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https://github.com/MapMakersAndProgrammers/Alternativa3D.git
synced 2025-10-26 09:59:10 -07:00
StandardMaterial:cache getVariableIndex()
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@@ -515,9 +515,9 @@ package alternativa.engine3d.materials {
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* @param directionalLight
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* @param lightsLength
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*/
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private function getProgram(object:Object3D, programs:Dictionary, camera:Camera3D, materialKey:String, opacityMap:TextureResource, alphaTest:int, lightsGroup:Vector.<Light3D>, lightsLength:int, isFirstGroup:Boolean, shadowedLight:Light3D):ShaderProgram {
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private function getProgram(object:Object3D, programs:Dictionary, camera:Camera3D, materialKey:String, opacityMap:TextureResource, alphaTest:int, lightsGroup:Vector.<Light3D>, lightsLength:int, isFirstGroup:Boolean, shadowedLight:Light3D):StandardMaterialProgram {
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var key:String = materialKey + (opacityMap != null ? "O" : "o") + alphaTest.toString();
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var program:ShaderProgram = programs[key];
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var program:StandardMaterialProgram = programs[key];
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if (program == null) {
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var vertexLinker:Linker = new Linker(Context3DProgramType.VERTEX);
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var fragmentLinker:Linker = new Linker(Context3DProgramType.FRAGMENT);
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@@ -737,7 +737,7 @@ package alternativa.engine3d.materials {
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// }
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fragmentLinker.varyings = vertexLinker.varyings;
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program = new ShaderProgram(vertexLinker, fragmentLinker);
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program = new StandardMaterialProgram(vertexLinker, fragmentLinker);
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program.upload(camera.context3D);
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programs[key] = program;
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@@ -746,7 +746,7 @@ package alternativa.engine3d.materials {
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}
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// TODO: return not neccessary more
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private function getDrawUnit(program:ShaderProgram, camera:Camera3D, surface:Surface, geometry:Geometry, opacityMap:TextureResource, lights:Vector.<Light3D>, lightsLength:int, isFirstGroup:Boolean, shadowedLight:Light3D, opaqueOption:Boolean, transparentOption:Boolean, objectRenderPriority:int):DrawUnit {
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private function getDrawUnit(program:StandardMaterialProgram, camera:Camera3D, surface:Surface, geometry:Geometry, opacityMap:TextureResource, lights:Vector.<Light3D>, lightsLength:int, isFirstGroup:Boolean, shadowedLight:Light3D, opaqueOption:Boolean, transparentOption:Boolean, objectRenderPriority:int):DrawUnit {
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// Buffers
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var positionBuffer:VertexBuffer3D = geometry.getVertexBuffer(VertexAttributes.POSITION);
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var uvBuffer:VertexBuffer3D = geometry.getVertexBuffer(VertexAttributes.TEXCOORDS[0]);
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@@ -759,15 +759,15 @@ package alternativa.engine3d.materials {
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var drawUnit:DrawUnit = camera.renderer.createDrawUnit(object, program.program, geometry._indexBuffer, surface.indexBegin, surface.numTriangles, program);
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// Streams
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drawUnit.setVertexBufferAt(program.vertexShader.getVariableIndex("aPosition"), positionBuffer, geometry._attributesOffsets[VertexAttributes.POSITION], VertexAttributes.FORMATS[VertexAttributes.POSITION]);
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drawUnit.setVertexBufferAt(program.vertexShader.getVariableIndex("aUV"), uvBuffer, geometry._attributesOffsets[VertexAttributes.TEXCOORDS[0]], VertexAttributes.FORMATS[VertexAttributes.TEXCOORDS[0]]);
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drawUnit.setVertexBufferAt(program.aPosition, positionBuffer, geometry._attributesOffsets[VertexAttributes.POSITION], VertexAttributes.FORMATS[VertexAttributes.POSITION]);
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drawUnit.setVertexBufferAt(program.aUV, uvBuffer, geometry._attributesOffsets[VertexAttributes.TEXCOORDS[0]], VertexAttributes.FORMATS[VertexAttributes.TEXCOORDS[0]]);
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// Constants
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object.setTransformConstants(drawUnit, surface, program.vertexShader, camera);
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drawUnit.setProjectionConstants(camera, program.vertexShader.getVariableIndex("cProjMatrix"), object.localToCameraTransform);
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drawUnit.setProjectionConstants(camera, program.cProjMatrix, object.localToCameraTransform);
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// Set options for a surface. X should be 0.
