||
"name": "Tanki XML Map Importer",
|
||||
"author": "MapMakers Conglomerate",
|
||||
"version": (1, 0),
|
||||
"blender": (4, 4, 0),
|
||||
"location": "File > Import > XML Map (.xml)",
|
||||
"description": "Import tanki XML maps ",
|
||||
"warning": "You need to have the 3DS addonn enabled to use this.",
|
||||
"doc_url": "",
|
||||
"category": "Import-Export",
|
||||
}
|
||||
|
||||
import bpy
|
||||
import os
|
||||
import xml.etree.ElementTree as ET
|
||||
import math
|
||||
import tempfile
|
||||
import mathutils
|
||||
import time
|
||||
import threading
|
||||
from collections import defaultdict
|
||||
from bpy.props import StringProperty, CollectionProperty, BoolProperty, EnumProperty, IntProperty
|
||||
from bpy_extras.io_utils import ImportHelper
|
||||
from bpy.types import Operator, Panel, PropertyGroup, AddonPreferences
|
||||
|
||||
# preferences
|
||||
class XMLMapImporterPreferences(AddonPreferences):
|
||||
bl_idname = __name__
|
||||
|
||||
prop_libs_directory: StringProperty(
|
||||
name="Prop Libraries Directory",
|
||||
subtype='DIR_PATH',
|
||||
description="Directory containing prop libraries"
|
||||
)
|
||||
|
||||
threads: IntProperty(
|
||||
name="Import Threads",
|
||||
description="Number of threads to use for parallel importing (0 = auto)",
|
||||
default=0,
|
||||
min=0,
|
||||
max=32
|
||||
)
|
||||
|
||||
batch_size: IntProperty(
|
||||
name="Batch Size",
|
||||
description="Number of props to process in each batch",
|
||||
default=50,
|
||||
min=10,
|
||||
max=1000
|
||||
)
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.label(text="XML Map Importer Settings")
|
||||
layout.prop(self, "prop_libs_directory")
|
||||
layout.prop(self, "threads")
|
||||
layout.prop(self, "batch_size")
|
||||
|
||||
|
||||
class PropLibraryItem(PropertyGroup):
|
||||
name: StringProperty(name="Name")
|
||||
path: StringProperty(name="Path")
|
||||
loaded: BoolProperty(name="Loaded", default=False)
|
||||
|
||||
# Main importer
|
||||
class IMPORT_OT_xml_map(Operator, ImportHelper):
|
||||
"""Import an XML map file with associated prop libraries"""
|
||||
bl_idname = "import_scene.xml_map"
|
||||
bl_label = "Import XML Map"
|
||||
bl_options = {'PRESET', 'UNDO'}
|
||||
|
||||
filename_ext = ".xml"
|
||||
|
||||
filter_glob: StringProperty(
|
||||
default="*.xml",
|
||||
options={'HIDDEN'},
|
||||
)
|
||||
|
||||
import_textures: BoolProperty(
|
||||
name="Import Textures",
|
||||
description="Import and assign textures to objects",
|
||||
default=True,
|
||||
)
|
||||
|
||||
create_collections: BoolProperty(
|
||||
name="Create Collection",
|
||||
description="Create a collection for the map",
|
||||
default=True,
|
||||
)
|
||||
|
||||
scale_factor: bpy.props.FloatProperty(
|
||||
name="Scale Factor",
|
||||
description="Scale factor for imported objects",
|
||||
default=0.01,
|
||||
)
|
||||
|
||||
axis_forward: EnumProperty(
|
||||
name="Forward Axis",
|
||||
items=(
|
||||
('X', "X", ""),
|
||||
('Y', "Y", ""),
|
||||
('Z', "Z", ""),
|
||||
('-X', "-X", ""),
|
||||
('-Y', "-Y", ""),
|
||||
('-Z', "-Z", ""),
|
||||
),
|
||||
default='Y',
|
||||
)
|
||||
|
||||
axis_up: EnumProperty(
|
||||
name="Up Axis",
|
||||
items=(
|
||||
('X', "X", ""),
|
||||
('Y', "Y", ""),
|
||||
('Z', "Z", ""),
|
||||
('-X', "-X", ""),
|
||||
('-Y', "-Y", ""),
