From 4909ea21496eee3843fa8f9bbd1751e149dbe73b Mon Sep 17 00:00:00 2001 From: Pyogenics Date: Wed, 14 May 2025 18:35:19 +0100 Subject: [PATCH] Fix compile time errors due to namespace issue --- .../tanks/game/entities/map/VisibleLightMaterial.as | 4 ++-- .../entities/tank/graphics/materials/GiShadowMaterial.as | 4 ++-- .../game/entities/tank/graphics/materials/TankMaterial.as | 6 +++--- .../tanks/game/subsystems/rendersystem/SkyMaterial.as | 6 +++--- 4 files changed, 10 insertions(+), 10 deletions(-) diff --git a/src/alternativa/tanks/game/entities/map/VisibleLightMaterial.as b/src/alternativa/tanks/game/entities/map/VisibleLightMaterial.as index 79419ed..7692f30 100644 --- a/src/alternativa/tanks/game/entities/map/VisibleLightMaterial.as +++ b/src/alternativa/tanks/game/entities/map/VisibleLightMaterial.as @@ -109,7 +109,7 @@ package alternativa.tanks.game.entities.map program.upload(camera.alternativa3d::context3D); _programs[object.alternativa3d::transformProcedure] = program; } - var drawUnit:DrawUnit = camera.alternativa3d::renderer.alternativa3d::createDrawUnit(object,program.program,geometry._indexBuffer,surface.indexBegin,surface.numTriangles,program); + var drawUnit:DrawUnit = camera.renderer.alternativa3d::createDrawUnit(object,program.program,geometry._indexBuffer,surface.indexBegin,surface.numTriangles,program); drawUnit.alternativa3d::setVertexBufferAt(program.vertexShader.getVariableIndex("aPosition"),positionBuffer,geometry.alternativa3d::_attributesOffsets[VertexAttributes.POSITION],VertexAttributes.alternativa3d::FORMATS[VertexAttributes.POSITION]); drawUnit.alternativa3d::setVertexBufferAt(program.vertexShader.getVariableIndex("aUV"),uvBuffer,geometry.alternativa3d::_attributesOffsets[VertexAttributes.TEXCOORDS[0]],VertexAttributes.alternativa3d::FORMATS[VertexAttributes.TEXCOORDS[0]]); drawUnit.alternativa3d::setVertexBufferAt(program.vertexShader.getVariableIndex("aNormal"),normalsBuffer,geometry.alternativa3d::_attributesOffsets[VertexAttributes.NORMAL],VertexAttributes.alternativa3d::FORMATS[VertexAttributes.NORMAL]); @@ -127,7 +127,7 @@ package alternativa.tanks.game.entities.map drawUnit.alternativa3d::setTextureAt(program.fragmentShader.getVariableIndex("sTexture"),this.texture.alternativa3d::_texture); drawUnit.alternativa3d::blendSource = Context3DBlendFactor.ONE; drawUnit.alternativa3d::blendDestination = Context3DBlendFactor.ONE; - camera.alternativa3d::renderer.alternativa3d::addDrawUnit(drawUnit,objectRenderPriority >= 0 ? objectRenderPriority : Renderer.TRANSPARENT_SORT); + camera.renderer.alternativa3d::addDrawUnit(drawUnit,objectRenderPriority >= 0 ? objectRenderPriority : Renderer.TRANSPARENT_SORT); } } } diff --git a/src/alternativa/tanks/game/entities/tank/graphics/materials/GiShadowMaterial.as b/src/alternativa/tanks/game/entities/tank/graphics/materials/GiShadowMaterial.as index 0d18106..87e9b3c 100644 --- a/src/alternativa/tanks/game/entities/tank/graphics/materials/GiShadowMaterial.as +++ b/src/alternativa/tanks/game/entities/tank/graphics/materials/GiShadowMaterial.as @@ -168,7 +168,7 @@ package alternativa.tanks.game.entities.tank.graphics.materials programs[fogMode] = program; } } - var drawUnit:DrawUnit = camera.alternativa3d::renderer.alternativa3d::createDrawUnit(object,program.program,geometry._indexBuffer,surface.indexBegin,surface.numTriangles,program); + var drawUnit:DrawUnit = camera.renderer.alternativa3d::createDrawUnit(object,program.program,geometry._indexBuffer,surface.indexBegin,surface.numTriangles,program); drawUnit.alternativa3d::setVertexBufferAt(program.vertexShader.getVariableIndex("aPosition"),positionBuffer,geometry.alternativa3d::_attributesOffsets[VertexAttributes.POSITION],VertexAttributes.alternativa3d::FORMATS[VertexAttributes.POSITION]); drawUnit.alternativa3d::setVertexBufferAt(program.vertexShader.getVariableIndex("aUV"),uvBuffer,geometry.alternativa3d::_attributesOffsets[VertexAttributes.TEXCOORDS[0]],VertexAttributes.alternativa3d::FORMATS[VertexAttributes.TEXCOORDS[0]]); object.alternativa3d::setTransformConstants(drawUnit,surface,program.vertexShader,camera); @@ -231,7 +231,7 @@ package alternativa.tanks.game.entities.tank.graphics.materials drawUnit.alternativa3d::blendSource = Context3DBlendFactor.ONE_MINUS_SOURCE_ALPHA; drawUnit.alternativa3d::blendDestination = Context3DBlendFactor.SOURCE_ALPHA; } - camera.alternativa3d::renderer.alternativa3d::addDrawUnit(drawUnit,Renderer.DECALS); + camera.renderer.alternativa3d::addDrawUnit(drawUnit,Renderer.DECALS); } override