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drawUnit.setFragmentConstantsFromNumbers(program.fragmentShader.getVariableIndex("cSurface"), 0, glossiness, specularPower, 1);
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drawUnit.setFragmentConstantsFromNumbers(program.fragmentShader.getVariableIndex("cThresholdAlpha"), alphaThreshold, 0, 0, alpha);
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drawUnit.setFragmentConstantsFromNumbers(program.cSurface, 0, glossiness, specularPower, 1);
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drawUnit.setFragmentConstantsFromNumbers(program.cThresholdAlpha, alphaThreshold, 0, 0, alpha);
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var light:Light3D;
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var len:Number;
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@@ -781,13 +781,13 @@ package alternativa.engine3d.materials {
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if (lightsLength > 0 || shadowedLight) {
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if (_normalMapSpace == NormalMapSpace.TANGENT_RIGHT_HANDED || _normalMapSpace == NormalMapSpace.TANGENT_LEFT_HANDED) {
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drawUnit.setVertexBufferAt(program.vertexShader.getVariableIndex("aNormal"), normalsBuffer, geometry._attributesOffsets[VertexAttributes.NORMAL], VertexAttributes.FORMATS[VertexAttributes.NORMAL]);
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drawUnit.setVertexBufferAt(program.vertexShader.getVariableIndex("aTangent"), tangentsBuffer, geometry._attributesOffsets[VertexAttributes.TANGENT4], VertexAttributes.FORMATS[VertexAttributes.TANGENT4]);
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drawUnit.setVertexBufferAt(program.aNormal, normalsBuffer, geometry._attributesOffsets[VertexAttributes.NORMAL], VertexAttributes.FORMATS[VertexAttributes.NORMAL]);
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drawUnit.setVertexBufferAt(program.aTangent, tangentsBuffer, geometry._attributesOffsets[VertexAttributes.TANGENT4], VertexAttributes.FORMATS[VertexAttributes.TANGENT4]);
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}
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drawUnit.setTextureAt(program.fragmentShader.getVariableIndex("sBump"), normalMap._texture);
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drawUnit.setTextureAt(program.sBump, normalMap._texture);
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var camTransform:Transform3D = object.cameraToLocalTransform;
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drawUnit.setVertexConstantsFromNumbers(program.vertexShader.getVariableIndex("cCameraPosition"), camTransform.d, camTransform.h, camTransform.l);
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drawUnit.setVertexConstantsFromNumbers(program.cCameraPosition, camTransform.d, camTransform.h, camTransform.l);
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for (var i:int = 0; i < lightsLength; i++) {
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light = lights[i];
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@@ -861,32 +861,32 @@ package alternativa.engine3d.materials {
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}
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// Textures
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drawUnit.setTextureAt(program.fragmentShader.getVariableIndex("sDiffuse"), diffuseMap._texture);
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drawUnit.setTextureAt(program.sDiffuse, diffuseMap._texture);
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if (opacityMap != null) {
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drawUnit.setTextureAt(program.fragmentShader.getVariableIndex("sOpacity"), opacityMap._texture);
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drawUnit.setTextureAt(program.sOpacity, opacityMap._texture);
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}
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if (glossinessMap != null) {
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drawUnit.setTextureAt(program.fragmentShader.getVariableIndex("sGlossiness"), glossinessMap._texture);
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drawUnit.setTextureAt(program.sGlossiness, glossinessMap._texture);
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}
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if (specularMap != null) {
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drawUnit.setTextureAt(program.fragmentShader.getVariableIndex("sSpecular"), specularMap._texture);
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drawUnit.setTextureAt(program.sSpecular, specularMap._texture);
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}
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if (isFirstGroup){
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if (lightMap != null) {
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drawUnit.setVertexBufferAt(program.vertexShader.getVariableIndex("aUV1"),
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drawUnit.setVertexBufferAt(program.aUV1,
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geometry.getVertexBuffer(VertexAttributes.TEXCOORDS[lightMapChannel]),
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geometry._attributesOffsets[VertexAttributes.TEXCOORDS[lightMapChannel]],
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Context3DVertexBufferFormat.FLOAT_2);
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drawUnit.setFragmentConstantsFromNumbers(program.fragmentShader.getVariableIndex("cAmbientColor"), 0,0,0, 1);
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drawUnit.setTextureAt(program.fragmentShader.getVariableIndex("sLightMap"), lightMap._texture);
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drawUnit.setFragmentConstantsFromNumbers(program.cAmbientColor, 0,0,0, 1);