|
||||
('-Z', "-Z", ""),
|
||||
),
|
||||
default='Z',
|
||||
)
|
||||
|
||||
rotation_mode: EnumProperty(
|
||||
name="Rotation",
|
||||
items=(
|
||||
('DEGREES', "Degrees", "Rotations in XML are in degrees"),
|
||||
('RADIANS', "Radians", "Rotations in XML are in radians"),
|
||||
),
|
||||
default='RADIANS',
|
||||
)
|
||||
|
||||
use_caching: BoolProperty(
|
||||
name="Cache Props",
|
||||
description="Cache prop meshes to speed up loading of repeated props",
|
||||
default=True,
|
||||
)
|
||||
|
||||
def execute(self, context):
|
||||
|
||||
prefs = context.preferences.addons[__name__].preferences
|
||||
prop_libs_dir = prefs.prop_libs_directory
|
||||
|
||||
|
||||
if not os.path.isdir(prop_libs_dir):
|
||||
self.report({'ERROR'}, f"Prop libraries directory not found: {prop_libs_dir}")
|
||||
return {'CANCELLED'}
|
||||
|
||||
|
||||
start_time = time.time()
|
||||
result = self.import_xml_map(context, prop_libs_dir)
|
||||
end_time = time.time()
|
||||
|
||||
if result == {'FINISHED'}:
|
||||
self.report({'INFO'}, f"Map imported in {end_time - start_time:.2f} seconds")
|
||||
|
||||
return result
|
||||
|
||||
def import_xml_map(self, context, prop_libs_dir):
|
||||
# parse the XML
|
||||
try:
|
||||
tree = ET.parse(self.filepath)
|
||||
root = tree.getroot()
|
||||
except Exception as e:
|
||||
self.report({'ERROR'}, f"Error parsing XML file: {e}")
|
||||
return {'CANCELLED'}
|
||||
|
||||
|
||||
if root.tag != 'map':
|
||||
self.report({'ERROR'}, "Not a valid map file")
|
||||
return {'CANCELLED'}
|
||||
|
||||
|
||||
map_name = os.path.splitext(os.path.basename(self.filepath))[0]
|
||||
map_collection = None
|
||||
|
||||
if self.create_collections:
|
||||
map_collection = bpy.data.collections.new(map_name)
|
||||
bpy.context.scene.collection.children.link(map_collection)
|
||||
|
||||
# Load the prop libs - this could be slow
|
||||
self.report({'INFO'}, "Loading prop libraries...")
|
||||
prop_libraries = self.load_prop_libraries(prop_libs_dir)
|
||||
|
||||
|
||||
if self.use_caching:
|
||||
self._mesh_cache = {}
|
||||
self._material_cache = {}
|
||||
|
||||
|
||||
static_geometry = root.find('static-geometry')
|
||||
if static_geometry is not None:
|
||||
self.import_static_geometry(context, static_geometry, prop_libraries, map_collection)
|
||||
|
||||
|
||||
if self.use_caching:
|
||||
self._mesh_cache = {}
|
||||
self._material_cache = {}
|
||||
|
||||
self.report({'INFO'}, f"XML Map imported successfully: {map_name}")
|
||||
return {'FINISHED'}
|
||||
|
||||
def load_prop_libraries(self, prop_libs_dir):
|
||||
"""Load prop libraries from the directory"""
|
||||
prop_libraries = {}
|
||||
|
||||
|
||||
lib_dirs = [os.path.join(prop_libs_dir, item) for item in os.listdir(prop_libs_dir)
|
||||
if os.path.isdir(os.path.join(prop_libs_dir, item))]
|
||||
|
||||
# Load each library
|
||||
for lib_dir in lib_dirs:
|
||||
lib_xml_path = os.path.join(lib_dir, "library.xml")
|
||||
|
||||
if os.path.exists(lib_xml_path):
|
||||
try:
|
||||
|
||||
lib_tree = ET.parse(lib_xml_path)
|
||||
lib_root = lib_tree.getroot()
|
||||
|
||||
|
||||
lib_name = lib_root.get('name')
|
||||
if lib_name:
|
||||
|
||||
prop_libraries[lib_name] = {
|
||||
'path': lib_dir,
|
||||
'xml': lib_root,
|
||||
'props': {}
|
||||
}
|
||||
|
||||
|
||||
props_dict = {}
