Andrey Kopysov
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eb525b22db
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Merge pull request #33 from wilsonsilva/master
Performance update using object and array literals
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2012-12-12 20:49:52 -08:00 |
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Wilson Silva
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0966767ae0
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Performance update using object and array literals
The object and array literals are faster than the 'new' keyword.
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2012-10-09 15:42:56 +01:00 |
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ChrisDenham
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3a0058ea02
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Use glossiness from 3DS when creating ParserMaterial.
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2012-09-11 16:42:44 +02:00 |
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Yaski
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0a8b4d6ad5
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Parser3DS: code style checking
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2012-08-16 20:27:02 +06:00 |
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Vasiliy Stepanets
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238562f8ac
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Replace Array with typed Vector
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2012-08-15 21:42:02 +11:00 |
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Andrey Kopysov
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be2d825a46
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Added shadow from omni light source. Added useShadow and excludeLight() method in Object3D. Fixed normals and tangents of skins from collada. Now can be used unlimited light sources with StandardMaterial.
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2012-04-13 18:39:44 +06:00 |
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maltsev
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c9816581c5
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First commit
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2012-03-29 14:21:07 +06:00 |
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maltsev
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93fff1889a
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Test commit
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2012-03-28 17:37:50 +06:00 |
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