mirror of
https://github.com/MapMakersAndProgrammers/Alternativa3D.git
synced 2025-10-26 01:49:07 -07:00
FBX Preparing
This commit is contained in:
@@ -44,6 +44,7 @@ package alternativa.engine3d.loaders {
|
||||
var head:String = data.readUTFBytes(5);
|
||||
data.position -= 5;
|
||||
|
||||
// TODO: insert unsupported file format warning or error
|
||||
switch (head) {
|
||||
case "; FBX":
|
||||
fileReader = new ReaderText(data);
|
||||
@@ -80,7 +81,7 @@ package alternativa.engine3d.loaders {
|
||||
}
|
||||
}
|
||||
}
|
||||
trace("parsed: 0 =", fileReader.getDepth());
|
||||
// trace("parsed: 0 =", fileReader.getDepth());
|
||||
|
||||
ids = new IncrementalIDGenerator2();
|
||||
a3d = new A3D2(new Vector.<A3D2AmbientLight>(), new Vector.<A3D2AnimationClip>(),
|
||||
@@ -93,21 +94,22 @@ package alternativa.engine3d.loaders {
|
||||
|
||||
var key:String, nodeNames:Dictionary = new Dictionary();
|
||||
for (key in heap) {
|
||||
var node:KFbxNode = heap [key] as KFbxNode;
|
||||
var node:KFbxNode = heap[key] as KFbxNode;
|
||||
if (node) {
|
||||
convertNode(node, nodeNames [node] = heapKeyToName(key));
|
||||
}
|
||||
}
|
||||
// for перебирает ключи в случайном порядке, посему парсим анимацию после всех нод
|
||||
for (key in heap) {
|
||||
var animation:KFbxAnimStack = heap [key] as KFbxAnimStack;
|
||||
var animation:KFbxAnimStack = heap[key] as KFbxAnimStack;
|
||||
if (animation) {
|
||||
convertAnimation(animation, heapKeyToName(key), nodeNames);
|
||||
}
|
||||
}
|
||||
|
||||
complete(a3d);
|
||||
trace("converted,", hierarchy.length, "(" + objects.length + ")");
|
||||
// TODO: bound boxes calculation
|
||||
// TODO: animation for skins and joints
|
||||
// trace("converted,", hierarchy.length, "(" + objects.length + ")");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -218,22 +220,20 @@ package alternativa.engine3d.loaders {
|
||||
node2:KFbxNode):Vector.<A3D2Keyframe> {
|
||||
var nodeProperties:Object = {
|
||||
T:"LclTranslation", R:"LclRotation", S:"LclScaling"
|
||||
}
|
||||
};
|
||||
|
||||
var frames:Vector.<A3D2Keyframe> = new Vector.<A3D2Keyframe>(times.length);
|
||||
|
||||
for (var i:int = 0, n:int = times.length; i < n; i++) {
|
||||
var t:Number = times [int(i)];
|
||||
for each (var curve:KFbxAnimCurveNode in curves) {
|
||||
var property:Vector.<Number> = node2 [nodeProperties [curve.channel]];
|
||||
var property:Vector.<Number> = node2[nodeProperties[curve.channel]];
|
||||
if (property) {
|
||||
for each (var terminalCurve:KFbxAnimCurveNode in curve.curveNodes) {
|
||||
|
||||
if (terminalCurve.KeyTime.length == 0) {
|
||||
// this does happen for some reason :(
|
||||
continue;
|
||||
}
|
||||
|
||||
var index:int;
|
||||
switch (terminalCurve.channel) {
|
||||
case "X":
|
||||
@@ -251,20 +251,19 @@ package alternativa.engine3d.loaders {
|
||||
}
|
||||
if (index >= 0) {
|
||||
// совпадает время ключа?
