Fix compile time errors

This commit is contained in:
Pyogenics
2025-05-10 16:40:56 +01:00
parent 9d85a5b635
commit 1974087924
6 changed files with 7 additions and 7 deletions

View File

@@ -105,7 +105,7 @@ package alternativa.engine3d.animation
{
if(object in this.name_oX)
{
++this.name_oX[object];
this.name_oX[object]++;
}
else
{

View File

@@ -82,7 +82,7 @@ package alternativa.engine3d.core
private var debugSet:Object = new Object();
private var _diagram:Sprite = this.createDiagram();
private var _diagram:Sprite = createDiagram();
public var fpsUpdatePeriod:int = 10;

View File

@@ -141,7 +141,7 @@ package alternativa.engine3d.loaders
private function addObjects(animatedObjects:Vector.<DaeObject>, parent:Object3D, layer:String) : Object3D
{
var first:Object3D = this.addObject(animatedObjects[0],parent,layer);
for(var i:int = 1,var count:int = int(animatedObjects.length); i < count; i++)
for(var i:int = 1, count:int = int(animatedObjects.length); i < count; i++)
{
this.addObject(animatedObjects[i],parent,layer);
}

View File

@@ -44,7 +44,7 @@ package alternativa.engine3d.loaders.collada
{
if(Boolean(parents[parent]))
{
++parents[parent];
parents[parent]++;
}
else
{

View File

@@ -69,7 +69,7 @@ package alternativa.engine3d.objects
var p1:Vector3D = null;
var result:WireFrame = new WireFrame(color,alpha,thickness);
var geometry:WireGeometry = result.alternativa3d::geometry;
for(var i:uint = 0,var count:uint = points.length - 1; i < count; i += 2)
for(var i:uint = 0, count:uint = points.length - 1; i < count; i += 2)
{
p0 = points[i];
p1 = points[i + 1];
@@ -85,7 +85,7 @@ package alternativa.engine3d.objects
var p1:Vector3D = null;
var result:WireFrame = new WireFrame(color,alpha,thickness);
var geometry:WireGeometry = result.alternativa3d::geometry;
for(var i:uint = 0,var count:uint = points.length - 1; i < count; i++)
for(var i:uint = 0, count:uint = points.length - 1; i < count; i++)
{
p0 = points[i];
p1 = points[i + 1];

View File

@@ -444,7 +444,7 @@ package alternativa.engine3d.resources
{
throw new ArgumentError("index is out of bounds");
}
for(var i:int = int(indexBegin),var count:int = indexBegin + numTriangles * 3; i < count; )
for(var i:int = int(indexBegin), count:int = indexBegin + numTriangles * 3; i < count; )
{
indexA = this.indices[i];
indexB = this.indices[int(i + 1)];