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https://github.com/MapMakersAndProgrammers/Alternativa3D.git
synced 2025-10-26 18:09:14 -07:00
LightMapMaterial:cache getVariableIndex()
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@@ -112,9 +112,9 @@ package alternativa.engine3d.materials {
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* @param alphaTest 0 - disabled, 1 - opaque, 2 - contours
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* @return
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*/
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private function getProgram(object:Object3D, programs:Vector.<ShaderProgram>, camera:Camera3D, opacityMap:TextureResource, alphaTest:int):ShaderProgram {
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private function getProgram(object:Object3D, programs:Vector.<LightMapMaterialProgram>, camera:Camera3D, opacityMap:TextureResource, alphaTest:int):LightMapMaterialProgram {
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var key:int = (opacityMap != null ? 3 : 0) + alphaTest;
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var program:ShaderProgram = programs[key];
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var program:LightMapMaterialProgram = programs[key];
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if (program == null) {
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// Make program
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// Vertex shader
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@@ -147,7 +147,7 @@ package alternativa.engine3d.materials {
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fragmentLinker.varyings = vertexLinker.varyings;
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program = new ShaderProgram(vertexLinker, fragmentLinker);
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program = new LightMapMaterialProgram(vertexLinker, fragmentLinker);
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program.upload(camera.context3D);
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programs[key] = program;
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@@ -155,7 +155,7 @@ package alternativa.engine3d.materials {
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return program;
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}
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private function getDrawUnit(program:ShaderProgram, camera:Camera3D, surface:Surface, geometry:Geometry, opacityMap:TextureResource):DrawUnit {
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private function getDrawUnit(program:LightMapMaterialProgram, camera:Camera3D, surface:Surface, geometry:Geometry, opacityMap:TextureResource):DrawUnit {
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var positionBuffer:VertexBuffer3D = geometry.getVertexBuffer(VertexAttributes.POSITION);
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var uvBuffer:VertexBuffer3D = geometry.getVertexBuffer(VertexAttributes.TEXCOORDS[0]);
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var lightMapUVBuffer:VertexBuffer3D = geometry.getVertexBuffer(VertexAttributes.TEXCOORDS[lightMapChannel]);
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@@ -166,18 +166,18 @@ package alternativa.engine3d.materials {
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var drawUnit:DrawUnit = camera.renderer.createDrawUnit(object, program.program, geometry._indexBuffer, surface.indexBegin, surface.numTriangles, program);
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// Streams
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drawUnit.setVertexBufferAt(program.vertexShader.getVariableIndex("aPosition"), positionBuffer, geometry._attributesOffsets[VertexAttributes.POSITION], VertexAttributes.FORMATS[VertexAttributes.POSITION]);
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drawUnit.setVertexBufferAt(program.vertexShader.getVariableIndex("aUV"), uvBuffer, geometry._attributesOffsets[VertexAttributes.TEXCOORDS[0]], VertexAttributes.FORMATS[VertexAttributes.TEXCOORDS[0]]);
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drawUnit.setVertexBufferAt(program.vertexShader.getVariableIndex("aUV1"), lightMapUVBuffer, geometry._attributesOffsets[VertexAttributes.TEXCOORDS[lightMapChannel]], VertexAttributes.FORMATS[VertexAttributes.TEXCOORDS[lightMapChannel]]);
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drawUnit.setVertexBufferAt(program.aPosition, positionBuffer, geometry._attributesOffsets[VertexAttributes.POSITION], VertexAttributes.FORMATS[VertexAttributes.POSITION]);
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drawUnit.setVertexBufferAt(program.aUV, uvBuffer, geometry._attributesOffsets[VertexAttributes.TEXCOORDS[0]], VertexAttributes.FORMATS[VertexAttributes.TEXCOORDS[0]]);
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drawUnit.setVertexBufferAt(program.aUV1, lightMapUVBuffer, geometry._attributesOffsets[VertexAttributes.TEXCOORDS[lightMapChannel]], VertexAttributes.FORMATS[VertexAttributes.TEXCOORDS[lightMapChannel]]);
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// Constants
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object.setTransformConstants(drawUnit, surface, program.vertexShader, camera);
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drawUnit.setProjectionConstants(camera, program.vertexShader.getVariableIndex("cProjMatrix"), object.localToCameraTransform);
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drawUnit.setFragmentConstantsFromNumbers(program.fragmentShader.getVariableIndex("cThresholdAlpha"), alphaThreshold, 0, 0, alpha);
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drawUnit.setProjectionConstants(camera, program.cProjMatrix, object.localToCameraTransform);
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drawUnit.setFragmentConstantsFromNumbers(program.cThresholdAlpha, alphaThreshold, 0, 0, alpha);
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// Textures
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drawUnit.setTextureAt(program.fragmentShader.getVariableIndex("sDiffuse"), diffuseMap._texture);
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drawUnit.setTextureAt(program.fragmentShader.getVariableIndex("sLightMap"), lightMap._texture);
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drawUnit.setTextureAt(program.sDiffuse, diffuseMap._texture);
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drawUnit.setTextureAt(program.sLightMap, lightMap._texture);
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if (opacityMap != null) {
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drawUnit.setTextureAt(program.fragmentShader.getVariableIndex("sOpacity"), opacityMap._texture);
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drawUnit.setTextureAt(program.sOpacity, opacityMap._texture);
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}
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return drawUnit;
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@@ -208,13 +208,13 @@ package alternativa.engine3d.materials {
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}
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}
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var optionsPrograms:Vector.<ShaderProgram> = programsCache[object.transformProcedure];
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var optionsPrograms:Vector.<LightMapMaterialProgram> = programsCache[object.transformProcedure];
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if(optionsPrograms == null) {
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optionsPrograms = new Vector.<ShaderProgram>(6, true);
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optionsPrograms = new Vector.<LightMapMaterialProgram>(6, true);
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programsCache[object.transformProcedure] = optionsPrograms;
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}
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var program:ShaderProgram;
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var program:LightMapMaterialProgram;
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var drawUnit:DrawUnit;
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// Opaque pass
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if (opaquePass && alphaThreshold <= alpha) {
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@@ -252,3 +252,38 @@ package alternativa.engine3d.materials {
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}
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}
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import alternativa.engine3d.materials.ShaderProgram;
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import alternativa.engine3d.materials.compiler.Linker;
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import flash.display3D.Context3D;
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class LightMapMaterialProgram extends ShaderProgram {
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public var aPosition:int = -1;
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public var aUV:int = -1;
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public var aUV1:int = -1;
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public var cProjMatrix:int = -1;
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public var cThresholdAlpha:int = -1;
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public var sDiffuse:int = -1;
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public var sLightMap:int = -1;
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public var sOpacity:int = -1;
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public function LightMapMaterialProgram(vertex:Linker, fragment:Linker) {
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super(vertex, fragment);
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}
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override public function upload(context3D:Context3D):void {
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super.upload(context3D);
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aPosition = vertexShader.findVariable("aPosition");
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aUV = vertexShader.findVariable("aUV");
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aUV1 = vertexShader.findVariable("aUV1");
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cProjMatrix = vertexShader.findVariable("cProjMatrix");
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cThresholdAlpha = fragmentShader.findVariable("cThresholdAlpha");
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sDiffuse = fragmentShader.findVariable("sDiffuse");
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sLightMap = fragmentShader.findVariable("sLightMap");
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sOpacity = fragmentShader.findVariable("sOpacity");
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}
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}
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