Use glossiness from 3DS when creating ParserMaterial.

This commit is contained in:
ChrisDenham
2012-09-11 16:42:44 +02:00
parent 4fb82d17fb
commit 3a0058ea02

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@@ -637,6 +637,7 @@ package alternativa.engine3d.loaders {
materialData.material.colors["ambient"] = materialData.ambient;
materialData.material.colors["diffuse"] = materialData.diffuse;
materialData.material.colors["specular"] = materialData.specular;
materialData.material.glossiness = 0.01*materialData.glossiness;
materialData.material.transparency = 0.01*materialData.transparency;
materials.push(materialData.material);
}