|
||||
for prop_group in lib_root.findall('.//prop-group'):
|
||||
group_name = prop_group.get('name')
|
||||
|
||||
for prop in prop_group.findall('.//prop'):
|
||||
prop_name = prop.get('name')
|
||||
prop_key = f"{group_name}/{prop_name}"
|
||||
props_dict[prop_key] = prop
|
||||
|
||||
prop_libraries[lib_name]['props'] = props_dict
|
||||
|
||||
except Exception as e:
|
||||
print(f"Error loading prop library {lib_dir}: {e}")
|
||||
|
||||
return prop_libraries
|
||||
|
||||
def import_static_geometry(self, context, static_geometry, prop_libraries, parent_collection):
|
||||
"""Import all the props from static geometry"""
|
||||
|
||||
target_collection = parent_collection or context.scene.collection
|
||||
|
||||
|
||||
props_to_import = []
|
||||
for prop_elem in static_geometry.findall('.//prop'):
|
||||
library_name = prop_elem.get('library-name')
|
||||
group_name = prop_elem.get('group-name')
|
||||
prop_name = prop_elem.get('name')
|
||||
|
||||
|
||||
position_elem = prop_elem.find('.//position')
|
||||
if position_elem is None:
|
||||
continue
|
||||
|
||||
x = float(position_elem.find('x').text)
|
||||
y = float(position_elem.find('y').text)
|
||||
z = float(position_elem.find('z').text)
|
||||
|
||||
|
||||
rotation_elem = prop_elem.find('.//rotation')
|
||||
rot_z = 0.0
|
||||
if rotation_elem is not None and rotation_elem.find('z') is not None:
|
||||
rot_z = float(rotation_elem.find('z').text)
|
||||
|
||||
|
||||
if self.rotation_mode == 'DEGREES':
|
||||
rot_z = math.radians(rot_z)
|
||||
|
||||
|
||||
texture_name_elem = prop_elem.find('.//texture-name')
|
||||
texture_name = ""
|
||||
if texture_name_elem is not None and texture_name_elem.text:
|
||||
texture_name = texture_name_elem.text
|
||||
|
||||
|
||||
props_to_import.append({
|
||||
'library_name': library_name,
|
||||
'group_name': group_name,
|
||||
'prop_name': prop_name,
|
||||
'position': (x, y, z),
|
||||
'rotation': rot_z,
|
||||
'texture_name': texture_name
|
||||
})
|
||||
|
||||
|
||||
prefs = context.preferences.addons[__name__].preferences
|
||||
batch_size = prefs.batch_size
|
||||
|
||||
|
||||
total_props = len(props_to_import)
|
||||
self.report({'INFO'}, f"Importing {total_props} props...")
|
||||
|
||||
|
||||
props_by_type = defaultdict(list)
|
||||
for prop_info in props_to_import:
|
||||
prop_key = f"{prop_info['library_name']}/{prop_info['group_name']}/{prop_info['prop_name']}"
|
||||
props_by_type[prop_key].append(prop_info)
|
||||
|
||||
|
||||
imported_count = 0
|
||||
for prop_type, props in props_by_type.items():
|
||||
|
||||
if props:
|
||||
prop_info = props[0]
|
||||
self.import_prop(context, prop_info['library_name'], prop_info['group_name'],
|
||||
prop_info['prop_name'], prop_info['position'], prop_info['rotation'],
|
||||
prop_info['texture_name'], prop_libraries, target_collection)
|
||||
imported_count += 1
|
||||
|
||||
|
||||
for prop_info in props[1:]:
|
||||
self.import_prop(context, prop_info['library_name'], prop_info['group_name'],
|
||||
prop_info['prop_name'], prop_info['position'], prop_info['rotation'],
|
||||
prop_info['texture_name'], prop_libraries, target_collection)
|
||||
imported_count += 1
|
||||
|
||||
if imported_count % 50 == 0:
|
||||
self.report({'INFO'}, f"Imported {imported_count}/{total_props} props...")