|
||||
if ((terminalCurve.KeyTime.length > i) && (terminalCurve.KeyTime [int(i)] == t)) {
|
||||
if ((terminalCurve.KeyTime.length > i) && (terminalCurve.KeyTime[int(i)] == t)) {
|
||||
// да
|
||||
property [index] = terminalCurve.KeyValueFloat [int(i)];
|
||||
property[index] = terminalCurve.KeyValueFloat [int(i)];
|
||||
} else {
|
||||
// нет, интерполируем
|
||||
property [index] = terminalCurve.interpolateValue(t);
|
||||
property[index] = terminalCurve.interpolateValue(t);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// SDK: The time unit in FBX (KTime) is 1/46186158000 of one second.
|
||||
frames [i] = new A3D2Keyframe(t/4.6186158e10, convertMatrix(node2.calculateNodeTransformation()));
|
||||
frames[i] = new A3D2Keyframe(t/4.6186158e10, convertMatrix(node2.calculateNodeTransformation()));
|
||||
}
|
||||
|
||||
return frames;
|
||||
@@ -1147,7 +1146,6 @@ class IncrementalIDGenerator2 {
|
||||
result = this.objects [object] = Long.fromInt(this.lastID);
|
||||
this.lastID++;
|
||||
}
|
||||
;
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,16 +20,12 @@ package alternativa.engine3d.loaders.filmbox.versions {
|
||||
parseAmbientLight(reader.getRecordData(), heap);
|
||||
reader.stepOver();
|
||||
break;
|
||||
|
||||
|
||||
// 3D объекты
|
||||
case "Model":
|
||||
data = reader.getRecordData();
|
||||
parseModelRecord(data, stack, heap);
|
||||
reader.stepIn();
|
||||
break;
|
||||
|
||||
|
||||
// разная хрень из Mesh
|
||||
case "Vertices":
|
||||
case "PolygonVertexIndex":
|
||||
@@ -55,8 +51,6 @@ package alternativa.engine3d.loaders.filmbox.versions {
|
||||
addMeshLayerElement(null, stack, new KFbxLayerElementUV, 0);
|
||||
reader.stepIn();
|
||||
break;
|
||||
|
||||
|
||||
// поля слоёв
|
||||
case "TextureUV":
|
||||
setPredefinedProperty(reader, stack, "UV");
|
||||
@@ -78,27 +72,23 @@ package alternativa.engine3d.loaders.filmbox.versions {
|
||||
setPredefinedProperty(reader, stack, recordName);
|
||||
reader.stepOver();
|
||||
break;
|
||||
|
||||
case "Material":
|
||||
node = stack [stack.length - 1] as KFbxNode;
|
||||
node.materials.push(object = new KFbxSurfaceMaterial);
|
||||
stack.push(object);
|
||||
reader.stepIn();
|
||||
break;
|
||||
|
||||
case "Texture":
|
||||
node = stack [stack.length - 1] as KFbxNode;
|
||||
node.textures.push(object = new KFbxTexture);
|
||||
stack.push(object);
|
||||
reader.stepIn();
|
||||
break;
|
||||
|
||||
case "Takes":
|
||||
// all nodes were parsed by now
|
||||
buildHierarchy(heap);
|
||||
reader.stepOver();
|
||||
break;
|
||||
|
||||
default:
|
||||
reader.stepOver();
|
||||
break;
|
||||
@@ -108,7 +98,7 @@ package alternativa.engine3d.loaders.filmbox.versions {
|
||||
private function parseModelRecord(data:RecordData, stack:Array, heap:Object):void {
|
||||
var node:KFbxNode = new KFbxNode;
|
||||
// can't determine attribute yet :(
|
||||
stack.push(heap [data.strings [0]] = node);
|
||||
stack.push(heap[data.strings[0]] = node);
|
||||
}
|
||||
|
||||
private function buildHierarchy(heap:Object):void {
|
||||
|
||||
@@ -125,7 +125,7 @@ package alternativa.engine3d.loaders.filmbox.versions {
|
||||
attr.Color = data.numbers;
|
||||
attr.Intensity = 100*((attr.Color.length > 3) ? attr.Color.pop() : 1);
|
||||
node.attributes.push(attr);
|
||||
heap ["AmbientLight"] = node;
|
||||
heap["AmbientLight"] = node;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user