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https://github.com/MapMakersAndProgrammers/TankiOnline2.0DemoClient.git
synced 2025-10-26 01:49:11 -07:00
Fix compile time errors due to namespace issue
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@@ -109,7 +109,7 @@ package alternativa.tanks.game.entities.map
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program.upload(camera.alternativa3d::context3D);
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_programs[object.alternativa3d::transformProcedure] = program;
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}
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var drawUnit:DrawUnit = camera.alternativa3d::renderer.alternativa3d::createDrawUnit(object,program.program,geometry._indexBuffer,surface.indexBegin,surface.numTriangles,program);
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var drawUnit:DrawUnit = camera.renderer.alternativa3d::createDrawUnit(object,program.program,geometry._indexBuffer,surface.indexBegin,surface.numTriangles,program);
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drawUnit.alternativa3d::setVertexBufferAt(program.vertexShader.getVariableIndex("aPosition"),positionBuffer,geometry.alternativa3d::_attributesOffsets[VertexAttributes.POSITION],VertexAttributes.alternativa3d::FORMATS[VertexAttributes.POSITION]);
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drawUnit.alternativa3d::setVertexBufferAt(program.vertexShader.getVariableIndex("aUV"),uvBuffer,geometry.alternativa3d::_attributesOffsets[VertexAttributes.TEXCOORDS[0]],VertexAttributes.alternativa3d::FORMATS[VertexAttributes.TEXCOORDS[0]]);
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drawUnit.alternativa3d::setVertexBufferAt(program.vertexShader.getVariableIndex("aNormal"),normalsBuffer,geometry.alternativa3d::_attributesOffsets[VertexAttributes.NORMAL],VertexAttributes.alternativa3d::FORMATS[VertexAttributes.NORMAL]);
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@@ -127,7 +127,7 @@ package alternativa.tanks.game.entities.map
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drawUnit.alternativa3d::setTextureAt(program.fragmentShader.getVariableIndex("sTexture"),this.texture.alternativa3d::_texture);
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drawUnit.alternativa3d::blendSource = Context3DBlendFactor.ONE;
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drawUnit.alternativa3d::blendDestination = Context3DBlendFactor.ONE;
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camera.alternativa3d::renderer.alternativa3d::addDrawUnit(drawUnit,objectRenderPriority >= 0 ? objectRenderPriority : Renderer.TRANSPARENT_SORT);
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camera.renderer.alternativa3d::addDrawUnit(drawUnit,objectRenderPriority >= 0 ? objectRenderPriority : Renderer.TRANSPARENT_SORT);
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}
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}
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}
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@@ -168,7 +168,7 @@ package alternativa.tanks.game.entities.tank.graphics.materials
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programs[fogMode] = program;
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}
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}
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var drawUnit:DrawUnit = camera.alternativa3d::renderer.alternativa3d::createDrawUnit(object,program.program,geometry._indexBuffer,surface.indexBegin,surface.numTriangles,program);
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var drawUnit:DrawUnit = camera.renderer.alternativa3d::createDrawUnit(object,program.program,geometry._indexBuffer,surface.indexBegin,surface.numTriangles,program);
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drawUnit.alternativa3d::setVertexBufferAt(program.vertexShader.getVariableIndex("aPosition"),positionBuffer,geometry.alternativa3d::_attributesOffsets[VertexAttributes.POSITION],VertexAttributes.alternativa3d::FORMATS[VertexAttributes.POSITION]);
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drawUnit.alternativa3d::setVertexBufferAt(program.vertexShader.getVariableIndex("aUV"),uvBuffer,geometry.alternativa3d::_attributesOffsets[VertexAttributes.TEXCOORDS[0]],VertexAttributes.alternativa3d::FORMATS[VertexAttributes.TEXCOORDS[0]]);
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object.alternativa3d::setTransformConstants(drawUnit,surface,program.vertexShader,camera);
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@@ -231,7 +231,7 @@ package alternativa.tanks.game.entities.tank.graphics.materials
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drawUnit.alternativa3d::blendSource = Context3DBlendFactor.ONE_MINUS_SOURCE_ALPHA;
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drawUnit.alternativa3d::blendDestination = Context3DBlendFactor.SOURCE_ALPHA;
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}
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camera.alternativa3d::renderer.alternativa3d::addDrawUnit(drawUnit,Renderer.DECALS);
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camera.renderer.alternativa3d::addDrawUnit(drawUnit,Renderer.DECALS);
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}
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override public function clone() : Material
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@@ -422,7 +422,7 @@ package alternativa.tanks.game.entities.tank.graphics.materials
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dict[key] = program;
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}
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}