|
||||
|
||||
self.report({'INFO'}, f"Finished importing {imported_count} props")
|
||||
|
||||
def import_prop(self, context, library_name, group_name, prop_name,
|
||||
position, rotation, texture_name, prop_libraries, parent_collection):
|
||||
"""Import a single prop"""
|
||||
|
||||
if library_name not in prop_libraries:
|
||||
return None
|
||||
|
||||
library = prop_libraries[library_name]
|
||||
prop_key = f"{group_name}/{prop_name}"
|
||||
|
||||
|
||||
if prop_key not in library['props']:
|
||||
return None
|
||||
|
||||
prop_def = library['props'][prop_key]
|
||||
|
||||
|
||||
mesh_elem = prop_def.find('.//mesh')
|
||||
if mesh_elem is None:
|
||||
return None
|
||||
|
||||
mesh_file = mesh_elem.get('file')
|
||||
mesh_path = os.path.join(library['path'], mesh_file)
|
||||
|
||||
|
||||
if not os.path.exists(mesh_path):
|
||||
return None
|
||||
|
||||
|
||||
cache_key = f"{library_name}_{group_name}_{prop_name}"
|
||||
|
||||
|
||||
mesh_data = None
|
||||
material = None
|
||||
|
||||
if self.use_caching and cache_key in self._mesh_cache:
|
||||
|
||||
mesh_data = self._mesh_cache[cache_key]
|
||||
|
||||
|
||||
if texture_name and texture_name in self._material_cache:
|
||||
material = self._material_cache[texture_name]
|
||||
else:
|
||||
|
||||
mesh_data = self.import_mesh_data(context, mesh_path, library_name, prop_name)
|
||||
|
||||
|
||||
if self.use_caching and mesh_data:
|
||||
self._mesh_cache[cache_key] = mesh_data
|
||||
|
||||
|
||||
if mesh_data:
|
||||
object_name = f"{library_name}_{prop_name}"
|
||||
prop_obj = bpy.data.objects.new(object_name, mesh_data)
|
||||
|
||||
|
||||
parent_collection.objects.link(prop_obj)
|
||||
|
||||
|
||||
scaled_position = [p * self.scale_factor for p in position]
|
||||
|
||||
|
||||
if self.axis_up == 'Z':
|
||||
|
||||
final_position = (scaled_position[0], scaled_position[1], scaled_position[2])
|
||||
else:
|
||||
|
||||
final_position = (scaled_position[0], scaled_position[2], scaled_position[1])
|
||||
|
||||
|
||||
prop_obj.location = final_position
|
||||
|
||||
|
||||
rot_matrix = mathutils.Matrix.Rotation(rotation, 4, 'Z')
|
||||
|
||||
|
||||
if self.axis_up == 'Z':
|
||||
|
||||
prop_obj.rotation_euler = rot_matrix.to_euler('XYZ')
|
||||
else:
|
||||
|
||||
conversion_matrix = mathutils.Matrix.Rotation(math.pi/2.0, 4, 'X')
|
||||
final_rotation = conversion_matrix @ rot_matrix @ conversion_matrix.inverted()
|
||||
prop_obj.rotation_euler = final_rotation.to_euler()
|
||||
|
||||
|
||||
prop_obj.scale = (self.scale_factor, self.scale_factor, self.scale_factor)
|
||||
|
||||
|
||||
if self.import_textures and texture_name:
|
||||
if material:
|
||||
|
||||
if prop_obj.data.materials:
|
||||
prop_obj.data.materials[0] = material
|
||||
else:
|
||||
prop_obj.data.materials.append(material)
|
||||
else:
|
||||
|
||||
material = self.create_material(texture_name, mesh_elem, library)
|
||||
if material:
|
||||
if prop_obj.data.materials:
|
||||
prop_obj.data.materials[0] = material
|
||||
else:
|
||||
prop_obj.data.materials.append(material)
|
||||
|
||||
|
||||