public function clone() : Material diff --git a/src/alternativa/tanks/game/entities/tank/graphics/materials/TankMaterial.as b/src/alternativa/tanks/game/entities/tank/graphics/materials/TankMaterial.as index 7727f4e..83fac52 100644 --- a/src/alternativa/tanks/game/entities/tank/graphics/materials/TankMaterial.as +++ b/src/alternativa/tanks/game/entities/tank/graphics/materials/TankMaterial.as @@ -422,7 +422,7 @@ package alternativa.tanks.game.entities.tank.graphics.materials dict[key] = program; } } - var drawUnit:DrawUnit = camera.alternativa3d::renderer.alternativa3d::createDrawUnit(object,program.program,geometry._indexBuffer,surface.indexBegin,surface.numTriangles,program); + var drawUnit:DrawUnit = camera.renderer.alternativa3d::createDrawUnit(object,program.program,geometry._indexBuffer,surface.indexBegin,surface.numTriangles,program); drawUnit.alternativa3d::setVertexBufferAt(program.vertexShader.getVariableIndex("aPosition"),positionBuffer,geometry.alternativa3d::_attributesOffsets[VertexAttributes.POSITION],VertexAttributes.alternativa3d::FORMATS[VertexAttributes.POSITION]); drawUnit.alternativa3d::setVertexBufferAt(program.vertexShader.getVariableIndex("aUV"),uvBuffer,geometry.alternativa3d::_attributesOffsets[VertexAttributes.TEXCOORDS[0]],VertexAttributes.alternativa3d::FORMATS[VertexAttributes.TEXCOORDS[0]]); object.alternativa3d::setTransformConstants(drawUnit,surface,program.vertexShader,camera); @@ -545,11 +545,11 @@ package alternativa.tanks.game.entities.tank.graphics.materials { drawUnit.alternativa3d::blendSource = Context3DBlendFactor.SOURCE_ALPHA; drawUnit.alternativa3d::blendDestination = Context3DBlendFactor.ONE_MINUS_SOURCE_ALPHA; - camera.alternativa3d::renderer.alternativa3d::addDrawUnit(drawUnit,objectRenderPriority >= 0 ? objectRenderPriority : Renderer.TRANSPARENT_SORT); + camera.renderer.alternativa3d::addDrawUnit(drawUnit,objectRenderPriority >= 0 ? objectRenderPriority : Renderer.TRANSPARENT_SORT); } else { - camera.alternativa3d::renderer.alternativa3d::addDrawUnit(drawUnit,objectRenderPriority >= 0 ? objectRenderPriority : Renderer.OPAQUE); + camera.renderer.alternativa3d::addDrawUnit(drawUnit,objectRenderPriority >= 0 ? objectRenderPriority : Renderer.OPAQUE); } } } diff --git a/src/alternativa/tanks/game/subsystems/rendersystem/SkyMaterial.as b/src/alternativa/tanks/game/subsystems/rendersystem/SkyMaterial.as index 74366c4..1a53d6b 100644 --- a/src/alternativa/tanks/game/subsystems/rendersystem/SkyMaterial.as +++ b/src/alternativa/tanks/game/subsystems/rendersystem/SkyMaterial.as @@ -218,7 +218,7 @@ package alternativa.tanks.game.subsystems.rendersystem program.upload(camera.alternativa3d::context3D); optionsPrograms[key] = program; } - var drawUnit:DrawUnit = camera.alternativa3d::renderer.alternativa3d::createDrawUnit(object,program.program,geometry._indexBuffer,surface.indexBegin,surface.numTriangles,program); + var drawUnit:DrawUnit = camera.renderer.alternativa3d::createDrawUnit(object,program.program,geometry._indexBuffer,surface.indexBegin,surface.numTriangles,program); drawUnit.alternativa3d::setVertexBufferAt(program.vertexShader.getVariableIndex("aPosition"),positionBuffer,geometry.alternativa3d::_attributesOffsets[VertexAttributes.POSITION],VertexAttributes.alternativa3d::FORMATS[VertexAttributes.POSITION]); drawUnit.alternativa3d::setVertexBufferAt(program.vertexShader.getVariableIndex("aUV"),uvBuffer,geometry.alternativa3d::_attributesOffsets[VertexAttributes.TEXCOORDS[0]],VertexAttributes.alternativa3d::FORMATS[VertexAttributes.TEXCOORDS[0]]); object.alternativa3d::setTransformConstants(drawUnit,surface,program.vertexShader,camera); @@ -281,11 +281,11 @@ package alternativa.tanks.game.subsystems.rendersystem { drawUnit.alternativa3d::blendSource = Context3DBlendFactor.SOURCE_ALPHA; drawUnit.alternativa3d::blendDestination = Context3DBlendFactor.ONE_MINUS_SOURCE_ALPHA; - camera.alternativa3d::renderer.alternativa3d::addDrawUnit(drawUnit,objectRenderPriority >= 0 ? objectRenderPriority : Renderer.TRANSPARENT_SORT); + camera.renderer.alternativa3d::addDrawUnit(drawUnit,objectRenderPriority >= 0 ? objectRenderPriority : Renderer.TRANSPARENT_SORT); } else { - camera.alternativa3d::renderer.alternativa3d::addDrawUnit(drawUnit,objectRenderPriority >= 0 ? objectRenderPriority : Renderer.OPAQUE); + camera.renderer.alternativa3d::addDrawUnit(drawUnit,objectRenderPriority >= 0 ? objectRenderPriority : Renderer.OPAQUE); } } }