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var drawUnit:DrawUnit = camera.alternativa3d::renderer.alternativa3d::createDrawUnit(object,program.program,geometry._indexBuffer,surface.indexBegin,surface.numTriangles,program);
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var drawUnit:DrawUnit = camera.renderer.alternativa3d::createDrawUnit(object,program.program,geometry._indexBuffer,surface.indexBegin,surface.numTriangles,program);
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drawUnit.alternativa3d::setVertexBufferAt(program.vertexShader.getVariableIndex("aPosition"),positionBuffer,geometry.alternativa3d::_attributesOffsets[VertexAttributes.POSITION],VertexAttributes.alternativa3d::FORMATS[VertexAttributes.POSITION]);
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drawUnit.alternativa3d::setVertexBufferAt(program.vertexShader.getVariableIndex("aUV"),uvBuffer,geometry.alternativa3d::_attributesOffsets[VertexAttributes.TEXCOORDS[0]],VertexAttributes.alternativa3d::FORMATS[VertexAttributes.TEXCOORDS[0]]);
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object.alternativa3d::setTransformConstants(drawUnit,surface,program.vertexShader,camera);
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@@ -545,11 +545,11 @@ package alternativa.tanks.game.entities.tank.graphics.materials
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{
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drawUnit.alternativa3d::blendSource = Context3DBlendFactor.SOURCE_ALPHA;
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drawUnit.alternativa3d::blendDestination = Context3DBlendFactor.ONE_MINUS_SOURCE_ALPHA;
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camera.alternativa3d::renderer.alternativa3d::addDrawUnit(drawUnit,objectRenderPriority >= 0 ? objectRenderPriority : Renderer.TRANSPARENT_SORT);
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camera.renderer.alternativa3d::addDrawUnit(drawUnit,objectRenderPriority >= 0 ? objectRenderPriority : Renderer.TRANSPARENT_SORT);
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}
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else
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{
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camera.alternativa3d::renderer.alternativa3d::addDrawUnit(drawUnit,objectRenderPriority >= 0 ? objectRenderPriority : Renderer.OPAQUE);
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camera.renderer.alternativa3d::addDrawUnit(drawUnit,objectRenderPriority >= 0 ? objectRenderPriority : Renderer.OPAQUE);
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}
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}
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}
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@@ -218,7 +218,7 @@ package alternativa.tanks.game.subsystems.rendersystem
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program.upload(camera.alternativa3d::context3D);
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optionsPrograms[key] = program;
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}
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var drawUnit:DrawUnit = camera.alternativa3d::renderer.alternativa3d::createDrawUnit(object,program.program,geometry._indexBuffer,surface.indexBegin,surface.numTriangles,program);
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var drawUnit:DrawUnit = camera.renderer.alternativa3d::createDrawUnit(object,program.program,geometry._indexBuffer,surface.indexBegin,surface.numTriangles,program);
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drawUnit.alternativa3d::setVertexBufferAt(program.vertexShader.getVariableIndex("aPosition"),positionBuffer,geometry.alternativa3d::_attributesOffsets[VertexAttributes.POSITION],VertexAttributes.alternativa3d::FORMATS[VertexAttributes.POSITION]);
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drawUnit.alternativa3d::setVertexBufferAt(program.vertexShader.getVariableIndex("aUV"),uvBuffer,geometry.alternativa3d::_attributesOffsets[VertexAttributes.TEXCOORDS[0]],VertexAttributes.alternativa3d::FORMATS[VertexAttributes.TEXCOORDS[0]]);
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object.alternativa3d::setTransformConstants(drawUnit,surface,program.vertexShader,camera);
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@@ -281,11 +281,11 @@ package alternativa.tanks.game.subsystems.rendersystem
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{
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drawUnit.alternativa3d::blendSource = Context3DBlendFactor.SOURCE_ALPHA;
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drawUnit.alternativa3d::blendDestination = Context3DBlendFactor.ONE_MINUS_SOURCE_ALPHA;
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camera.alternativa3d::renderer.alternativa3d::addDrawUnit(drawUnit,objectRenderPriority >= 0 ? objectRenderPriority : Renderer.TRANSPARENT_SORT);
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camera.renderer.alternativa3d::addDrawUnit(drawUnit,objectRenderPriority >= 0 ? objectRenderPriority : Renderer.TRANSPARENT_SORT);
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}
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else
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{
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camera.alternativa3d::renderer.alternativa3d::addDrawUnit(drawUnit,objectRenderPriority >= 0 ? objectRenderPriority : Renderer.OPAQUE);
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camera.renderer.alternativa3d::addDrawUnit(drawUnit,objectRenderPriority >= 0 ? objectRenderPriority : Renderer.OPAQUE);
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}
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}
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}
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