if self.use_caching:
|
||||
self._material_cache[texture_name] = material
|
||||
|
||||
return prop_obj
|
||||
|
||||
return None
|
||||
|
||||
def import_mesh_data(self, context, mesh_path, library_name, prop_name):
|
||||
"""Import mesh from 3DS file"""
|
||||
|
||||
pre_import_objects = set(bpy.data.objects)
|
||||
|
||||
|
||||
temp_collection = bpy.data.collections.new("__temp_import")
|
||||
bpy.context.scene.collection.children.link(temp_collection)
|
||||
|
||||
|
||||
try:
|
||||
|
||||
original_active_collection = context.view_layer.active_layer_collection
|
||||
temp_layer_collection = context.view_layer.layer_collection.children[temp_collection.name]
|
||||
context.view_layer.active_layer_collection = temp_layer_collection
|
||||
|
||||
|
||||
bpy.ops.import_scene.max3ds(filepath=mesh_path)
|
||||
|
||||
context.view_layer.active_layer_collection = original_active_collection
|
||||
|
||||
|
||||
imported_objects = [obj for obj in bpy.data.objects if obj not in pre_import_objects]
|
||||
|
||||
|
||||
mesh_objects = [obj for obj in imported_objects if obj.type == 'MESH']
|
||||
|
||||
|
||||
if not mesh_objects:
|
||||
bpy.data.collections.remove(temp_collection)
|
||||
return None
|
||||
|
||||
|
||||
meshes_with_materials = [obj for obj in mesh_objects if
|
||||
obj.data.materials and
|
||||
len(obj.data.materials) > 0 and
|
||||
any(mat is not None for mat in obj.data.materials)]
|
||||
|
||||
|
||||
best_mesh = None
|
||||
if meshes_with_materials:
|
||||
|
||||
meshes_with_materials.sort(key=lambda obj: len(obj.data.vertices), reverse=True)
|
||||
best_mesh = meshes_with_materials[0].data
|
||||
best_mesh = best_mesh.copy()
|
||||
|
||||
|
||||
for obj in imported_objects:
|
||||
bpy.data.objects.remove(obj, do_unlink=True)
|
||||
|
||||
|
||||
bpy.data.collections.remove(temp_collection)
|
||||
|
||||
return best_mesh
|
||||
|
||||
except Exception as e:
|
||||
|
||||
if temp_collection and temp_collection.name in bpy.data.collections:
|
||||
bpy.data.collections.remove(temp_collection)
|
||||
|
||||
print(f"Error importing mesh {mesh_path}: {e}")
|
||||
return None
|
||||
|
||||
def create_material(self, texture_name, mesh_elem, library):
|
||||
"""Create a new material with texture"""
|
||||
|
||||
texture_elem = mesh_elem.find(f'.//texture[@name="{texture_name}"]')
|
||||
if texture_elem is None:
|
||||
return None
|
||||
|
||||
diffuse_map = texture_elem.get('diffuse-map')
|
||||
if not diffuse_map:
|
||||
return None
|
||||
|
||||
texture_path = os.path.join(library['path'], diffuse_map)
|
||||
|
||||
|
||||
if not os.path.exists(texture_path):
|
||||
return None
|
||||
|
||||
|
||||
img = None
|
||||
if texture_path in bpy.data.images:
|
||||
img = bpy.data.images[texture_path]
|
||||
else:
|
||||
img = bpy.data.images.load(texture_path)
|
||||
|
||||
|
||||
mat_name = f"{texture_name}_material"
|
||||
mat = bpy.data.materials.new(name=mat_name)
|
||||
mat.use_nodes = True
|
||||
|
||||
|
||||
nodes = mat.node_tree.nodes
|
||||
links = mat.node_tree.links
|
||||
|
||||
bsdf = nodes.get('Principled BSDF')
|
||||