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drawUnit.setTextureAt(program.sLightMap, lightMap._texture);
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} else {
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drawUnit.setFragmentConstantsFromVector(program.fragmentShader.getVariableIndex("cAmbientColor"), camera.ambient, 1);
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drawUnit.setFragmentConstantsFromVector(program.cAmbientColor, camera.ambient, 1);
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}
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}
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else{
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drawUnit.setFragmentConstantsFromNumbers(program.fragmentShader.getVariableIndex("cAmbientColor"), 0,0,0, 1);
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drawUnit.setFragmentConstantsFromNumbers(program.cAmbientColor, 0,0,0, 1);
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}
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setPassUVProcedureConstants(drawUnit, program.vertexShader);
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@@ -1034,7 +1034,7 @@ package alternativa.engine3d.materials {
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// Iterate groups
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var materialKey:String;
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var program:ShaderProgram;
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var program:StandardMaterialProgram;
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var drawUnit:DrawUnit;
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if (groupsCount==0 && shadowGroupLength==0){
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@@ -1197,3 +1197,55 @@ package alternativa.engine3d.materials {
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}
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}
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import alternativa.engine3d.materials.ShaderProgram;
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import alternativa.engine3d.materials.compiler.Linker;
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import flash.display3D.Context3D;
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class StandardMaterialProgram extends ShaderProgram {
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public var aPosition:int = -1;
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public var aUV:int = -1;
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public var aUV1:int = -1;
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public var aNormal:int = -1;
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public var aTangent:int = -1;
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public var cProjMatrix:int = -1;
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public var cCameraPosition:int = -1;
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public var cAmbientColor:int = -1;
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public var cSurface:int = -1;
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public var cThresholdAlpha:int = -1;
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public var sDiffuse:int = -1;
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public var sOpacity:int = -1;
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public var sBump:int = -1;
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public var sGlossiness:int = -1;
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public var sSpecular:int = -1;
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public var sLightMap:int = -1;
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public function StandardMaterialProgram(vertex:Linker, fragment:Linker) {
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super(vertex, fragment);
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}
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override public function upload(context3D:Context3D):void {
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super.upload(context3D);
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aPosition = vertexShader.findVariable("aPosition");
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aUV = vertexShader.findVariable("aUV");
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aUV1 = vertexShader.findVariable("aUV1");
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aNormal = vertexShader.findVariable("aNormal");
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aTangent = vertexShader.findVariable("aTangent");
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cProjMatrix = vertexShader.findVariable("cProjMatrix");
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cCameraPosition = vertexShader.findVariable("cCameraPosition");
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cAmbientColor = fragmentShader.findVariable("cAmbientColor");
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cSurface = fragmentShader.findVariable("cSurface");
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cThresholdAlpha = fragmentShader.findVariable("cThresholdAlpha");
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sDiffuse = fragmentShader.findVariable("sDiffuse");
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sOpacity = fragmentShader.findVariable("sOpacity");
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sBump = fragmentShader.findVariable("sBump");
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sGlossiness = fragmentShader.findVariable("sGlossiness");
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sSpecular = fragmentShader.findVariable("sSpecular");
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sLightMap = fragmentShader.findVariable("sLightMap");
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}
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}
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