Commit Graph

8 Commits

Author SHA1 Message Date
Andrey Kopysov
eb525b22db Merge pull request #33 from wilsonsilva/master
Performance update using object and array literals
2012-12-12 20:49:52 -08:00
Wilson Silva
0966767ae0 Performance update using object and array literals
The object and array literals are faster than the 'new' keyword.
2012-10-09 15:42:56 +01:00
ChrisDenham
3a0058ea02 Use glossiness from 3DS when creating ParserMaterial. 2012-09-11 16:42:44 +02:00
Yaski
0a8b4d6ad5 Parser3DS: code style checking 2012-08-16 20:27:02 +06:00
Vasiliy Stepanets
238562f8ac Replace Array with typed Vector 2012-08-15 21:42:02 +11:00
Andrey Kopysov
be2d825a46 Added shadow from omni light source. Added useShadow and excludeLight() method in Object3D. Fixed normals and tangents of skins from collada. Now can be used unlimited light sources with StandardMaterial. 2012-04-13 18:39:44 +06:00
maltsev
c9816581c5 First commit 2012-03-29 14:21:07 +06:00
maltsev
93fff1889a Test commit 2012-03-28 17:37:50 +06:00