if bsdf is None:
|
||||
bsdf = nodes.new('ShaderNodeBsdfPrincipled')
|
||||
|
||||
|
||||
tex_node = nodes.new('ShaderNodeTexImage')
|
||||
tex_node.image = img
|
||||
|
||||
|
||||
links.new(tex_node.outputs['Color'], bsdf.inputs['Base Color'])
|
||||
|
||||
return mat
|
||||
|
||||
# ui for import options
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
|
||||
|
||||
box = layout.box()
|
||||
box.label(text="Import Options")
|
||||
box.prop(self, "import_textures")
|
||||
box.prop(self, "create_collections")
|
||||
box.prop(self, "scale_factor")
|
||||
box.prop(self, "use_caching")
|
||||
|
||||
|
||||
box = layout.box()
|
||||
box.label(text="Coordinate System")
|
||||
row = box.row()
|
||||
row.prop(self, "axis_forward")
|
||||
row.prop(self, "axis_up")
|
||||
|
||||
|
||||
box = layout.box()
|
||||
box.label(text="Rotation Settings")
|
||||
box.prop(self, "rotation_mode")
|
||||
|
||||
|
||||
class VIEW3D_PT_xml_map_libraries(Panel):
|
||||
bl_space_type = 'VIEW_3D'
|
||||
bl_region_type = 'UI'
|
||||
bl_category = 'XML Map'
|
||||
bl_label = "XML Map Libraries"
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
scene = context.scene
|
||||
|
||||
|
||||
prefs = context.preferences.addons[__name__].preferences
|
||||
|
||||
|
||||
row = layout.row()
|
||||
row.label(text="Prop Libraries Directory:")
|
||||
row = layout.row()
|
||||
row.prop(prefs, "prop_libs_directory", text="")
|
||||
|
||||
|
||||
row = layout.row()
|
||||
row.prop(prefs, "threads")
|
||||
row = layout.row()
|
||||
row.prop(prefs, "batch_size")
|
||||
|
||||
|
||||
row = layout.row()
|
||||
row.operator("xml_map.refresh_libraries", text="Refresh Libraries")
|
||||
|
||||
|
||||
class XML_MAP_OT_refresh_libraries(Operator):
|
||||
"""Refresh the list of prop libraries"""
|
||||
bl_idname = "xml_map.refresh_libraries"
|
||||
bl_label = "Refresh Prop Libraries"
|
||||
|
||||
def execute(self, context):
|
||||
prefs = context.preferences.addons[__name__].preferences
|
||||
prop_libs_dir = prefs.prop_libs_directory
|
||||
|
||||
if not os.path.isdir(prop_libs_dir):
|
||||
self.report({'ERROR'}, f"Prop libraries directory not found: {prop_libs_dir}")
|
||||
return {'CANCELLED'}
|
||||
|
||||
|
||||
|
||||
self.report({'INFO'}, f"Prop libraries refreshed from: {prop_libs_dir}")
|
||||
return {'FINISHED'}
|
||||
|
||||
# registration
|
||||
classes = (
|
||||
XMLMapImporterPreferences,
|
||||
PropLibraryItem,
|
||||
IMPORT_OT_xml_map,
|
||||
VIEW3D_PT_xml_map_libraries,
|
||||
XML_MAP_OT_refresh_libraries,
|
||||
)
|
||||
|
||||
def menu_func_import(self, context):
|
||||
self.layout.operator(IMPORT_OT_xml_map.bl_idname, text="XML Map (.xml)")
|
||||
|
||||
def register():
|
||||
for cls in classes:
|
||||
bpy.utils.register_class(cls)
|
||||
bpy.types.TOPBAR_MT_file_import.append(menu_func_import)
|
||||
|
||||
def unregister():
|
||||
bpy.types.TOPBAR_MT_file_import.remove(menu_func_import)
|
||||
for cls in reversed(classes):
|
||||
bpy.utils.unregister_class(cls)
|
||||
|
||||
if __name__ == "__main__":
|
||||
register()
|
||||
Reference in New Issue
Block a user